Remove unused varying type param from GrGLSLShaderBuilder texture methods.

Change-Id: Icbe887266d201bc6d64555f0e793765bf641e4b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262230
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/ops/GrQuadPerEdgeAA.cpp b/src/gpu/ops/GrQuadPerEdgeAA.cpp
index 65d230c..63afa8f 100644
--- a/src/gpu/ops/GrQuadPerEdgeAA.cpp
+++ b/src/gpu/ops/GrQuadPerEdgeAA.cpp
@@ -666,7 +666,7 @@
                     args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
                     args.fFragBuilder->appendTextureLookupAndBlend(
                             args.fOutputColor, SkBlendMode::kModulate, args.fTexSamplers[0],
-                            "texCoord", kFloat2_GrSLType, &fTextureColorSpaceXformHelper);
+                            "texCoord", &fTextureColorSpaceXformHelper);
                     args.fFragBuilder->codeAppend(";");
                     if (gp.fSaturate == Saturate::kYes) {
                         args.fFragBuilder->codeAppendf("%s = saturate(%s);",