Adding more validation

- Added a way to check that the number of inputs of a filter is not more than a filter expects
- Added validation of reftype in SkBitmap::unflatten()
- Added validation on fKD (diffuse lighting constant) and fKS (specular lighting constant) to make sure that they are always non-negative numbers
- Added validation of SkPerlinNoiseShader::fType and SkPerlinNoiseShader::fNumOctaves

BUG=
R=reed@google.com, senorblanco@google.com, mtklein@google.com, senorblanco@chromium.org, sugoi@google.com

Author: sugoi@chromium.org

Review URL: https://codereview.chromium.org/83343003

git-svn-id: http://skia.googlecode.com/svn/trunk@12388 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkBitmap.cpp b/src/core/SkBitmap.cpp
index 2fae75a..429d092 100644
--- a/src/core/SkBitmap.cpp
+++ b/src/core/SkBitmap.cpp
@@ -1622,19 +1622,21 @@
     this->setConfig(config, width, height, rowBytes, alphaType);
 
     int reftype = buffer.readInt();
-    switch (reftype) {
-        case SERIALIZE_PIXELTYPE_REF_DATA: {
-            size_t offset = buffer.readUInt();
-            SkPixelRef* pr = buffer.readPixelRef();
-            SkSafeUnref(this->setPixelRef(pr, offset));
-            break;
+    if (buffer.validate((SERIALIZE_PIXELTYPE_REF_DATA == reftype) ||
+                        (SERIALIZE_PIXELTYPE_NONE == reftype))) {
+        switch (reftype) {
+            case SERIALIZE_PIXELTYPE_REF_DATA: {
+                size_t offset = buffer.readUInt();
+                SkPixelRef* pr = buffer.readPixelRef();
+                SkSafeUnref(this->setPixelRef(pr, offset));
+                break;
+            }
+            case SERIALIZE_PIXELTYPE_NONE:
+                break;
+            default:
+                SkDEBUGFAIL("unrecognized pixeltype in serialized data");
+                sk_throw();
         }
-        case SERIALIZE_PIXELTYPE_NONE:
-            break;
-        default:
-            buffer.validate(false);
-            SkDEBUGFAIL("unrecognized pixeltype in serialized data");
-            sk_throw();
     }
 }