Fix another blurring bug with sRGB sources and legacy dests

By default, we propagate the input image's config to the temporary surface
used for blurring. Without sRGB write control (eg Vulkan), we would end up
unable to suppress the linear -> sRGB conversion, causing the blur results
to be far too bright. Now, if we're rendering to a non-color correct dest,
ensure that we never create an sRGB surface.

Bug: skia:
Change-Id: I18f5760005c11f788869251e58569029ce9f5c27
Reviewed-on: https://skia-review.googlesource.com/67845
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
1 file changed