Add factory class for generating various flavors of GrTextContext.
This is the first pass of making Gr*TextContext more generic and easily
subclassed. The next stage will be making GrBitmapTextContext and
GrDistanceFieldTextContext more similar by moving the SkDraw loop into
each subclass.
BUG=skia:2018
Committed: http://code.google.com/p/skia/source/detail?r=13142
R=bsalomon@google.com, reed@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/144283002
git-svn-id: http://skia.googlecode.com/svn/trunk@13165 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrTextContext.h b/include/gpu/GrTextContext.h
index b367cf2..e2d7d9b 100644
--- a/include/gpu/GrTextContext.h
+++ b/include/gpu/GrTextContext.h
@@ -12,6 +12,8 @@
#include "GrGlyph.h"
#include "GrPaint.h"
+#include "SkPostConfig.h"
+
class GrContext;
class GrDrawTarget;
class GrFontScaler;
@@ -21,20 +23,91 @@
*/
class GrTextContext {
public:
+ virtual ~GrTextContext() {}
virtual void drawPackedGlyph(GrGlyph::PackedID, GrFixed left, GrFixed top,
GrFontScaler*) = 0;
protected:
- GrTextContext(GrContext*, const GrPaint&);
- virtual ~GrTextContext() {}
+ GrTextContext(GrContext*, const GrPaint&, const SkPaint&);
GrPaint fPaint;
+ SkPaint fSkPaint;
GrContext* fContext;
GrDrawTarget* fDrawTarget;
SkIRect fClipRect;
+};
+
+/*
+ * These classes wrap the creation of a single text context for a given GPU device. The
+ * assumption is that we'll only be using one text context at a time for that device.
+ */
+class GrTextContextManager {
+public:
+ virtual ~GrTextContextManager() {}
+ virtual GrTextContext* create(GrContext* context, const GrPaint& grPaint,
+ const SkPaint& skPaint) = 0;
+};
+
+template <class TextContextClass>
+class GrTTextContextManager : public GrTextContextManager {
+private:
+ class ManagedTextContext : public TextContextClass {
+ public:
+ ~ManagedTextContext() {}
+
+ ManagedTextContext(GrContext* context,
+ const GrPaint& grPaint,
+ const SkPaint& skPaint,
+ GrTTextContextManager<TextContextClass>* manager) :
+ TextContextClass(context, grPaint, skPaint) {
+ fManager = manager;
+ }
+
+ static void operator delete(void* ptr) {
+ if (ptr == NULL) {
+ return;
+ }
+ ManagedTextContext* context = reinterpret_cast<ManagedTextContext*>(ptr);
+ context->fManager->recycle(context);
+ }
+
+ static void operator delete(void*, void*) {
+ }
+
+ GrTTextContextManager<TextContextClass>* fManager;
+ };
+
+public:
+ GrTTextContextManager() {
+ fAllocation = sk_malloc_throw(sizeof(ManagedTextContext));
+ fUsed = false;
+ }
+
+ ~GrTTextContextManager() {
+ SkASSERT(!fUsed);
+ sk_free(fAllocation);
+ }
+
+ GrTextContext* create(GrContext* context, const GrPaint& grPaint,
+ const SkPaint& skPaint) {
+ // add check for usePath here?
+ SkASSERT(!fUsed);
+ ManagedTextContext* obj = SkNEW_PLACEMENT_ARGS(fAllocation, ManagedTextContext,
+ (context, grPaint, skPaint, this));
+ fUsed = true;
+ return obj;
+ }
private:
+ void recycle(GrTextContext* textContext) {
+ SkASSERT((void*)textContext == fAllocation);
+ SkASSERT(fUsed);
+ fUsed = false;
+ }
+
+ void* fAllocation;
+ bool fUsed;
};
#endif