Make aggressive shader opts an option in GrUserConfig.h. Currently just controls whether color=white optimization is applied (eliminates reading color varying and modulation by color). This was already a compile time option just not exposed through user config.

git-svn-id: http://skia.googlecode.com/svn/trunk@754 2bbb7eff-a529-9590-31e7-b0007b416f81
3 files changed