Remove unused varying type param from GrGLSLShaderBuilder texture methods.
Change-Id: Icbe887266d201bc6d64555f0e793765bf641e4b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262230
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/effects/GrShadowGeoProc.cpp b/src/gpu/effects/GrShadowGeoProc.cpp
index c30e6e0..5736288 100644
--- a/src/gpu/effects/GrShadowGeoProc.cpp
+++ b/src/gpu/effects/GrShadowGeoProc.cpp
@@ -46,7 +46,7 @@
fragBuilder->codeAppend("half d = length(shadowParams.xy);");
fragBuilder->codeAppend("float2 uv = float2(shadowParams.z * (1.0 - d), 0.5);");
fragBuilder->codeAppend("half factor = ");
- fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv", kFloat2_GrSLType);
+ fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv");
fragBuilder->codeAppend(".a;");
fragBuilder->codeAppendf("%s = half4(factor);", args.fOutputCoverage);
}