Remove unused varying type param from GrGLSLShaderBuilder texture methods.

Change-Id: Icbe887266d201bc6d64555f0e793765bf641e4b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262230
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
index 452768a..827eef7 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
@@ -69,8 +69,7 @@
 
 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
                                               SamplerHandle samplerHandle,
-                                              const char* coordName,
-                                              GrSLType varyingType) const {
+                                              const char* coordName) const {
     const char* sampler = fProgramBuilder->samplerVariable(samplerHandle);
     out->appendf("sample(%s, %s)", sampler, coordName);
     append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle));
@@ -78,10 +77,9 @@
 
 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle,
                                               const char* coordName,
-                                              GrSLType varyingType,
                                               GrGLSLColorSpaceXformHelper* colorXformHelper) {
     SkString lookup;
-    this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
+    this->appendTextureLookup(&lookup, samplerHandle, coordName);
     this->appendColorGamutXform(lookup.c_str(), colorXformHelper);
 }
 
@@ -90,14 +88,13 @@
         SkBlendMode mode,
         SamplerHandle samplerHandle,
         const char* coordName,
-        GrSLType varyingType,
         GrGLSLColorSpaceXformHelper* colorXformHelper) {
     if (!dst) {
         dst = "half4(1)";
     }
     SkString lookup;
     this->codeAppendf("%s(", GrGLSLBlend::BlendFuncName(mode));
-    this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
+    this->appendTextureLookup(&lookup, samplerHandle, coordName);
     this->appendColorGamutXform(lookup.c_str(), colorXformHelper);
     this->codeAppendf(", %s)", dst);
 }
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
index 937a871..ee0a494 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
@@ -28,20 +28,15 @@
 
     using SamplerHandle      = GrGLSLUniformHandler::SamplerHandle;
 
-    /** Appends a 2D texture sample with projection if necessary. coordType must either be Vec2f or
-        Vec3f. The latter is interpreted as projective texture coords. The vec length and swizzle
+    /** Appends a 2D texture sample with projection if necessary. The vec length and swizzle
         order of the result depends on the GrProcessor::TextureSampler associated with the
         SamplerHandle.
         */
-    void appendTextureLookup(SkString* out,
-                             SamplerHandle,
-                             const char* coordName,
-                             GrSLType coordType = kHalf2_GrSLType) const;
+    void appendTextureLookup(SkString* out, SamplerHandle, const char* coordName) const;
 
     /** Version of above that appends the result to the shader code instead.*/
     void appendTextureLookup(SamplerHandle,
                              const char* coordName,
-                             GrSLType coordType = kHalf2_GrSLType,
                              GrGLSLColorSpaceXformHelper* colorXformHelper = nullptr);
 
     /** Does the work of appendTextureLookup and blends the result by dst, treating the texture
@@ -51,7 +46,6 @@
                                      SkBlendMode,
                                      SamplerHandle,
                                      const char* coordName,
-                                     GrSLType coordType = kHalf2_GrSLType,
                                      GrGLSLColorSpaceXformHelper* colorXformHelper = nullptr);
 
     /** Adds a helper function to facilitate color gamut transformation, and produces code that
diff --git a/src/gpu/glsl/GrGLSLXferProcessor.cpp b/src/gpu/glsl/GrGLSLXferProcessor.cpp
index 2535a4b..6778d32 100644
--- a/src/gpu/glsl/GrGLSLXferProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLXferProcessor.cpp
@@ -77,8 +77,7 @@
             }
 
             fragBuilder->codeAppendf("half4 %s = ", dstColor);
-            fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord",
-                                             kHalf2_GrSLType);
+            fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord");
             fragBuilder->codeAppend(";");
         } else {
             needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch();