Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric clipping.""

passes new (augmented) CanvasClipType unittest
fixed rasterclipstack::setnewsize

This reverts commit ea5e676a7b75600edcde3912886486004ccd7626.

BUG=skia:

Change-Id: I004653e0f4d01454662f8516fccab0046486f273
Reviewed-on: https://skia-review.googlesource.com/9185
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
diff --git a/src/utils/SkCanvasStateUtils.cpp b/src/utils/SkCanvasStateUtils.cpp
index a78f343..0c50bad 100644
--- a/src/utils/SkCanvasStateUtils.cpp
+++ b/src/utils/SkCanvasStateUtils.cpp
@@ -130,28 +130,6 @@
 
 ////////////////////////////////////////////////////////////////////////////////
 
-class ClipValidator : public SkCanvas::ClipVisitor {
-public:
-    ClipValidator() : fFailed(false) {}
-    bool failed() { return fFailed; }
-
-    // ClipVisitor
-    void clipRect(const SkRect& rect, SkClipOp op, bool antialias) override {
-        fFailed |= antialias;
-    }
-
-    void clipRRect(const SkRRect& rrect, SkClipOp op, bool antialias) override {
-        fFailed |= antialias;
-    }
-
-    void clipPath(const SkPath&, SkClipOp, bool antialias) override {
-        fFailed |= antialias;
-    }
-
-private:
-    bool fFailed;
-};
-
 static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkRegion& clip) {
     // initialize the struct
     state->clipRectCount = 0;
@@ -193,9 +171,7 @@
     SkASSERT(canvas);
 
     // Check the clip can be decomposed into rectangles (i.e. no soft clips).
-    ClipValidator validator;
-    canvas->replayClips(&validator);
-    if (validator.failed()) {
+    if (canvas->androidFramework_isClipAA()) {
         return nullptr;
     }
 
@@ -246,7 +222,9 @@
         layerState->raster.rowBytes = pmap.rowBytes();
         layerState->raster.pixels = pmap.writable_addr();
 
-        setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip().bwRgn());
+        SkRegion rgn;
+        layer.clip(&rgn);
+        setup_MC_state(&layerState->mcState, layer.matrix(), rgn);
         layerCount++;
     }