blob: 049cb31a9b4db1b0773534ef73e6f1baa9777ffa [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLTextureRenderTarget.h"
#include "GrContext.h"
#include "GrGLGpu.h"
#include "GrTexturePriv.h"
#include "SkTraceMemoryDump.h"
GrGLTextureRenderTarget::GrGLTextureRenderTarget(GrGLGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrGLTexture::IDDesc& texIDDesc,
const GrGLRenderTarget::IDDesc& rtIDDesc,
GrMipMapsStatus mipMapsStatus)
: GrSurface(gpu, desc)
, GrGLTexture(gpu, desc, texIDDesc, mipMapsStatus)
, GrGLRenderTarget(gpu, desc, rtIDDesc) {
this->registerWithCache(budgeted);
}
GrGLTextureRenderTarget::GrGLTextureRenderTarget(GrGLGpu* gpu,
const GrSurfaceDesc& desc,
const GrGLTexture::IDDesc& texIDDesc,
const GrGLRenderTarget::IDDesc& rtIDDesc,
GrMipMapsStatus mipMapsStatus)
: GrSurface(gpu, desc)
, GrGLTexture(gpu, desc, texIDDesc, mipMapsStatus)
, GrGLRenderTarget(gpu, desc, rtIDDesc) {
this->registerWithCacheWrapped();
}
void GrGLTextureRenderTarget::dumpMemoryStatistics(
SkTraceMemoryDump* traceMemoryDump) const {
#ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
// Delegate to the base classes
GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump);
GrGLTexture::dumpMemoryStatistics(traceMemoryDump);
#else
SkString resourceName = this->getResourceName();
resourceName.append("/texture_renderbuffer");
this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "RenderTarget",
this->gpuMemorySize());
#endif
}
bool GrGLTextureRenderTarget::canAttemptStencilAttachment() const {
// The RT FBO of GrGLTextureRenderTarget is never created from a
// wrapped FBO, so we only care about the flag.
return !this->getGpu()->getContext()->caps()->avoidStencilBuffers();
}
sk_sp<GrGLTextureRenderTarget> GrGLTextureRenderTarget::MakeWrapped(
GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc,
const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus)
{
return sk_sp<GrGLTextureRenderTarget>(
new GrGLTextureRenderTarget(gpu, desc, texIDDesc, rtIDDesc, mipMapsStatus));
}
size_t GrGLTextureRenderTarget::onGpuMemorySize() const {
return GrSurface::ComputeSize(this->config(), this->width(), this->height(),
this->numSamplesOwnedPerPixel(),
this->texturePriv().mipMapped());
}