Require mips to be allocated at texture creation time and disable late allocations.

If we get a non-mipped texture for a draw that wants to be use mip map filter, we
will copy the texture into a new mipped texture.

Clean up of unused code in the GPU backends for reallocating for mips will be done
in a follow up CL.

Bug: skia:
Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
Reviewed-on: https://skia-review.googlesource.com/132830
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
diff --git a/tests/RectangleTextureTest.cpp b/tests/RectangleTextureTest.cpp
index 3516acf..90b723a 100644
--- a/tests/RectangleTextureTest.cpp
+++ b/tests/RectangleTextureTest.cpp
@@ -15,6 +15,7 @@
 #include "GrRenderTargetContext.h"
 #include "GrSurfacePriv.h"
 #include "GrTest.h"
+#include "GrTexturePriv.h"
 #include "GrTextureProxyPriv.h"
 #include "gl/GLTestContext.h"
 #include "gl/GrGLGpu.h"
@@ -136,8 +137,8 @@
             continue;
         }
 
-        SkASSERT(rectProxy->texPriv().doesNotSupportMipMaps());
-        SkASSERT(rectProxy->priv().peekTexture()->surfacePriv().doesNotSupportMipMaps());
+        SkASSERT(rectProxy->mipMapped() == GrMipMapped::kNo);
+        SkASSERT(rectProxy->priv().peekTexture()->texturePriv().mipMapped() == GrMipMapped::kNo);
 
         SkASSERT(rectProxy->texPriv().isGLTextureRectangleOrExternal());
         SkASSERT(rectProxy->priv().peekTexture()->surfacePriv().isGLTextureRectangleOrExternal());