Move function to be static instead of anonymous namespace
TBR=bsalomon@google.com, jvanverth@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1057363004
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
index 716c023..fdb098a 100644
--- a/src/gpu/GrGpu.cpp
+++ b/src/gpu/GrGpu.cpp
@@ -37,9 +37,7 @@
////////////////////////////////////////////////////////////////////////////////
-namespace {
-
-GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
+static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
// By default, GrRenderTargets are GL's normal orientation so that they
// can be drawn to by the outside world without the client having
// to render upside down.
@@ -50,8 +48,6 @@
}
}
-}
-
GrTexture* GrGpu::createTexture(const GrSurfaceDesc& origDesc, bool budgeted,
const void* srcData, size_t rowBytes) {
GrSurfaceDesc desc = origDesc;