Revert "Revert "Redefine the meaning of sample counts in GPU backend.""

Fixes gpu config default samples to be 1 and updates config parsing test accordingly.

This reverts commit c1ce2f7966babaae0deb150f93f1227ee5af9285.

Bug: skia:
Change-Id: I456973b1f52ced85a2011ea10fc49449bfc5846f
Reviewed-on: https://skia-review.googlesource.com/102147
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrSurfaceProxy.cpp b/src/gpu/GrSurfaceProxy.cpp
index 64c47b5..4020758 100644
--- a/src/gpu/GrSurfaceProxy.cpp
+++ b/src/gpu/GrSurfaceProxy.cpp
@@ -26,7 +26,7 @@
     return desc.fWidth <= 0 &&
            desc.fHeight <= 0 &&
            desc.fConfig != kUnknown_GrPixelConfig &&
-           desc.fSampleCnt == 0 &&
+           desc.fSampleCnt == 1 &&
            SkBackingFit::kApprox == fit;
 }
 
@@ -190,7 +190,7 @@
 void GrSurfaceProxy::computeScratchKey(GrScratchKey* key) const {
     SkASSERT(LazyState::kFully != this->lazyInstantiationState());
     const GrRenderTargetProxy* rtp = this->asRenderTargetProxy();
-    int sampleCount = 0;
+    int sampleCount = 1;
     if (rtp) {
         sampleCount = rtp->numStencilSamples();
     }