Remove unused varying type param from GrGLSLShaderBuilder texture methods.

Change-Id: Icbe887266d201bc6d64555f0e793765bf641e4b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262230
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
diff --git a/src/shaders/SkPerlinNoiseShader.cpp b/src/shaders/SkPerlinNoiseShader.cpp
index 307d2d8..8555f37 100644
--- a/src/shaders/SkPerlinNoiseShader.cpp
+++ b/src/shaders/SkPerlinNoiseShader.cpp
@@ -916,8 +916,7 @@
         xCoords.appendf("half2(%s.x, 0.5)", floorVal);
 
         noiseCode.appendf("\n\thalf2 %s;\n\t%s.x = ", latticeIdx, latticeIdx);
-        fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(),
-                                         kHalf2_GrSLType);
+        fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str());
         noiseCode.append(".r;");
     }
 
@@ -927,8 +926,7 @@
         xCoords.appendf("half2(%s.z, 0.5)", floorVal);
 
         noiseCode.appendf("\n\t%s.y = ", latticeIdx);
-        fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(),
-                                         kHalf2_GrSLType);
+        fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str());
         noiseCode.append(".r;");
     }
 
@@ -952,8 +950,7 @@
         SkString latticeCoords("");
         latticeCoords.appendf("half2(%s.x, %s)", bcoords, chanCoord);
         noiseCode.appendf("\n\thalf4 %s = ", lattice);
-        fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(),
-                                         kHalf2_GrSLType);
+        fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str());
         noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
         noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
     }
@@ -964,8 +961,7 @@
         SkString latticeCoords("");
         latticeCoords.appendf("half2(%s.y, %s)", bcoords, chanCoord);
         noiseCode.append("\n\tlattice = ");
-        fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(),
-                                         kHalf2_GrSLType);
+        fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str());
         noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
         noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
     }
@@ -980,8 +976,7 @@
         SkString latticeCoords("");
         latticeCoords.appendf("half2(%s.w, %s)", bcoords, chanCoord);
         noiseCode.append("\n\tlattice = ");
-        fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(),
-                                         kHalf2_GrSLType);
+        fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str());
         noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
         noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
     }
@@ -992,8 +987,7 @@
         SkString latticeCoords("");
         latticeCoords.appendf("half2(%s.z, %s)", bcoords, chanCoord);
         noiseCode.append("\n\tlattice = ");
-        fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(),
-                                         kHalf2_GrSLType);
+        fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str());
         noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
         noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
     }
@@ -1280,8 +1274,8 @@
     SkString permCode("return ");
     // FIXME even though I'm creating these textures with kRepeat_TileMode, they're clamped. Not
     // sure why. Using fract() (here and the next texture lookup) as a workaround.
-    fragBuilder->appendTextureLookup(&permCode, args.fTexSamplers[0], "float2(fract(x / 256.0), 0.0)",
-                                     kHalf2_GrSLType);
+    fragBuilder->appendTextureLookup(&permCode, args.fTexSamplers[0],
+                                     "float2(fract(x / 256.0), 0.0)");
     permCode.append(".r * 255.0;");
     fragBuilder->emitFunction(kHalf_GrSLType, "perm", SK_ARRAY_COUNT(permArgs), permArgs,
                               permCode.c_str(), &permFuncName);
@@ -1293,8 +1287,8 @@
     };
     SkString gradFuncName;
     SkString gradCode("return half(dot(");
-    fragBuilder->appendTextureLookup(&gradCode, args.fTexSamplers[1], "float2(fract(x / 16.0), 0.0)",
-                                     kHalf2_GrSLType);
+    fragBuilder->appendTextureLookup(&gradCode, args.fTexSamplers[1],
+                                     "float2(fract(x / 16.0), 0.0)");
     gradCode.append(".rgb * 255.0 - float3(1.0), p));");
     fragBuilder->emitFunction(kHalf_GrSLType, "grad", SK_ARRAY_COUNT(gradArgs), gradArgs,
                               gradCode.c_str(), &gradFuncName);