Particle cleanup: IWYU
Bug: skia:
Change-Id: If9d8a22a770e4125391d0fbd263521f6bdb7725d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198246
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/modules/particles/include/SkCurve.h b/modules/particles/include/SkCurve.h
index 044c0f4..b77bb2e 100644
--- a/modules/particles/include/SkCurve.h
+++ b/modules/particles/include/SkCurve.h
@@ -14,7 +14,6 @@
#include "SkTArray.h"
class SkFieldVisitor;
-class SkRandom;
/**
* SkCurve implements a keyframed 1D function, useful for animating values over time. This pattern
@@ -37,10 +36,9 @@
*
* Each segment has two additional features for creating interesting (and varied) animation:
* - A segment can be ranged. Ranged segments have two sets of coefficients, and a random value
- * taken from the SkRandom will be used to lerp betwen them. Typically, the SkRandom passed to
- * eval will be in the same state at each call, so this value will be stable. That causes a
- * ranged SkCurve to produce a single smooth cubic function somewhere within the range defined
- * by fMin and fMax.
+ * taken from the particle's SkRandom is used to lerp betwen them. Typically, the SkRandom is
+ * in the same state at each call, so this value is stable. That causes a ranged SkCurve to
+ * produce a single smooth cubic function somewhere within the range defined by fMin and fMax.
* - A segment can be bidirectional. In that case, after a value is computed, it will be negated
* 50% of the time.
*/