| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "AnimTimer.h" |
| #include "Sample.h" |
| #include "SkColor.h" |
| #include "SkRRect.h" |
| #include "SkRandom.h" |
| |
| #include "SkSGColor.h" |
| #include "SkSGDraw.h" |
| #include "SkSGGroup.h" |
| #include "SkSGPath.h" |
| #include "SkSGRect.h" |
| #include "SkSGScene.h" |
| #include "SkSGTransform.h" |
| |
| namespace { |
| |
| static const SkRect kBounds = SkRect::MakeLTRB(0.1f, 0.1f, 0.9f, 0.9f); |
| static const SkSize kPaddleSize = SkSize::Make(0.03f, 0.1f); |
| static const SkScalar kBallSize = 0.04f; |
| static const SkScalar kShadowOpacity = 0.40f; |
| static const SkScalar kShadowParallax = 0.04f; |
| static const SkScalar kBackgroundStroke = 0.01f; |
| static const uint32_t kBackgroundDashCount = 20; |
| |
| static const SkScalar kBallSpeedMax = 0.0020f; |
| static const SkScalar kBallSpeedMin = 0.0005f; |
| static const SkScalar kBallSpeedFuzz = 0.0002f; |
| |
| static const SkScalar kTimeScaleMin = 0.0f; |
| static const SkScalar kTimeScaleMax = 5.0f; |
| |
| // Box the value within [min, max), by applying infinite reflection on the interval endpoints. |
| SkScalar box_reflect(SkScalar v, SkScalar min, SkScalar max) { |
| const SkScalar intervalLen = max - min; |
| SkASSERT(intervalLen > 0); |
| |
| // f(v) is periodic in 2 * intervalLen: one normal progression + one reflection |
| const SkScalar P = intervalLen * 2; |
| // relative to P origin |
| const SkScalar vP = v - min; |
| // map to [0, P) |
| const SkScalar vMod = (vP < 0) ? P - SkScalarMod(-vP, P) : SkScalarMod(vP, P); |
| // reflect if needed, to map to [0, intervalLen) |
| const SkScalar vInterval = vMod < intervalLen ? vMod : P - vMod; |
| // finally, reposition relative to min |
| return vInterval + min; |
| } |
| |
| // Compute <t, y> for the trajectory intersection with the next vertical edge. |
| std::tuple<SkScalar, SkScalar> find_yintercept(const SkPoint& pos, const SkVector& spd, |
| const SkRect& box) { |
| const SkScalar edge = spd.fX > 0 ? box.fRight : box.fLeft; |
| const SkScalar t = (edge - pos.fX) / spd.fX; |
| SkASSERT(t >= 0); |
| const SkScalar dY = t * spd.fY; |
| |
| return std::make_tuple(t, box_reflect(pos.fY + dY, box.fTop, box.fBottom)); |
| } |
| |
| void update_pos(const sk_sp<sksg::RRect>& rr, const SkPoint& pos) { |
| // TODO: position setters on RRect? |
| |
| const auto r = rr->getRRect().rect(); |
| const auto offsetX = pos.x() - r.x(), |
| offsetY = pos.y() - r.y(); |
| rr->setRRect(rr->getRRect().makeOffset(offsetX, offsetY)); |
| } |
| |
| } // anonymous ns |
| |
| class PongView final : public Sample { |
| public: |
| PongView() = default; |
| |
| protected: |
| void onOnceBeforeDraw() override { |
| const SkRect fieldBounds = kBounds.makeOutset(kBallSize / 2, kBallSize / 2); |
| const SkRRect ball = SkRRect::MakeOval(SkRect::MakeWH(kBallSize, kBallSize)); |
| const SkRRect paddle = SkRRect::MakeRectXY(SkRect::MakeWH(kPaddleSize.width(), |
| kPaddleSize.height()), |
| kPaddleSize.width() / 2, |
| kPaddleSize.width() / 2); |
| fBall.initialize(ball, |
| SkPoint::Make(kBounds.centerX(), kBounds.centerY()), |
| SkVector::Make(fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax), |
| fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax))); |
| fPaddle0.initialize(paddle, |
| SkPoint::Make(fieldBounds.left() - kPaddleSize.width() / 2, |
| fieldBounds.centerY()), |
| SkVector::Make(0, 0)); |
| fPaddle1.initialize(paddle, |
| SkPoint::Make(fieldBounds.right() + kPaddleSize.width() / 2, |
| fieldBounds.centerY()), |
| SkVector::Make(0, 0)); |
| |
| // Background decoration. |
| SkPath bgPath; |
| bgPath.moveTo(kBounds.left() , fieldBounds.top()); |
| bgPath.lineTo(kBounds.right(), fieldBounds.top()); |
| bgPath.moveTo(kBounds.left() , fieldBounds.bottom()); |
| bgPath.lineTo(kBounds.right(), fieldBounds.bottom()); |
| // TODO: stroke-dash support would come in handy right about now. |
| for (uint32_t i = 0; i < kBackgroundDashCount; ++i) { |
| bgPath.moveTo(kBounds.centerX(), |
| kBounds.top() + (i + 0.25f) * kBounds.height() / kBackgroundDashCount); |
| bgPath.lineTo(kBounds.centerX(), |
| kBounds.top() + (i + 0.75f) * kBounds.height() / kBackgroundDashCount); |
| } |
| |
| auto bg_path = sksg::Path::Make(bgPath); |
| auto bg_paint = sksg::Color::Make(SK_ColorBLACK); |
| bg_paint->setStyle(SkPaint::kStroke_Style); |
| bg_paint->setStrokeWidth(kBackgroundStroke); |
| |
| auto ball_paint = sksg::Color::Make(SK_ColorGREEN), |
| paddle0_paint = sksg::Color::Make(SK_ColorBLUE), |
| paddle1_paint = sksg::Color::Make(SK_ColorRED), |
| shadow_paint = sksg::Color::Make(SK_ColorBLACK); |
| ball_paint->setAntiAlias(true); |
| paddle0_paint->setAntiAlias(true); |
| paddle1_paint->setAntiAlias(true); |
| shadow_paint->setAntiAlias(true); |
| shadow_paint->setOpacity(kShadowOpacity); |
| |
| // Build the scene graph. |
| auto group = sksg::Group::Make(); |
| group->addChild(sksg::Draw::Make(std::move(bg_path), std::move(bg_paint))); |
| group->addChild(sksg::Draw::Make(fPaddle0.shadowNode, shadow_paint)); |
| group->addChild(sksg::Draw::Make(fPaddle1.shadowNode, shadow_paint)); |
| group->addChild(sksg::Draw::Make(fBall.shadowNode, shadow_paint)); |
| group->addChild(sksg::Draw::Make(fPaddle0.objectNode, paddle0_paint)); |
| group->addChild(sksg::Draw::Make(fPaddle1.objectNode, paddle1_paint)); |
| group->addChild(sksg::Draw::Make(fBall.objectNode, ball_paint)); |
| |
| // Handle everything in a normalized 1x1 space. |
| fContentMatrix = sksg::Matrix<SkMatrix>::Make( |
| SkMatrix::MakeRectToRect(SkRect::MakeWH(1, 1), |
| SkRect::MakeIWH(this->width(), this->height()), |
| SkMatrix::kFill_ScaleToFit)); |
| auto root = sksg::TransformEffect::Make(std::move(group), fContentMatrix); |
| fScene = sksg::Scene::Make(std::move(root), sksg::AnimatorList()); |
| |
| // Off we go. |
| this->updatePaddleStrategy(); |
| } |
| |
| bool onQuery(Event* evt) override { |
| if (Sample::TitleQ(*evt)) { |
| Sample::TitleR(evt, "SGPong"); |
| return true; |
| } |
| |
| SkUnichar uni; |
| if (Sample::CharQ(*evt, &uni)) { |
| switch (uni) { |
| case '[': |
| fTimeScale = SkTPin(fTimeScale - 0.1f, kTimeScaleMin, kTimeScaleMax); |
| return true; |
| case ']': |
| fTimeScale = SkTPin(fTimeScale + 0.1f, kTimeScaleMin, kTimeScaleMax); |
| return true; |
| case 'I': |
| fShowInval = !fShowInval; |
| fScene->setShowInval(fShowInval); |
| return true; |
| default: |
| break; |
| } |
| } |
| return this->INHERITED::onQuery(evt); |
| } |
| |
| void onSizeChange() override { |
| if (fContentMatrix) { |
| fContentMatrix->setMatrix(SkMatrix::MakeRectToRect(SkRect::MakeWH(1, 1), |
| SkRect::MakeIWH(this->width(), |
| this->height()), |
| SkMatrix::kFill_ScaleToFit)); |
| } |
| |
| this->INHERITED::onSizeChange(); |
| } |
| |
| void onDrawContent(SkCanvas* canvas) override { |
| fScene->render(canvas); |
| } |
| |
| bool onAnimate(const AnimTimer& timer) override { |
| // onAnimate may fire before the first draw. |
| if (fScene) { |
| SkScalar dt = (timer.msec() - fLastTick) * fTimeScale; |
| fLastTick = timer.msec(); |
| |
| fPaddle0.posTick(dt); |
| fPaddle1.posTick(dt); |
| fBall.posTick(dt); |
| |
| this->enforceConstraints(); |
| |
| fPaddle0.updateDom(); |
| fPaddle1.updateDom(); |
| fBall.updateDom(); |
| } |
| return true; |
| } |
| |
| private: |
| struct Object { |
| void initialize(const SkRRect& rrect, const SkPoint& p, const SkVector& s) { |
| objectNode = sksg::RRect::Make(rrect); |
| shadowNode = sksg::RRect::Make(rrect); |
| |
| pos = p; |
| spd = s; |
| size = SkSize::Make(rrect.width(), rrect.height()); |
| } |
| |
| void posTick(SkScalar dt) { |
| pos += spd * dt; |
| } |
| |
| void updateDom() { |
| const SkPoint corner = pos - SkPoint::Make(size.width() / 2, size.height() / 2); |
| update_pos(objectNode, corner); |
| |
| // Simulate parallax shadow for a centered light source. |
| SkPoint shadowOffset = pos - SkPoint::Make(kBounds.centerX(), kBounds.centerY()); |
| shadowOffset.scale(kShadowParallax); |
| const SkPoint shadowCorner = corner + shadowOffset; |
| |
| update_pos(shadowNode, shadowCorner); |
| } |
| |
| sk_sp<sksg::RRect> objectNode, |
| shadowNode; |
| SkPoint pos; |
| SkVector spd; |
| SkSize size; |
| }; |
| |
| void enforceConstraints() { |
| // Perfect vertical reflection. |
| if (fBall.pos.fY < kBounds.fTop || fBall.pos.fY >= kBounds.fBottom) { |
| fBall.spd.fY = -fBall.spd.fY; |
| fBall.pos.fY = box_reflect(fBall.pos.fY, kBounds.fTop, kBounds.fBottom); |
| } |
| |
| // Horizontal bounce - introduces a speed fuzz. |
| if (fBall.pos.fX < kBounds.fLeft || fBall.pos.fX >= kBounds.fRight) { |
| fBall.spd.fX = this->fuzzBallSpeed(-fBall.spd.fX); |
| fBall.spd.fY = this->fuzzBallSpeed(fBall.spd.fY); |
| fBall.pos.fX = box_reflect(fBall.pos.fX, kBounds.fLeft, kBounds.fRight); |
| this->updatePaddleStrategy(); |
| } |
| } |
| |
| SkScalar fuzzBallSpeed(SkScalar spd) { |
| // The speed limits are absolute values. |
| const SkScalar sign = spd >= 0 ? 1.0f : -1.0f; |
| const SkScalar fuzzed = fabs(spd) + fRand.nextRangeScalar(-kBallSpeedFuzz, kBallSpeedFuzz); |
| |
| return sign * SkTPin(fuzzed, kBallSpeedMin, kBallSpeedMax); |
| } |
| |
| void updatePaddleStrategy() { |
| Object* pitcher = fBall.spd.fX > 0 ? &fPaddle0 : &fPaddle1; |
| Object* catcher = fBall.spd.fX > 0 ? &fPaddle1 : &fPaddle0; |
| |
| SkScalar t, yIntercept; |
| std::tie(t, yIntercept) = find_yintercept(fBall.pos, fBall.spd, kBounds); |
| |
| // The pitcher aims for a neutral/centered position. |
| pitcher->spd.fY = (kBounds.centerY() - pitcher->pos.fY) / t; |
| |
| // The catcher goes for the ball. Duh. |
| catcher->spd.fY = (yIntercept - catcher->pos.fY) / t; |
| } |
| |
| std::unique_ptr<sksg::Scene> fScene; |
| sk_sp<sksg::Matrix<SkMatrix>> fContentMatrix; |
| Object fPaddle0, fPaddle1, fBall; |
| SkRandom fRand; |
| |
| SkMSec fLastTick = 0; |
| SkScalar fTimeScale = 1.0f; |
| bool fShowInval = false; |
| |
| typedef Sample INHERITED; |
| }; |
| |
| DEF_SAMPLE( return new PongView(); ) |