Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
Fixes gpu config default samples to be 1 and updates config parsing test accordingly.
This reverts commit c1ce2f7966babaae0deb150f93f1227ee5af9285.
Bug: skia:
Change-Id: I456973b1f52ced85a2011ea10fc49449bfc5846f
Reviewed-on: https://skia-review.googlesource.com/102147
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrTexture.cpp b/src/gpu/GrTexture.cpp
index b4cefb0..dd06317 100644
--- a/src/gpu/GrTexture.cpp
+++ b/src/gpu/GrTexture.cpp
@@ -78,7 +78,7 @@
void GrTexture::computeScratchKey(GrScratchKey* key) const {
const GrRenderTarget* rt = this->asRenderTarget();
- int sampleCount = 0;
+ int sampleCount = 1;
if (rt) {
sampleCount = rt->numStencilSamples();
}
@@ -92,8 +92,10 @@
GrMipMapped mipMapped, GrScratchKey* key) {
static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType();
uint32_t flags = isRenderTarget;
-
- SkASSERT(0 == sampleCnt || isRenderTarget);
+ SkASSERT(width > 0);
+ SkASSERT(height > 0);
+ SkASSERT(sampleCnt > 0);
+ SkASSERT(1 == sampleCnt || isRenderTarget);
// make sure desc.fConfig fits in 5 bits
SkASSERT(sk_float_log2(kLast_GrPixelConfig) <= 5);