Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
Fixes gpu config default samples to be 1 and updates config parsing test accordingly.
This reverts commit c1ce2f7966babaae0deb150f93f1227ee5af9285.
Bug: skia:
Change-Id: I456973b1f52ced85a2011ea10fc49449bfc5846f
Reviewed-on: https://skia-review.googlesource.com/102147
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrSurfaceProxy.cpp b/src/gpu/GrSurfaceProxy.cpp
index 64c47b5..4020758 100644
--- a/src/gpu/GrSurfaceProxy.cpp
+++ b/src/gpu/GrSurfaceProxy.cpp
@@ -26,7 +26,7 @@
return desc.fWidth <= 0 &&
desc.fHeight <= 0 &&
desc.fConfig != kUnknown_GrPixelConfig &&
- desc.fSampleCnt == 0 &&
+ desc.fSampleCnt == 1 &&
SkBackingFit::kApprox == fit;
}
@@ -190,7 +190,7 @@
void GrSurfaceProxy::computeScratchKey(GrScratchKey* key) const {
SkASSERT(LazyState::kFully != this->lazyInstantiationState());
const GrRenderTargetProxy* rtp = this->asRenderTargetProxy();
- int sampleCount = 0;
+ int sampleCount = 1;
if (rtp) {
sampleCount = rtp->numStencilSamples();
}