Fix dimensions and color-spin in color4shader GM
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3907
Change-Id: I0f263d98f942eda07eec4dabfec484461f77f83d
Reviewed-on: https://skia-review.googlesource.com/3907
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/gm/color4f.cpp b/gm/color4f.cpp
index 715229d..c1535cc 100644
--- a/gm/color4f.cpp
+++ b/gm/color4f.cpp
@@ -8,6 +8,7 @@
#include "gm.h"
#include "SkCanvas.h"
#include "SkColorPriv.h"
+#include "SkColorSpace_Base.h"
#include "SkShader.h"
#include "SkSurface.h"
@@ -91,12 +92,15 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
#include "SkColorSpace.h"
-DEF_SIMPLE_GM(color4shader, canvas, 1024, 260) {
+DEF_SIMPLE_GM(color4shader, canvas, 360, 480) {
canvas->translate(10, 10);
+ auto srgb = SkColorSpace::MakeNamed(SkColorSpace::kSRGB_Named);
+
SkMatrix44 mat(SkMatrix44::kUninitialized_Constructor);
- // red -> blue, green -> red, blue -> green
+ // red -> blue, green -> red, blue -> green (sRGB)
mat.set3x3(0, 0, 1, 1, 0, 0, 0, 1, 0);
+ mat.postConcat(*as_CSB(srgb)->toXYZD50());
const SkColor4f colors[] {
{ 1, 0, 0, 1 },
@@ -111,7 +115,7 @@
for (const auto& c4 : colors) {
sk_sp<SkShader> shaders[] {
SkShader::MakeColorShader(c4, nullptr),
- SkShader::MakeColorShader(c4, SkColorSpace::MakeNamed(SkColorSpace::kSRGB_Named)),
+ SkShader::MakeColorShader(c4, srgb),
SkShader::MakeColorShader(c4,
SkColorSpace::MakeRGB(SkColorSpace::kLinear_RenderTargetGamma, mat)),
};