| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrRenderTarget_DEFINED |
| #define GrRenderTarget_DEFINED |
| |
| #include "GrSurface.h" |
| #include "SkRect.h" |
| |
| class GrDrawTarget; |
| class GrStencilAttachment; |
| class GrRenderTargetPriv; |
| |
| /** |
| * GrRenderTarget represents a 2D buffer of pixels that can be rendered to. |
| * A context's render target is set by setRenderTarget(). Render targets are |
| * created by a createTexture with the kRenderTarget_SurfaceFlag flag. |
| * Additionally, GrContext provides methods for creating GrRenderTargets |
| * that wrap externally created render targets. |
| */ |
| class GrRenderTarget : virtual public GrSurface { |
| public: |
| // GrSurface overrides |
| GrRenderTarget* asRenderTarget() override { return this; } |
| const GrRenderTarget* asRenderTarget() const override { return this; } |
| |
| // GrRenderTarget |
| /** |
| * On some hardware it is possible for a render target to have multisampling |
| * only in certain buffers. |
| * Enforce only two legal sample configs. |
| * kUnified_SampleConfig signifies multisampling in both color and stencil |
| * buffers and is available across all hardware. |
| * kStencil_SampleConfig means multisampling is present in stencil buffer |
| * only; this config requires hardware support of |
| * NV_framebuffer_mixed_samples. |
| */ |
| enum SampleConfig { |
| kUnified_SampleConfig = 0, |
| kStencil_SampleConfig = 1 |
| }; |
| |
| /** |
| * @return true if the surface is multisampled in all buffers, |
| * false otherwise |
| */ |
| bool isUnifiedMultisampled() const { |
| if (fSampleConfig != kUnified_SampleConfig) { |
| return false; |
| } |
| return 0 != fDesc.fSampleCnt; |
| } |
| |
| /** |
| * @return true if the surface is multisampled in the stencil buffer, |
| * false otherwise |
| */ |
| bool isStencilBufferMultisampled() const { |
| return 0 != fDesc.fSampleCnt; |
| } |
| |
| /** |
| * @return the number of color samples-per-pixel, or zero if non-MSAA or |
| * multisampled in the stencil buffer only. |
| */ |
| int numColorSamples() const { |
| if (fSampleConfig == kUnified_SampleConfig) { |
| return fDesc.fSampleCnt; |
| } |
| return 0; |
| } |
| |
| /** |
| * @return the number of stencil samples-per-pixel, or zero if non-MSAA. |
| */ |
| int numStencilSamples() const { |
| return fDesc.fSampleCnt; |
| } |
| |
| /** |
| * @return true if the surface is mixed sampled, false otherwise. |
| */ |
| bool hasMixedSamples() const { |
| SkASSERT(kStencil_SampleConfig != fSampleConfig || |
| this->isStencilBufferMultisampled()); |
| return kStencil_SampleConfig == fSampleConfig; |
| } |
| |
| /** |
| * Call to indicate the multisample contents were modified such that the |
| * render target needs to be resolved before it can be used as texture. Gr |
| * tracks this for its own drawing and thus this only needs to be called |
| * when the render target has been modified outside of Gr. This has no |
| * effect on wrapped backend render targets. |
| * |
| * @param rect a rect bounding the area needing resolve. NULL indicates |
| * the whole RT needs resolving. |
| */ |
| void flagAsNeedingResolve(const SkIRect* rect = NULL); |
| |
| /** |
| * Call to override the region that needs to be resolved. |
| */ |
| void overrideResolveRect(const SkIRect rect); |
| |
| /** |
| * Call to indicate that GrRenderTarget was externally resolved. This may |
| * allow Gr to skip a redundant resolve step. |
| */ |
| void flagAsResolved() { fResolveRect.setLargestInverted(); } |
| |
| /** |
| * @return true if the GrRenderTarget requires MSAA resolving |
| */ |
| bool needsResolve() const { return !fResolveRect.isEmpty(); } |
| |
| /** |
| * Returns a rect bounding the region needing resolving. |
| */ |
| const SkIRect& getResolveRect() const { return fResolveRect; } |
| |
| /** |
| * Provide a performance hint that the render target's contents are allowed |
| * to become undefined. |
| */ |
| void discard(); |
| |
| // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO |
| // 0 in GL), or be unresolvable because the client didn't give us the |
| // resolve destination. |
| enum ResolveType { |
| kCanResolve_ResolveType, |
| kAutoResolves_ResolveType, |
| kCantResolve_ResolveType, |
| }; |
| virtual ResolveType getResolveType() const = 0; |
| |
| /** |
| * Return the native ID or handle to the rendertarget, depending on the |
| * platform. e.g. on OpenGL, return the FBO ID. |
| */ |
| virtual GrBackendObject getRenderTargetHandle() const = 0; |
| |
| // Checked when this object is asked to attach a stencil buffer. |
| virtual bool canAttemptStencilAttachment() const = 0; |
| |
| // Provides access to functions that aren't part of the public API. |
| GrRenderTargetPriv renderTargetPriv(); |
| const GrRenderTargetPriv renderTargetPriv() const; |
| |
| void setLastDrawTarget(GrDrawTarget* dt); |
| GrDrawTarget* getLastDrawTarget() { return fLastDrawTarget; } |
| |
| protected: |
| GrRenderTarget(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc, |
| SampleConfig sampleConfig, GrStencilAttachment* stencil = nullptr) |
| : INHERITED(gpu, lifeCycle, desc) |
| , fStencilAttachment(stencil) |
| , fSampleConfig(sampleConfig) |
| , fLastDrawTarget(nullptr) { |
| fResolveRect.setLargestInverted(); |
| } |
| |
| ~GrRenderTarget() override; |
| |
| // override of GrResource |
| void onAbandon() override; |
| void onRelease() override; |
| |
| private: |
| // Allows the backends to perform any additional work that is required for attaching a |
| // GrStencilAttachment. When this is called, the GrStencilAttachment has already been put onto |
| // the GrRenderTarget. This function must return false if any failures occur when completing the |
| // stencil attachment. |
| virtual bool completeStencilAttachment() = 0; |
| |
| friend class GrRenderTargetPriv; |
| |
| GrStencilAttachment* fStencilAttachment; |
| SampleConfig fSampleConfig; |
| |
| SkIRect fResolveRect; |
| |
| // The last drawTarget that wrote to or is currently going to write to this renderTarget |
| // The drawTarget can be closed (e.g., no draw context is currently bound |
| // to this renderTarget). |
| // This back-pointer is required so that we can add a dependancy between |
| // the drawTarget used to create the current contents of this renderTarget |
| // and the drawTarget of a destination renderTarget to which this one is being drawn. |
| GrDrawTarget* fLastDrawTarget; |
| |
| typedef GrSurface INHERITED; |
| }; |
| |
| |
| #endif |