Initialize test textures for ProcessorOptimizationValidationTest.

Ensure the data in the RGBA texture is premul.

Reenable the "modulation" optimization flag on GrAlphaThresholdFragmentProcessor.

Change-Id: I49ef215cee83ea74526c589bcee4bc215bc28ba4
Reviewed-on: https://skia-review.googlesource.com/8323
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/tests/ProcessorTest.cpp b/tests/ProcessorTest.cpp
index 49938c6..678fbaa 100644
--- a/tests/ProcessorTest.cpp
+++ b/tests/ProcessorTest.cpp
@@ -271,21 +271,41 @@
     desc.fHeight = 256;
     desc.fFlags = kRenderTarget_GrSurfaceFlag;
     desc.fConfig = kRGBA_8888_GrPixelConfig;
-    sk_sp<GrTexture> tex0(context->textureProvider()->createTexture(desc, SkBudgeted::kYes));
+
+    // Put premul data into the RGBA texture that the test FPs can optionally use.
+    std::unique_ptr<GrColor[]> rgbaData(new GrColor[256 * 256]);
+    for (int y = 0; y < 256; ++y) {
+        for (int x = 0; x < 256; ++x) {
+            rgbaData.get()[256 * y + x] =
+                    texel_color(random.nextULessThan(256), random.nextULessThan(256));
+        }
+    }
+    sk_sp<GrTexture> tex0(context->textureProvider()->createTexture(
+            desc, SkBudgeted::kYes, rgbaData.get(), 256 * sizeof(GrColor)));
+
+    // Put random values into the alpha texture that the test FPs can optionally use.
     desc.fConfig = kAlpha_8_GrPixelConfig;
-    sk_sp<GrTexture> tex1(context->textureProvider()->createTexture(desc, SkBudgeted::kYes));
+    std::unique_ptr<uint8_t[]> alphaData(new uint8_t[256 * 256]);
+    for (int y = 0; y < 256; ++y) {
+        for (int x = 0; x < 256; ++x) {
+            alphaData.get()[256 * y + x] = random.nextULessThan(256);
+        }
+    }
+    sk_sp<GrTexture> tex1(context->textureProvider()->createTexture(desc, SkBudgeted::kYes,
+                                                                    alphaData.get(), 256));
     GrTexture* textures[] = {tex0.get(), tex1.get()};
     GrProcessorTestData testData(&random, context, rtc.get(), textures);
 
-    std::unique_ptr<GrColor[]> data(new GrColor[256 * 256]);
+    // Use a different array of premul colors for the output of the fragment processor that preceeds
+    // the fragment processor under test.
     for (int y = 0; y < 256; ++y) {
         for (int x = 0; x < 256; ++x) {
-            data.get()[256 * y + x] = texel_color(x, y);
+            rgbaData.get()[256 * y + x] = texel_color(x, y);
         }
     }
     desc.fConfig = kRGBA_8888_GrPixelConfig;
     sk_sp<GrTexture> dataTexture(context->textureProvider()->createTexture(
-            desc, SkBudgeted::kYes, data.get(), 256 * sizeof(GrColor)));
+            desc, SkBudgeted::kYes, rgbaData.get(), 256 * sizeof(GrColor)));
 
     // Because processors factories configure themselves in random ways, this is not exhaustive.
     for (int i = 0; i < FPFactory::Count(); ++i) {
@@ -305,10 +325,10 @@
                 continue;
             }
             test_draw_op(rtc.get(), fp, dataTexture.get());
-            memset(data.get(), 0x0, sizeof(GrColor) * 256 * 256);
+            memset(rgbaData.get(), 0x0, sizeof(GrColor) * 256 * 256);
             rtc->readPixels(
                     SkImageInfo::Make(256, 256, kRGBA_8888_SkColorType, kPremul_SkAlphaType),
-                    data.get(), 0, 0, 0);
+                    rgbaData.get(), 0, 0, 0);
             bool passing = true;
             if (0) {  // Useful to see what FPs are being tested.
                 SkString children;
@@ -324,7 +344,7 @@
             for (int y = 0; y < 256 && passing; ++y) {
                 for (int x = 0; x < 256 && passing; ++x) {
                     GrColor input = texel_color(x, y);
-                    GrColor output = data.get()[y * 256 + x];
+                    GrColor output = rgbaData.get()[y * 256 + x];
                     if (fp->modulatesInput()) {
                         // A modulating processor is allowed to modulate either the input color or
                         // just the input alpha.