Revert "Revert "Redefine the meaning of sample counts in GPU backend.""

Fixes gpu config default samples to be 1 and updates config parsing test accordingly.

This reverts commit c1ce2f7966babaae0deb150f93f1227ee5af9285.

Bug: skia:
Change-Id: I456973b1f52ced85a2011ea10fc49449bfc5846f
Reviewed-on: https://skia-review.googlesource.com/102147
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrTexture.cpp b/src/gpu/GrTexture.cpp
index b4cefb0..dd06317 100644
--- a/src/gpu/GrTexture.cpp
+++ b/src/gpu/GrTexture.cpp
@@ -78,7 +78,7 @@
 
 void GrTexture::computeScratchKey(GrScratchKey* key) const {
     const GrRenderTarget* rt = this->asRenderTarget();
-    int sampleCount = 0;
+    int sampleCount = 1;
     if (rt) {
         sampleCount = rt->numStencilSamples();
     }
@@ -92,8 +92,10 @@
                                       GrMipMapped mipMapped, GrScratchKey* key) {
     static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType();
     uint32_t flags = isRenderTarget;
-
-    SkASSERT(0 == sampleCnt || isRenderTarget);
+    SkASSERT(width > 0);
+    SkASSERT(height > 0);
+    SkASSERT(sampleCnt > 0);
+    SkASSERT(1 == sampleCnt || isRenderTarget);
 
     // make sure desc.fConfig fits in 5 bits
     SkASSERT(sk_float_log2(kLast_GrPixelConfig) <= 5);