Introduce SkRGBA4f, templated on SkAlphaType
Most functionality is shared, but this lets us get type safety.
SkColor4f = SkRGBA4f<kUnpremul>
SkPMColor4f = SkRGBA4f<kPremul>
Change-Id: I27408565dc92e722f42a185cecbf7af15d1dde3f
Reviewed-on: https://skia-review.googlesource.com/156243
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
diff --git a/src/core/SkDraw_vertices.cpp b/src/core/SkDraw_vertices.cpp
index 939d616..b9bc2e6 100644
--- a/src/core/SkDraw_vertices.cpp
+++ b/src/core/SkDraw_vertices.cpp
@@ -10,6 +10,7 @@
#include "SkComposeShader.h"
#include "SkDraw.h"
#include "SkNx.h"
+#include "SkPM4f.h"
#include "SkRasterClip.h"
#include "SkScan.h"
#include "SkShaderBase.h"
@@ -97,7 +98,7 @@
};
static bool SK_WARN_UNUSED_RESULT
-update_tricolor_matrix(const SkMatrix& ctmInv, const SkPoint pts[], const SkColor4f colors[],
+update_tricolor_matrix(const SkMatrix& ctmInv, const SkPoint pts[], const SkPMColor4f colors[],
int index0, int index1, int index2, Matrix43* result) {
SkMatrix m, im;
m.reset();
@@ -135,9 +136,9 @@
// - convert colors into dst colorspace before interpolation (matches gradients)
// - apply per-color alpha before interpolation (matches old version of vertices)
//
-static SkColor4f* convert_colors(const SkColor src[], int count, SkColorSpace* deviceCS,
+static SkPMColor4f* convert_colors(const SkColor src[], int count, SkColorSpace* deviceCS,
SkArenaAlloc* alloc) {
- SkColor4f* dst = alloc->makeArray<SkColor4f>(count);
+ SkPMColor4f* dst = alloc->makeArray<SkPMColor4f>(count);
if (!deviceCS) {
for (int i = 0; i < count; ++i) {
dst[i] = SkColor4f::FromColor(src[i]).premul();
@@ -268,7 +269,7 @@
VertState::Proc vertProc = state.chooseProc(vmode);
if (colors || textures) {
- SkColor4f* dstColors = nullptr;
+ SkPMColor4f* dstColors = nullptr;
Matrix43* matrix43 = nullptr;
if (colors) {