| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/vk/GrVkGpu.h" |
| |
| #include "include/gpu/GrBackendSemaphore.h" |
| #include "include/gpu/GrBackendSurface.h" |
| #include "include/gpu/GrContextOptions.h" |
| #include "include/gpu/GrDirectContext.h" |
| #include "include/private/SkTo.h" |
| #include "src/core/SkCompressedDataUtils.h" |
| #include "src/core/SkConvertPixels.h" |
| #include "src/core/SkMipmap.h" |
| #include "src/gpu/GrBackendUtils.h" |
| #include "src/gpu/GrContextPriv.h" |
| #include "src/gpu/GrDataUtils.h" |
| #include "src/gpu/GrGeometryProcessor.h" |
| #include "src/gpu/GrGpuResourceCacheAccess.h" |
| #include "src/gpu/GrNativeRect.h" |
| #include "src/gpu/GrPipeline.h" |
| #include "src/gpu/GrRenderTarget.h" |
| #include "src/gpu/GrRenderTargetContext.h" |
| #include "src/gpu/GrTexture.h" |
| #include "src/gpu/SkGpuDevice.h" |
| #include "src/gpu/SkGr.h" |
| #include "src/gpu/vk/GrVkAMDMemoryAllocator.h" |
| #include "src/gpu/vk/GrVkCommandBuffer.h" |
| #include "src/gpu/vk/GrVkCommandPool.h" |
| #include "src/gpu/vk/GrVkImage.h" |
| #include "src/gpu/vk/GrVkInterface.h" |
| #include "src/gpu/vk/GrVkMemory.h" |
| #include "src/gpu/vk/GrVkMeshBuffer.h" |
| #include "src/gpu/vk/GrVkOpsRenderPass.h" |
| #include "src/gpu/vk/GrVkPipeline.h" |
| #include "src/gpu/vk/GrVkPipelineState.h" |
| #include "src/gpu/vk/GrVkRenderPass.h" |
| #include "src/gpu/vk/GrVkResourceProvider.h" |
| #include "src/gpu/vk/GrVkSemaphore.h" |
| #include "src/gpu/vk/GrVkTexture.h" |
| #include "src/gpu/vk/GrVkTextureRenderTarget.h" |
| #include "src/gpu/vk/GrVkTransferBuffer.h" |
| #include "src/image/SkImage_Gpu.h" |
| #include "src/image/SkSurface_Gpu.h" |
| #include "src/sksl/SkSLCompiler.h" |
| |
| #include "include/gpu/vk/GrVkExtensions.h" |
| #include "include/gpu/vk/GrVkTypes.h" |
| |
| #include <utility> |
| |
| #if !defined(SK_BUILD_FOR_WIN) |
| #include <unistd.h> |
| #endif // !defined(SK_BUILD_FOR_WIN) |
| |
| #if defined(SK_BUILD_FOR_WIN) && defined(SK_DEBUG) |
| #include "src/core/SkLeanWindows.h" |
| #endif |
| |
| #define VK_CALL(X) GR_VK_CALL(this->vkInterface(), X) |
| #define VK_CALL_RET(RET, X) GR_VK_CALL_RESULT(this, RET, X) |
| |
| sk_sp<GrGpu> GrVkGpu::Make(const GrVkBackendContext& backendContext, |
| const GrContextOptions& options, GrDirectContext* direct) { |
| if (backendContext.fInstance == VK_NULL_HANDLE || |
| backendContext.fPhysicalDevice == VK_NULL_HANDLE || |
| backendContext.fDevice == VK_NULL_HANDLE || |
| backendContext.fQueue == VK_NULL_HANDLE) { |
| return nullptr; |
| } |
| if (!backendContext.fGetProc) { |
| return nullptr; |
| } |
| |
| PFN_vkEnumerateInstanceVersion localEnumerateInstanceVersion = |
| reinterpret_cast<PFN_vkEnumerateInstanceVersion>( |
| backendContext.fGetProc("vkEnumerateInstanceVersion", |
| VK_NULL_HANDLE, VK_NULL_HANDLE)); |
| uint32_t instanceVersion = 0; |
| if (!localEnumerateInstanceVersion) { |
| instanceVersion = VK_MAKE_VERSION(1, 0, 0); |
| } else { |
| VkResult err = localEnumerateInstanceVersion(&instanceVersion); |
| if (err) { |
| SkDebugf("Failed to enumerate instance version. Err: %d\n", err); |
| return nullptr; |
| } |
| } |
| |
| PFN_vkGetPhysicalDeviceProperties localGetPhysicalDeviceProperties = |
| reinterpret_cast<PFN_vkGetPhysicalDeviceProperties>( |
| backendContext.fGetProc("vkGetPhysicalDeviceProperties", |
| backendContext.fInstance, |
| VK_NULL_HANDLE)); |
| |
| if (!localGetPhysicalDeviceProperties) { |
| return nullptr; |
| } |
| VkPhysicalDeviceProperties physDeviceProperties; |
| localGetPhysicalDeviceProperties(backendContext.fPhysicalDevice, &physDeviceProperties); |
| uint32_t physDevVersion = physDeviceProperties.apiVersion; |
| |
| uint32_t apiVersion = backendContext.fMaxAPIVersion ? backendContext.fMaxAPIVersion |
| : instanceVersion; |
| |
| instanceVersion = std::min(instanceVersion, apiVersion); |
| physDevVersion = std::min(physDevVersion, apiVersion); |
| |
| sk_sp<const GrVkInterface> interface; |
| |
| if (backendContext.fVkExtensions) { |
| interface.reset(new GrVkInterface(backendContext.fGetProc, |
| backendContext.fInstance, |
| backendContext.fDevice, |
| instanceVersion, |
| physDevVersion, |
| backendContext.fVkExtensions)); |
| if (!interface->validate(instanceVersion, physDevVersion, backendContext.fVkExtensions)) { |
| return nullptr; |
| } |
| } else { |
| GrVkExtensions extensions; |
| // The only extension flag that may effect the vulkan backend is the swapchain extension. We |
| // need to know if this is enabled to know if we can transition to a present layout when |
| // flushing a surface. |
| if (backendContext.fExtensions & kKHR_swapchain_GrVkExtensionFlag) { |
| const char* swapChainExtName = VK_KHR_SWAPCHAIN_EXTENSION_NAME; |
| extensions.init(backendContext.fGetProc, backendContext.fInstance, |
| backendContext.fPhysicalDevice, 0, nullptr, 1, &swapChainExtName); |
| } |
| interface.reset(new GrVkInterface(backendContext.fGetProc, |
| backendContext.fInstance, |
| backendContext.fDevice, |
| instanceVersion, |
| physDevVersion, |
| &extensions)); |
| if (!interface->validate(instanceVersion, physDevVersion, &extensions)) { |
| return nullptr; |
| } |
| } |
| |
| sk_sp<GrVkCaps> caps; |
| if (backendContext.fDeviceFeatures2) { |
| caps.reset(new GrVkCaps(options, interface.get(), backendContext.fPhysicalDevice, |
| *backendContext.fDeviceFeatures2, instanceVersion, physDevVersion, |
| *backendContext.fVkExtensions, backendContext.fProtectedContext)); |
| } else if (backendContext.fDeviceFeatures) { |
| VkPhysicalDeviceFeatures2 features2; |
| features2.pNext = nullptr; |
| features2.features = *backendContext.fDeviceFeatures; |
| caps.reset(new GrVkCaps(options, interface.get(), backendContext.fPhysicalDevice, |
| features2, instanceVersion, physDevVersion, |
| *backendContext.fVkExtensions, backendContext.fProtectedContext)); |
| } else { |
| VkPhysicalDeviceFeatures2 features; |
| memset(&features, 0, sizeof(VkPhysicalDeviceFeatures2)); |
| features.pNext = nullptr; |
| if (backendContext.fFeatures & kGeometryShader_GrVkFeatureFlag) { |
| features.features.geometryShader = true; |
| } |
| if (backendContext.fFeatures & kDualSrcBlend_GrVkFeatureFlag) { |
| features.features.dualSrcBlend = true; |
| } |
| if (backendContext.fFeatures & kSampleRateShading_GrVkFeatureFlag) { |
| features.features.sampleRateShading = true; |
| } |
| GrVkExtensions extensions; |
| // The only extension flag that may effect the vulkan backend is the swapchain extension. We |
| // need to know if this is enabled to know if we can transition to a present layout when |
| // flushing a surface. |
| if (backendContext.fExtensions & kKHR_swapchain_GrVkExtensionFlag) { |
| const char* swapChainExtName = VK_KHR_SWAPCHAIN_EXTENSION_NAME; |
| extensions.init(backendContext.fGetProc, backendContext.fInstance, |
| backendContext.fPhysicalDevice, 0, nullptr, 1, &swapChainExtName); |
| } |
| caps.reset(new GrVkCaps(options, interface.get(), backendContext.fPhysicalDevice, |
| features, instanceVersion, physDevVersion, extensions, |
| backendContext.fProtectedContext)); |
| } |
| |
| if (!caps) { |
| return nullptr; |
| } |
| |
| sk_sp<GrVkMemoryAllocator> memoryAllocator = backendContext.fMemoryAllocator; |
| if (!memoryAllocator) { |
| // We were not given a memory allocator at creation |
| memoryAllocator = GrVkAMDMemoryAllocator::Make(backendContext.fInstance, |
| backendContext.fPhysicalDevice, |
| backendContext.fDevice, physDevVersion, |
| backendContext.fVkExtensions, interface, |
| caps.get()); |
| } |
| if (!memoryAllocator) { |
| SkDEBUGFAIL("No supplied vulkan memory allocator and unable to create one internally."); |
| return nullptr; |
| } |
| |
| sk_sp<GrVkGpu> vkGpu(new GrVkGpu(direct, backendContext, std::move(caps), interface, |
| instanceVersion, physDevVersion, |
| std::move(memoryAllocator))); |
| if (backendContext.fProtectedContext == GrProtected::kYes && |
| !vkGpu->vkCaps().supportsProtectedMemory()) { |
| return nullptr; |
| } |
| return std::move(vkGpu); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| GrVkGpu::GrVkGpu(GrDirectContext* direct, const GrVkBackendContext& backendContext, |
| sk_sp<GrVkCaps> caps, sk_sp<const GrVkInterface> interface, |
| uint32_t instanceVersion, uint32_t physicalDeviceVersion, |
| sk_sp<GrVkMemoryAllocator> memoryAllocator) |
| : INHERITED(direct) |
| , fInterface(std::move(interface)) |
| , fMemoryAllocator(std::move(memoryAllocator)) |
| , fVkCaps(std::move(caps)) |
| , fPhysicalDevice(backendContext.fPhysicalDevice) |
| , fDevice(backendContext.fDevice) |
| , fQueue(backendContext.fQueue) |
| , fQueueIndex(backendContext.fGraphicsQueueIndex) |
| , fResourceProvider(this) |
| , fStagingBufferManager(this) |
| , fDisconnected(false) |
| , fProtectedContext(backendContext.fProtectedContext) { |
| SkASSERT(!backendContext.fOwnsInstanceAndDevice); |
| SkASSERT(fMemoryAllocator); |
| |
| fCompiler = new SkSL::Compiler(); |
| |
| fCaps.reset(SkRef(fVkCaps.get())); |
| |
| VK_CALL(GetPhysicalDeviceProperties(backendContext.fPhysicalDevice, &fPhysDevProps)); |
| VK_CALL(GetPhysicalDeviceMemoryProperties(backendContext.fPhysicalDevice, &fPhysDevMemProps)); |
| |
| fResourceProvider.init(); |
| |
| fMainCmdPool = fResourceProvider.findOrCreateCommandPool(); |
| if (fMainCmdPool) { |
| fMainCmdBuffer = fMainCmdPool->getPrimaryCommandBuffer(); |
| SkASSERT(this->currentCommandBuffer()); |
| this->currentCommandBuffer()->begin(this); |
| } |
| } |
| |
| void GrVkGpu::destroyResources() { |
| if (fMainCmdPool) { |
| fMainCmdPool->getPrimaryCommandBuffer()->end(this); |
| fMainCmdPool->close(); |
| } |
| |
| // wait for all commands to finish |
| VkResult res = VK_CALL(QueueWaitIdle(fQueue)); |
| |
| // On windows, sometimes calls to QueueWaitIdle return before actually signalling the fences |
| // on the command buffers even though they have completed. This causes an assert to fire when |
| // destroying the command buffers. Currently this ony seems to happen on windows, so we add a |
| // sleep to make sure the fence signals. |
| #ifdef SK_DEBUG |
| if (this->vkCaps().mustSleepOnTearDown()) { |
| #if defined(SK_BUILD_FOR_WIN) |
| Sleep(10); // In milliseconds |
| #else |
| sleep(1); // In seconds |
| #endif |
| } |
| #endif |
| |
| #ifdef SK_DEBUG |
| SkASSERT(VK_SUCCESS == res || VK_ERROR_DEVICE_LOST == res); |
| #endif |
| |
| if (fMainCmdPool) { |
| fMainCmdPool->unref(); |
| fMainCmdPool = nullptr; |
| } |
| |
| for (int i = 0; i < fSemaphoresToWaitOn.count(); ++i) { |
| fSemaphoresToWaitOn[i]->unref(); |
| } |
| fSemaphoresToWaitOn.reset(); |
| |
| for (int i = 0; i < fSemaphoresToSignal.count(); ++i) { |
| fSemaphoresToSignal[i]->unref(); |
| } |
| fSemaphoresToSignal.reset(); |
| |
| fStagingBufferManager.reset(); |
| |
| // must call this just before we destroy the command pool and VkDevice |
| fResourceProvider.destroyResources(VK_ERROR_DEVICE_LOST == res); |
| } |
| |
| GrVkGpu::~GrVkGpu() { |
| if (!fDisconnected) { |
| this->destroyResources(); |
| } |
| delete fCompiler; |
| // We don't delete the memory allocator until the very end of the GrVkGpu lifetime so that |
| // clients can continue to delete backend textures even after a context has been abandoned. |
| fMemoryAllocator.reset(); |
| } |
| |
| |
| void GrVkGpu::disconnect(DisconnectType type) { |
| INHERITED::disconnect(type); |
| if (!fDisconnected) { |
| this->destroyResources(); |
| |
| fSemaphoresToWaitOn.reset(); |
| fSemaphoresToSignal.reset(); |
| fMainCmdBuffer = nullptr; |
| fDisconnected = true; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrOpsRenderPass* GrVkGpu::getOpsRenderPass( |
| GrRenderTarget* rt, GrStencilAttachment* stencil, |
| GrSurfaceOrigin origin, const SkIRect& bounds, |
| const GrOpsRenderPass::LoadAndStoreInfo& colorInfo, |
| const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo, |
| const SkTArray<GrSurfaceProxy*, true>& sampledProxies, |
| bool usesXferBarriers) { |
| if (!fCachedOpsRenderPass) { |
| fCachedOpsRenderPass = std::make_unique<GrVkOpsRenderPass>(this); |
| } |
| |
| if (!fCachedOpsRenderPass->set(rt, stencil, origin, bounds, colorInfo, stencilInfo, |
| sampledProxies, usesXferBarriers)) { |
| return nullptr; |
| } |
| return fCachedOpsRenderPass.get(); |
| } |
| |
| bool GrVkGpu::submitCommandBuffer(SyncQueue sync) { |
| TRACE_EVENT0("skia.gpu", TRACE_FUNC); |
| if (!this->currentCommandBuffer()) { |
| return false; |
| } |
| SkASSERT(!fCachedOpsRenderPass || !fCachedOpsRenderPass->isActive()); |
| |
| if (!this->currentCommandBuffer()->hasWork() && kForce_SyncQueue != sync && |
| !fSemaphoresToSignal.count() && !fSemaphoresToWaitOn.count()) { |
| // We may have added finished procs during the flush call. Since there is no actual work |
| // we are not submitting the command buffer and may never come back around to submit it. |
| // Thus we call all current finished procs manually, since the work has technically |
| // finished. |
| this->currentCommandBuffer()->callFinishedProcs(); |
| SkASSERT(fDrawables.empty()); |
| fResourceProvider.checkCommandBuffers(); |
| return true; |
| } |
| |
| fMainCmdBuffer->end(this); |
| SkASSERT(fMainCmdPool); |
| fMainCmdPool->close(); |
| bool didSubmit = fMainCmdBuffer->submitToQueue(this, fQueue, fSemaphoresToSignal, |
| fSemaphoresToWaitOn); |
| |
| if (didSubmit && sync == kForce_SyncQueue) { |
| fMainCmdBuffer->forceSync(this); |
| } |
| |
| // We must delete any drawables that had to wait until submit to destroy. |
| fDrawables.reset(); |
| |
| // If we didn't submit the command buffer then we did not wait on any semaphores. We will |
| // continue to hold onto these semaphores and wait on them during the next command buffer |
| // submission. |
| if (didSubmit) { |
| for (int i = 0; i < fSemaphoresToWaitOn.count(); ++i) { |
| fSemaphoresToWaitOn[i]->unref(); |
| } |
| fSemaphoresToWaitOn.reset(); |
| } |
| |
| // Even if we did not submit the command buffer, we drop all the signal semaphores since we will |
| // not try to recover the work that wasn't submitted and instead just drop it all. The client |
| // will be notified that the semaphores were not submit so that they will not try to wait on |
| // them. |
| for (int i = 0; i < fSemaphoresToSignal.count(); ++i) { |
| fSemaphoresToSignal[i]->unref(); |
| } |
| fSemaphoresToSignal.reset(); |
| |
| // Release old command pool and create a new one |
| fMainCmdPool->unref(); |
| fMainCmdPool = fResourceProvider.findOrCreateCommandPool(); |
| if (fMainCmdPool) { |
| fMainCmdBuffer = fMainCmdPool->getPrimaryCommandBuffer(); |
| SkASSERT(fMainCmdBuffer); |
| fMainCmdBuffer->begin(this); |
| } else { |
| fMainCmdBuffer = nullptr; |
| } |
| // We must wait to call checkCommandBuffers until after we get a new command buffer. The |
| // checkCommandBuffers may trigger a releaseProc which may cause us to insert a barrier for a |
| // released GrVkImage. That barrier needs to be put into a new command buffer and not the old |
| // one that was just submitted. |
| fResourceProvider.checkCommandBuffers(); |
| return didSubmit; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| sk_sp<GrGpuBuffer> GrVkGpu::onCreateBuffer(size_t size, GrGpuBufferType type, |
| GrAccessPattern accessPattern, const void* data) { |
| sk_sp<GrGpuBuffer> buff; |
| switch (type) { |
| case GrGpuBufferType::kVertex: |
| case GrGpuBufferType::kIndex: |
| case GrGpuBufferType::kDrawIndirect: |
| SkASSERT(kDynamic_GrAccessPattern == accessPattern || |
| kStatic_GrAccessPattern == accessPattern); |
| buff = GrVkMeshBuffer::Make(this, type, size, |
| kDynamic_GrAccessPattern == accessPattern); |
| break; |
| case GrGpuBufferType::kXferCpuToGpu: |
| SkASSERT(kDynamic_GrAccessPattern == accessPattern || |
| kStream_GrAccessPattern == accessPattern); |
| buff = GrVkTransferBuffer::Make(this, size, GrVkBuffer::kCopyRead_Type); |
| break; |
| case GrGpuBufferType::kXferGpuToCpu: |
| SkASSERT(kDynamic_GrAccessPattern == accessPattern || |
| kStream_GrAccessPattern == accessPattern); |
| buff = GrVkTransferBuffer::Make(this, size, GrVkBuffer::kCopyWrite_Type); |
| break; |
| default: |
| SK_ABORT("Unknown buffer type."); |
| } |
| if (data && buff) { |
| buff->updateData(data, size); |
| } |
| return buff; |
| } |
| |
| bool GrVkGpu::onWritePixels(GrSurface* surface, int left, int top, int width, int height, |
| GrColorType surfaceColorType, GrColorType srcColorType, |
| const GrMipLevel texels[], int mipLevelCount, |
| bool prepForTexSampling) { |
| GrVkTexture* vkTex = static_cast<GrVkTexture*>(surface->asTexture()); |
| if (!vkTex) { |
| return false; |
| } |
| |
| // Make sure we have at least the base level |
| if (!mipLevelCount || !texels[0].fPixels) { |
| return false; |
| } |
| |
| SkASSERT(!GrVkFormatIsCompressed(vkTex->imageFormat())); |
| bool success = false; |
| bool linearTiling = vkTex->isLinearTiled(); |
| if (linearTiling) { |
| if (mipLevelCount > 1) { |
| SkDebugf("Can't upload mipmap data to linear tiled texture"); |
| return false; |
| } |
| if (VK_IMAGE_LAYOUT_PREINITIALIZED != vkTex->currentLayout()) { |
| // Need to change the layout to general in order to perform a host write |
| vkTex->setImageLayout(this, |
| VK_IMAGE_LAYOUT_GENERAL, |
| VK_ACCESS_HOST_WRITE_BIT, |
| VK_PIPELINE_STAGE_HOST_BIT, |
| false); |
| if (!this->submitCommandBuffer(kForce_SyncQueue)) { |
| return false; |
| } |
| } |
| success = this->uploadTexDataLinear(vkTex, left, top, width, height, srcColorType, |
| texels[0].fPixels, texels[0].fRowBytes); |
| } else { |
| SkASSERT(mipLevelCount <= vkTex->maxMipmapLevel() + 1); |
| success = this->uploadTexDataOptimal(vkTex, left, top, width, height, srcColorType, texels, |
| mipLevelCount); |
| } |
| |
| if (prepForTexSampling) { |
| vkTex->setImageLayout(this, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, |
| VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
| false); |
| } |
| |
| return success; |
| } |
| |
| bool GrVkGpu::onTransferPixelsTo(GrTexture* texture, int left, int top, int width, int height, |
| GrColorType surfaceColorType, GrColorType bufferColorType, |
| GrGpuBuffer* transferBuffer, size_t bufferOffset, |
| size_t rowBytes) { |
| if (!this->currentCommandBuffer()) { |
| return false; |
| } |
| if (surfaceColorType != bufferColorType) { |
| return false; |
| } |
| |
| size_t bpp = GrColorTypeBytesPerPixel(bufferColorType); |
| if (this->vkCaps().bytesPerPixel(texture->backendFormat()) != bpp) { |
| return false; |
| } |
| |
| // Vulkan only supports offsets that are both 4-byte aligned and aligned to a pixel. |
| if ((bufferOffset & 0x3) || (bufferOffset % bpp)) { |
| return false; |
| } |
| GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture); |
| if (!vkTex) { |
| return false; |
| } |
| |
| // Can't transfer compressed data |
| SkASSERT(!GrVkFormatIsCompressed(vkTex->imageFormat())); |
| |
| GrVkTransferBuffer* vkBuffer = static_cast<GrVkTransferBuffer*>(transferBuffer); |
| if (!vkBuffer) { |
| return false; |
| } |
| |
| SkDEBUGCODE( |
| SkIRect subRect = SkIRect::MakeXYWH(left, top, width, height); |
| SkIRect bounds = SkIRect::MakeWH(texture->width(), texture->height()); |
| SkASSERT(bounds.contains(subRect)); |
| ) |
| |
| // Set up copy region |
| VkBufferImageCopy region; |
| memset(®ion, 0, sizeof(VkBufferImageCopy)); |
| region.bufferOffset = bufferOffset; |
| region.bufferRowLength = (uint32_t)(rowBytes/bpp); |
| region.bufferImageHeight = 0; |
| region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; |
| region.imageOffset = { left, top, 0 }; |
| region.imageExtent = { (uint32_t)width, (uint32_t)height, 1 }; |
| |
| // Change layout of our target so it can be copied to |
| vkTex->setImageLayout(this, |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_ACCESS_TRANSFER_WRITE_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| false); |
| |
| // Copy the buffer to the image |
| this->currentCommandBuffer()->copyBufferToImage(this, |
| vkBuffer, |
| vkTex, |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| 1, |
| ®ion); |
| |
| vkTex->markMipmapsDirty(); |
| return true; |
| } |
| |
| bool GrVkGpu::onTransferPixelsFrom(GrSurface* surface, int left, int top, int width, int height, |
| GrColorType surfaceColorType, GrColorType bufferColorType, |
| GrGpuBuffer* transferBuffer, size_t offset) { |
| if (!this->currentCommandBuffer()) { |
| return false; |
| } |
| SkASSERT(surface); |
| SkASSERT(transferBuffer); |
| if (fProtectedContext == GrProtected::kYes) { |
| return false; |
| } |
| if (surfaceColorType != bufferColorType) { |
| return false; |
| } |
| |
| GrVkTransferBuffer* vkBuffer = static_cast<GrVkTransferBuffer*>(transferBuffer); |
| |
| GrVkImage* srcImage; |
| if (GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(surface->asRenderTarget())) { |
| // Reading from render targets that wrap a secondary command buffer is not allowed since |
| // it would require us to know the VkImage, which we don't have, as well as need us to |
| // stop and start the VkRenderPass which we don't have access to. |
| if (rt->wrapsSecondaryCommandBuffer()) { |
| return false; |
| } |
| srcImage = rt; |
| } else { |
| srcImage = static_cast<GrVkTexture*>(surface->asTexture()); |
| } |
| |
| if (this->vkCaps().bytesPerPixel(srcImage->imageFormat()) != |
| GrColorTypeBytesPerPixel(surfaceColorType)) { |
| return false; |
| } |
| |
| // Set up copy region |
| VkBufferImageCopy region; |
| memset(®ion, 0, sizeof(VkBufferImageCopy)); |
| region.bufferOffset = offset; |
| region.bufferRowLength = width; |
| region.bufferImageHeight = 0; |
| region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; |
| region.imageOffset = { left, top, 0 }; |
| region.imageExtent = { (uint32_t)width, (uint32_t)height, 1 }; |
| |
| srcImage->setImageLayout(this, |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| VK_ACCESS_TRANSFER_READ_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| false); |
| |
| this->currentCommandBuffer()->copyImageToBuffer(this, srcImage, |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| vkBuffer, 1, ®ion); |
| |
| // Make sure the copy to buffer has finished. |
| vkBuffer->addMemoryBarrier(this, |
| VK_ACCESS_TRANSFER_WRITE_BIT, |
| VK_ACCESS_HOST_READ_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| VK_PIPELINE_STAGE_HOST_BIT, |
| false); |
| return true; |
| } |
| |
| void GrVkGpu::resolveImage(GrSurface* dst, GrVkRenderTarget* src, const SkIRect& srcRect, |
| const SkIPoint& dstPoint) { |
| if (!this->currentCommandBuffer()) { |
| return; |
| } |
| |
| SkASSERT(dst); |
| SkASSERT(src && src->numSamples() > 1 && src->msaaImage()); |
| |
| VkImageResolve resolveInfo; |
| resolveInfo.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}; |
| resolveInfo.srcOffset = {srcRect.fLeft, srcRect.fTop, 0}; |
| resolveInfo.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}; |
| resolveInfo.dstOffset = {dstPoint.fX, dstPoint.fY, 0}; |
| resolveInfo.extent = {(uint32_t)srcRect.width(), (uint32_t)srcRect.height(), 1}; |
| |
| GrVkImage* dstImage; |
| GrRenderTarget* dstRT = dst->asRenderTarget(); |
| if (dstRT) { |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(dstRT); |
| dstImage = vkRT; |
| } else { |
| SkASSERT(dst->asTexture()); |
| dstImage = static_cast<GrVkTexture*>(dst->asTexture()); |
| } |
| dstImage->setImageLayout(this, |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_ACCESS_TRANSFER_WRITE_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| false); |
| |
| src->msaaImage()->setImageLayout(this, |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| VK_ACCESS_TRANSFER_READ_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| false); |
| |
| this->currentCommandBuffer()->resolveImage(this, *src->msaaImage(), *dstImage, 1, &resolveInfo); |
| } |
| |
| void GrVkGpu::onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect) { |
| SkASSERT(target->numSamples() > 1); |
| GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(target); |
| SkASSERT(rt->msaaImage()); |
| |
| this->resolveImage(target, rt, resolveRect, |
| SkIPoint::Make(resolveRect.x(), resolveRect.y())); |
| } |
| |
| bool GrVkGpu::uploadTexDataLinear(GrVkTexture* tex, int left, int top, int width, int height, |
| GrColorType dataColorType, const void* data, size_t rowBytes) { |
| SkASSERT(data); |
| SkASSERT(tex->isLinearTiled()); |
| |
| SkDEBUGCODE( |
| SkIRect subRect = SkIRect::MakeXYWH(left, top, width, height); |
| SkIRect bounds = SkIRect::MakeWH(tex->width(), tex->height()); |
| SkASSERT(bounds.contains(subRect)); |
| ) |
| size_t bpp = GrColorTypeBytesPerPixel(dataColorType); |
| size_t trimRowBytes = width * bpp; |
| |
| SkASSERT(VK_IMAGE_LAYOUT_PREINITIALIZED == tex->currentLayout() || |
| VK_IMAGE_LAYOUT_GENERAL == tex->currentLayout()); |
| const VkImageSubresource subres = { |
| VK_IMAGE_ASPECT_COLOR_BIT, |
| 0, // mipLevel |
| 0, // arraySlice |
| }; |
| VkSubresourceLayout layout; |
| |
| const GrVkInterface* interface = this->vkInterface(); |
| |
| GR_VK_CALL(interface, GetImageSubresourceLayout(fDevice, |
| tex->image(), |
| &subres, |
| &layout)); |
| |
| const GrVkAlloc& alloc = tex->alloc(); |
| if (VK_NULL_HANDLE == alloc.fMemory) { |
| return false; |
| } |
| VkDeviceSize offset = top * layout.rowPitch + left * bpp; |
| VkDeviceSize size = height*layout.rowPitch; |
| SkASSERT(size + offset <= alloc.fSize); |
| void* mapPtr = GrVkMemory::MapAlloc(this, alloc); |
| if (!mapPtr) { |
| return false; |
| } |
| mapPtr = reinterpret_cast<char*>(mapPtr) + offset; |
| |
| SkRectMemcpy(mapPtr, static_cast<size_t>(layout.rowPitch), data, rowBytes, trimRowBytes, |
| height); |
| |
| GrVkMemory::FlushMappedAlloc(this, alloc, offset, size); |
| GrVkMemory::UnmapAlloc(this, alloc); |
| |
| return true; |
| } |
| |
| // This fills in the 'regions' vector in preparation for copying a buffer to an image. |
| // 'individualMipOffsets' is filled in as a side-effect. |
| static size_t fill_in_regions(GrVkCaps* vkCaps, GrStagingBufferManager* stagingBufferManager, |
| SkTArray<VkBufferImageCopy>* regions, |
| SkTArray<size_t>* individualMipOffsets, |
| GrStagingBufferManager::Slice* slice, |
| SkImage::CompressionType compression, |
| VkFormat vkFormat, SkISize dimensions, GrMipmapped mipMapped) { |
| int numMipLevels = 1; |
| if (mipMapped == GrMipmapped::kYes) { |
| numMipLevels = SkMipmap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1; |
| } |
| |
| regions->reserve(numMipLevels); |
| individualMipOffsets->reserve(numMipLevels); |
| |
| size_t combinedBufferSize; |
| if (compression == SkImage::CompressionType::kNone) { |
| size_t bytesPerPixel = vkCaps->bytesPerPixel(vkFormat); |
| |
| combinedBufferSize = GrComputeTightCombinedBufferSize(bytesPerPixel, dimensions, |
| individualMipOffsets, |
| numMipLevels); |
| } else { |
| combinedBufferSize = SkCompressedDataSize(compression, dimensions, individualMipOffsets, |
| mipMapped == GrMipmapped::kYes); |
| } |
| SkASSERT(individualMipOffsets->count() == numMipLevels); |
| |
| // Get a staging buffer slice to hold our mip data. |
| // Vulkan requires offsets in the buffer to be aligned to multiple of the texel size and 4 |
| size_t bytesPerPixel = vkCaps->bytesPerPixel(vkFormat); |
| size_t alignment = SkAlign4(bytesPerPixel); |
| *slice = stagingBufferManager->allocateStagingBufferSlice(combinedBufferSize, alignment); |
| if (!slice->fBuffer) { |
| return 0; |
| } |
| |
| for (int i = 0; i < numMipLevels; ++i) { |
| VkBufferImageCopy& region = regions->push_back(); |
| memset(®ion, 0, sizeof(VkBufferImageCopy)); |
| region.bufferOffset = slice->fOffset + (*individualMipOffsets)[i]; |
| SkISize revisedDimensions = GrCompressedDimensions(compression, dimensions); |
| region.bufferRowLength = revisedDimensions.width(); |
| region.bufferImageHeight = revisedDimensions.height(); |
| region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, SkToU32(i), 0, 1}; |
| region.imageOffset = {0, 0, 0}; |
| region.imageExtent = {SkToU32(dimensions.width()), |
| SkToU32(dimensions.height()), 1}; |
| |
| dimensions = {std::max(1, dimensions.width() /2), |
| std::max(1, dimensions.height()/2)}; |
| } |
| |
| return combinedBufferSize; |
| } |
| |
| bool GrVkGpu::uploadTexDataOptimal(GrVkTexture* tex, int left, int top, int width, int height, |
| GrColorType dataColorType, const GrMipLevel texels[], |
| int mipLevelCount) { |
| if (!this->currentCommandBuffer()) { |
| return false; |
| } |
| |
| SkASSERT(!tex->isLinearTiled()); |
| // The assumption is either that we have no mipmaps, or that our rect is the entire texture |
| SkASSERT(1 == mipLevelCount || |
| (0 == left && 0 == top && width == tex->width() && height == tex->height())); |
| |
| // We assume that if the texture has mip levels, we either upload to all the levels or just the |
| // first. |
| SkASSERT(1 == mipLevelCount || mipLevelCount == (tex->maxMipmapLevel() + 1)); |
| |
| if (width == 0 || height == 0) { |
| return false; |
| } |
| |
| SkASSERT(this->vkCaps().surfaceSupportsWritePixels(tex)); |
| SkASSERT(this->vkCaps().areColorTypeAndFormatCompatible(dataColorType, tex->backendFormat())); |
| |
| // For RGB_888x src data we are uploading it first to an RGBA texture and then copying it to the |
| // dst RGB texture. Thus we do not upload mip levels for that. |
| if (dataColorType == GrColorType::kRGB_888x && tex->imageFormat() == VK_FORMAT_R8G8B8_UNORM) { |
| // First check that we'll be able to do the copy to the to the R8G8B8 image in the end via a |
| // blit or draw. |
| if (!this->vkCaps().formatCanBeDstofBlit(VK_FORMAT_R8G8B8_UNORM, tex->isLinearTiled()) && |
| !this->vkCaps().isFormatRenderable(VK_FORMAT_R8G8B8_UNORM, 1)) { |
| return false; |
| } |
| mipLevelCount = 1; |
| } |
| |
| SkASSERT(this->vkCaps().isVkFormatTexturable(tex->imageFormat())); |
| size_t bpp = GrColorTypeBytesPerPixel(dataColorType); |
| |
| // texels is const. |
| // But we may need to adjust the fPixels ptr based on the copyRect, or fRowBytes. |
| // Because of this we need to make a non-const shallow copy of texels. |
| SkAutoTMalloc<GrMipLevel> texelsShallowCopy; |
| |
| texelsShallowCopy.reset(mipLevelCount); |
| memcpy(texelsShallowCopy.get(), texels, mipLevelCount*sizeof(GrMipLevel)); |
| |
| SkTArray<size_t> individualMipOffsets(mipLevelCount); |
| individualMipOffsets.push_back(0); |
| size_t combinedBufferSize = width * bpp * height; |
| int currentWidth = width; |
| int currentHeight = height; |
| if (!texelsShallowCopy[0].fPixels) { |
| combinedBufferSize = 0; |
| } |
| |
| // The alignment must be at least 4 bytes and a multiple of the bytes per pixel of the image |
| // config. This works with the assumption that the bytes in pixel config is always a power of 2. |
| SkASSERT((bpp & (bpp - 1)) == 0); |
| const size_t alignmentMask = 0x3 | (bpp - 1); |
| for (int currentMipLevel = 1; currentMipLevel < mipLevelCount; currentMipLevel++) { |
| currentWidth = std::max(1, currentWidth/2); |
| currentHeight = std::max(1, currentHeight/2); |
| |
| if (texelsShallowCopy[currentMipLevel].fPixels) { |
| const size_t trimmedSize = currentWidth * bpp * currentHeight; |
| const size_t alignmentDiff = combinedBufferSize & alignmentMask; |
| if (alignmentDiff != 0) { |
| combinedBufferSize += alignmentMask - alignmentDiff + 1; |
| } |
| individualMipOffsets.push_back(combinedBufferSize); |
| combinedBufferSize += trimmedSize; |
| } else { |
| individualMipOffsets.push_back(0); |
| } |
| } |
| if (0 == combinedBufferSize) { |
| // We don't actually have any data to upload so just return success |
| return true; |
| } |
| |
| // Get a staging buffer slice to hold our mip data. |
| // Vulkan requires offsets in the buffer to be aligned to multiple of the texel size and 4 |
| size_t alignment = SkAlign4(bpp); |
| GrStagingBufferManager::Slice slice = |
| fStagingBufferManager.allocateStagingBufferSlice(combinedBufferSize, alignment); |
| if (!slice.fBuffer) { |
| return false; |
| } |
| |
| int uploadLeft = left; |
| int uploadTop = top; |
| GrVkTexture* uploadTexture = tex; |
| // For uploading RGB_888x data to an R8G8B8_UNORM texture we must first upload the data to an |
| // R8G8B8A8_UNORM image and then copy it. |
| sk_sp<GrVkTexture> copyTexture; |
| if (dataColorType == GrColorType::kRGB_888x && tex->imageFormat() == VK_FORMAT_R8G8B8_UNORM) { |
| bool dstHasYcbcr = tex->ycbcrConversionInfo().isValid(); |
| if (!this->vkCaps().canCopyAsBlit(tex->imageFormat(), 1, false, dstHasYcbcr, |
| VK_FORMAT_R8G8B8A8_UNORM, 1, false, false)) { |
| return false; |
| } |
| |
| VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_SAMPLED_BIT | |
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT | |
| VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| |
| GrVkImage::ImageDesc imageDesc; |
| imageDesc.fImageType = VK_IMAGE_TYPE_2D; |
| imageDesc.fFormat = VK_FORMAT_R8G8B8A8_UNORM; |
| imageDesc.fWidth = width; |
| imageDesc.fHeight = height; |
| imageDesc.fLevels = 1; |
| imageDesc.fSamples = 1; |
| imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL; |
| imageDesc.fUsageFlags = usageFlags; |
| imageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; |
| |
| copyTexture = GrVkTexture::MakeNewTexture(this, SkBudgeted::kYes, {width, height}, |
| imageDesc, GrMipmapStatus::kNotAllocated); |
| if (!copyTexture) { |
| return false; |
| } |
| |
| uploadTexture = copyTexture.get(); |
| uploadLeft = 0; |
| uploadTop = 0; |
| } |
| |
| char* buffer = (char*) slice.fOffsetMapPtr; |
| SkTArray<VkBufferImageCopy> regions(mipLevelCount); |
| |
| currentWidth = width; |
| currentHeight = height; |
| int layerHeight = uploadTexture->height(); |
| for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { |
| if (texelsShallowCopy[currentMipLevel].fPixels) { |
| SkASSERT(1 == mipLevelCount || currentHeight == layerHeight); |
| const size_t trimRowBytes = currentWidth * bpp; |
| const size_t rowBytes = texelsShallowCopy[currentMipLevel].fRowBytes; |
| |
| // copy data into the buffer, skipping the trailing bytes |
| char* dst = buffer + individualMipOffsets[currentMipLevel]; |
| const char* src = (const char*)texelsShallowCopy[currentMipLevel].fPixels; |
| SkRectMemcpy(dst, trimRowBytes, src, rowBytes, trimRowBytes, currentHeight); |
| |
| VkBufferImageCopy& region = regions.push_back(); |
| memset(®ion, 0, sizeof(VkBufferImageCopy)); |
| region.bufferOffset = slice.fOffset + individualMipOffsets[currentMipLevel]; |
| region.bufferRowLength = currentWidth; |
| region.bufferImageHeight = currentHeight; |
| region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, SkToU32(currentMipLevel), 0, 1 }; |
| region.imageOffset = {uploadLeft, uploadTop, 0}; |
| region.imageExtent = { (uint32_t)currentWidth, (uint32_t)currentHeight, 1 }; |
| } |
| currentWidth = std::max(1, currentWidth/2); |
| currentHeight = std::max(1, currentHeight/2); |
| layerHeight = currentHeight; |
| } |
| |
| // Change layout of our target so it can be copied to |
| uploadTexture->setImageLayout(this, |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_ACCESS_TRANSFER_WRITE_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| false); |
| |
| // Copy the buffer to the image |
| this->currentCommandBuffer()->copyBufferToImage(this, |
| static_cast<GrVkTransferBuffer*>(slice.fBuffer), |
| uploadTexture, |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| regions.count(), |
| regions.begin()); |
| |
| // If we copied the data into a temporary image first, copy that image into our main texture |
| // now. |
| if (copyTexture) { |
| SkASSERT(dataColorType == GrColorType::kRGB_888x); |
| SkAssertResult(this->copySurface(tex, copyTexture.get(), SkIRect::MakeWH(width, height), |
| SkIPoint::Make(left, top))); |
| } |
| if (1 == mipLevelCount) { |
| tex->markMipmapsDirty(); |
| } |
| |
| return true; |
| } |
| |
| // It's probably possible to roll this into uploadTexDataOptimal, |
| // but for now it's easier to maintain as a separate entity. |
| bool GrVkGpu::uploadTexDataCompressed(GrVkTexture* uploadTexture, |
| SkImage::CompressionType compression, VkFormat vkFormat, |
| SkISize dimensions, GrMipmapped mipMapped, |
| const void* data, size_t dataSize) { |
| if (!this->currentCommandBuffer()) { |
| return false; |
| } |
| SkASSERT(data); |
| SkASSERT(!uploadTexture->isLinearTiled()); |
| // For now the assumption is that our rect is the entire texture. |
| // Compressed textures are read-only so this should be a reasonable assumption. |
| SkASSERT(dimensions.fWidth == uploadTexture->width() && |
| dimensions.fHeight == uploadTexture->height()); |
| |
| if (dimensions.fWidth == 0 || dimensions.fHeight == 0) { |
| return false; |
| } |
| |
| SkASSERT(uploadTexture->imageFormat() == vkFormat); |
| SkASSERT(this->vkCaps().isVkFormatTexturable(vkFormat)); |
| |
| |
| GrStagingBufferManager::Slice slice; |
| SkTArray<VkBufferImageCopy> regions; |
| SkTArray<size_t> individualMipOffsets; |
| SkDEBUGCODE(size_t combinedBufferSize =) fill_in_regions(fVkCaps.get(), &fStagingBufferManager, |
| ®ions, &individualMipOffsets, |
| &slice, compression, vkFormat, |
| dimensions, mipMapped); |
| if (!slice.fBuffer) { |
| return false; |
| } |
| SkASSERT(dataSize == combinedBufferSize); |
| |
| { |
| char* buffer = (char*)slice.fOffsetMapPtr; |
| memcpy(buffer, data, dataSize); |
| } |
| |
| // Change layout of our target so it can be copied to |
| uploadTexture->setImageLayout(this, |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_ACCESS_TRANSFER_WRITE_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| false); |
| |
| // Copy the buffer to the image |
| this->currentCommandBuffer()->copyBufferToImage(this, |
| static_cast<GrVkTransferBuffer*>(slice.fBuffer), |
| uploadTexture, |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| regions.count(), |
| regions.begin()); |
| |
| return true; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // TODO: make this take a GrMipmapped |
| sk_sp<GrTexture> GrVkGpu::onCreateTexture(SkISize dimensions, |
| const GrBackendFormat& format, |
| GrRenderable renderable, |
| int renderTargetSampleCnt, |
| SkBudgeted budgeted, |
| GrProtected isProtected, |
| int mipLevelCount, |
| uint32_t levelClearMask) { |
| VkFormat pixelFormat; |
| SkAssertResult(format.asVkFormat(&pixelFormat)); |
| SkASSERT(!GrVkFormatIsCompressed(pixelFormat)); |
| |
| VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_SAMPLED_BIT; |
| if (renderable == GrRenderable::kYes) { |
| usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; |
| // We always make our render targets support being used as input attachments |
| usageFlags |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT; |
| } |
| |
| // For now we will set the VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT and |
| // VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT on every texture since we do not know whether or not we |
| // will be using this texture in some copy or not. Also this assumes, as is the current case, |
| // that all render targets in vulkan are also textures. If we change this practice of setting |
| // both bits, we must make sure to set the destination bit if we are uploading srcData to the |
| // texture. |
| usageFlags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| |
| // This ImageDesc refers to the texture that will be read by the client. Thus even if msaa is |
| // requested, this ImageDesc describes the resolved texture. Therefore we always have samples set |
| // to 1. |
| SkASSERT(mipLevelCount > 0); |
| GrVkImage::ImageDesc imageDesc; |
| imageDesc.fImageType = VK_IMAGE_TYPE_2D; |
| imageDesc.fFormat = pixelFormat; |
| imageDesc.fWidth = dimensions.fWidth; |
| imageDesc.fHeight = dimensions.fHeight; |
| imageDesc.fLevels = mipLevelCount; |
| imageDesc.fSamples = 1; |
| imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL; |
| imageDesc.fUsageFlags = usageFlags; |
| imageDesc.fIsProtected = isProtected; |
| |
| GrMipmapStatus mipmapStatus = |
| mipLevelCount > 1 ? GrMipmapStatus::kDirty : GrMipmapStatus::kNotAllocated; |
| |
| sk_sp<GrVkTexture> tex; |
| if (renderable == GrRenderable::kYes) { |
| tex = GrVkTextureRenderTarget::MakeNewTextureRenderTarget( |
| this, budgeted, dimensions, renderTargetSampleCnt, imageDesc, mipmapStatus); |
| } else { |
| tex = GrVkTexture::MakeNewTexture(this, budgeted, dimensions, imageDesc, mipmapStatus); |
| } |
| |
| if (!tex) { |
| return nullptr; |
| } |
| |
| if (levelClearMask) { |
| if (!this->currentCommandBuffer()) { |
| return nullptr; |
| } |
| SkSTArray<1, VkImageSubresourceRange> ranges; |
| bool inRange = false; |
| for (uint32_t i = 0; i < tex->mipLevels(); ++i) { |
| if (levelClearMask & (1U << i)) { |
| if (inRange) { |
| ranges.back().levelCount++; |
| } else { |
| auto& range = ranges.push_back(); |
| range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| range.baseArrayLayer = 0; |
| range.baseMipLevel = i; |
| range.layerCount = 1; |
| range.levelCount = 1; |
| inRange = true; |
| } |
| } else if (inRange) { |
| inRange = false; |
| } |
| } |
| SkASSERT(!ranges.empty()); |
| static constexpr VkClearColorValue kZeroClearColor = {}; |
| tex->setImageLayout(this, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, false); |
| this->currentCommandBuffer()->clearColorImage(this, tex.get(), &kZeroClearColor, |
| ranges.count(), ranges.begin()); |
| } |
| return std::move(tex); |
| } |
| |
| sk_sp<GrTexture> GrVkGpu::onCreateCompressedTexture(SkISize dimensions, |
| const GrBackendFormat& format, |
| SkBudgeted budgeted, |
| GrMipmapped mipMapped, |
| GrProtected isProtected, |
| const void* data, size_t dataSize) { |
| VkFormat pixelFormat; |
| SkAssertResult(format.asVkFormat(&pixelFormat)); |
| SkASSERT(GrVkFormatIsCompressed(pixelFormat)); |
| |
| VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_SAMPLED_BIT; |
| |
| // For now we will set the VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT and |
| // VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT on every texture since we do not know whether or not we |
| // will be using this texture in some copy or not. Also this assumes, as is the current case, |
| // that all render targets in vulkan are also textures. If we change this practice of setting |
| // both bits, we must make sure to set the destination bit if we are uploading srcData to the |
| // texture. |
| usageFlags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| |
| int numMipLevels = 1; |
| if (mipMapped == GrMipmapped::kYes) { |
| numMipLevels = SkMipmap::ComputeLevelCount(dimensions.width(), dimensions.height())+1; |
| } |
| |
| // Compressed textures with MIP levels or multiple samples are not supported as of now. |
| GrVkImage::ImageDesc imageDesc; |
| imageDesc.fImageType = VK_IMAGE_TYPE_2D; |
| imageDesc.fFormat = pixelFormat; |
| imageDesc.fWidth = dimensions.width(); |
| imageDesc.fHeight = dimensions.height(); |
| imageDesc.fLevels = numMipLevels; |
| imageDesc.fSamples = 1; |
| imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL; |
| imageDesc.fUsageFlags = usageFlags; |
| imageDesc.fIsProtected = isProtected; |
| |
| GrMipmapStatus mipmapStatus = (mipMapped == GrMipmapped::kYes) ? GrMipmapStatus::kValid |
| : GrMipmapStatus::kNotAllocated; |
| |
| auto tex = GrVkTexture::MakeNewTexture(this, budgeted, dimensions, imageDesc, mipmapStatus); |
| if (!tex) { |
| return nullptr; |
| } |
| |
| SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); |
| if (!this->uploadTexDataCompressed(tex.get(), compression, pixelFormat, dimensions, mipMapped, |
| data, dataSize)) { |
| return nullptr; |
| } |
| |
| return std::move(tex); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| void GrVkGpu::copyBuffer(GrVkBuffer* srcBuffer, GrVkBuffer* dstBuffer, VkDeviceSize srcOffset, |
| VkDeviceSize dstOffset, VkDeviceSize size) { |
| if (!this->currentCommandBuffer()) { |
| return; |
| } |
| VkBufferCopy copyRegion; |
| copyRegion.srcOffset = srcOffset; |
| copyRegion.dstOffset = dstOffset; |
| copyRegion.size = size; |
| this->currentCommandBuffer()->copyBuffer(this, srcBuffer, dstBuffer, 1, ©Region); |
| } |
| |
| bool GrVkGpu::updateBuffer(GrVkBuffer* buffer, const void* src, |
| VkDeviceSize offset, VkDeviceSize size) { |
| if (!this->currentCommandBuffer()) { |
| return false; |
| } |
| // Update the buffer |
| this->currentCommandBuffer()->updateBuffer(this, buffer, offset, size, src); |
| |
| return true; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| static bool check_image_info(const GrVkCaps& caps, |
| const GrVkImageInfo& info, |
| bool needsAllocation, |
| uint32_t graphicsQueueIndex) { |
| if (VK_NULL_HANDLE == info.fImage) { |
| return false; |
| } |
| |
| if (VK_NULL_HANDLE == info.fAlloc.fMemory && needsAllocation) { |
| return false; |
| } |
| |
| if (info.fImageLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR && !caps.supportsSwapchain()) { |
| return false; |
| } |
| |
| if (info.fCurrentQueueFamily != VK_QUEUE_FAMILY_IGNORED && |
| info.fCurrentQueueFamily != VK_QUEUE_FAMILY_EXTERNAL && |
| info.fCurrentQueueFamily != VK_QUEUE_FAMILY_FOREIGN_EXT) { |
| if (info.fSharingMode == VK_SHARING_MODE_EXCLUSIVE) { |
| if (info.fCurrentQueueFamily != graphicsQueueIndex) { |
| return false; |
| } |
| } else { |
| return false; |
| } |
| } |
| |
| if (info.fYcbcrConversionInfo.isValid()) { |
| if (!caps.supportsYcbcrConversion()) { |
| return false; |
| } |
| if (info.fYcbcrConversionInfo.fExternalFormat != 0) { |
| return true; |
| } |
| } |
| |
| // We currently require everything to be made with transfer bits set |
| if (!SkToBool(info.fImageUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) || |
| !SkToBool(info.fImageUsageFlags & VK_IMAGE_USAGE_TRANSFER_DST_BIT)) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| static bool check_tex_image_info(const GrVkCaps& caps, const GrVkImageInfo& info) { |
| if (info.fYcbcrConversionInfo.isValid() && info.fYcbcrConversionInfo.fExternalFormat != 0) { |
| return true; |
| } |
| if (info.fImageTiling == VK_IMAGE_TILING_OPTIMAL) { |
| if (!caps.isVkFormatTexturable(info.fFormat)) { |
| return false; |
| } |
| } else { |
| SkASSERT(info.fImageTiling == VK_IMAGE_TILING_LINEAR); |
| if (!caps.isVkFormatTexturableLinearly(info.fFormat)) { |
| return false; |
| } |
| } |
| |
| // We currently require all textures to be made with sample support |
| if (!SkToBool(info.fImageUsageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| static bool check_rt_image_info(const GrVkCaps& caps, const GrVkImageInfo& info, int sampleCnt) { |
| if (!caps.isFormatRenderable(info.fFormat, sampleCnt)) { |
| return false; |
| } |
| // We currently require all render targets to be made with color attachment support |
| if (!SkToBool(info.fImageUsageFlags & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)) { |
| return false; |
| } |
| return true; |
| } |
| |
| sk_sp<GrTexture> GrVkGpu::onWrapBackendTexture(const GrBackendTexture& backendTex, |
| GrWrapOwnership ownership, |
| GrWrapCacheable cacheable, |
| GrIOType ioType) { |
| GrVkImageInfo imageInfo; |
| if (!backendTex.getVkImageInfo(&imageInfo)) { |
| return nullptr; |
| } |
| |
| if (!check_image_info(this->vkCaps(), imageInfo, kAdopt_GrWrapOwnership == ownership, |
| this->queueIndex())) { |
| return nullptr; |
| } |
| |
| if (!check_tex_image_info(this->vkCaps(), imageInfo)) { |
| return nullptr; |
| } |
| |
| if (backendTex.isProtected() && (fProtectedContext == GrProtected::kNo)) { |
| return nullptr; |
| } |
| |
| sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTex.getMutableState(); |
| SkASSERT(mutableState); |
| return GrVkTexture::MakeWrappedTexture(this, backendTex.dimensions(), ownership, cacheable, |
| ioType, imageInfo, std::move(mutableState)); |
| } |
| |
| sk_sp<GrTexture> GrVkGpu::onWrapCompressedBackendTexture(const GrBackendTexture& beTex, |
| GrWrapOwnership ownership, |
| GrWrapCacheable cacheable) { |
| return this->onWrapBackendTexture(beTex, ownership, cacheable, kRead_GrIOType); |
| } |
| |
| sk_sp<GrTexture> GrVkGpu::onWrapRenderableBackendTexture(const GrBackendTexture& backendTex, |
| int sampleCnt, |
| GrWrapOwnership ownership, |
| GrWrapCacheable cacheable) { |
| GrVkImageInfo imageInfo; |
| if (!backendTex.getVkImageInfo(&imageInfo)) { |
| return nullptr; |
| } |
| |
| if (!check_image_info(this->vkCaps(), imageInfo, kAdopt_GrWrapOwnership == ownership, |
| this->queueIndex())) { |
| return nullptr; |
| } |
| |
| if (!check_tex_image_info(this->vkCaps(), imageInfo)) { |
| return nullptr; |
| } |
| if (!check_rt_image_info(this->vkCaps(), imageInfo, sampleCnt)) { |
| return nullptr; |
| } |
| |
| if (backendTex.isProtected() && (fProtectedContext == GrProtected::kNo)) { |
| return nullptr; |
| } |
| |
| sampleCnt = this->vkCaps().getRenderTargetSampleCount(sampleCnt, imageInfo.fFormat); |
| |
| sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTex.getMutableState(); |
| SkASSERT(mutableState); |
| |
| return GrVkTextureRenderTarget::MakeWrappedTextureRenderTarget(this, backendTex.dimensions(), |
| sampleCnt, ownership, cacheable, |
| imageInfo, |
| std::move(mutableState)); |
| } |
| |
| sk_sp<GrRenderTarget> GrVkGpu::onWrapBackendRenderTarget(const GrBackendRenderTarget& backendRT) { |
| // Currently the Vulkan backend does not support wrapping of msaa render targets directly. In |
| // general this is not an issue since swapchain images in vulkan are never multisampled. Thus if |
| // you want a multisampled RT it is best to wrap the swapchain images and then let Skia handle |
| // creating and owning the MSAA images. |
| if (backendRT.sampleCnt() > 1) { |
| return nullptr; |
| } |
| |
| GrVkImageInfo info; |
| if (!backendRT.getVkImageInfo(&info)) { |
| return nullptr; |
| } |
| |
| if (!check_image_info(this->vkCaps(), info, false, this->queueIndex())) { |
| return nullptr; |
| } |
| |
| if (!check_rt_image_info(this->vkCaps(), info, backendRT.sampleCnt())) { |
| return nullptr; |
| } |
| |
| if (backendRT.isProtected() && (fProtectedContext == GrProtected::kNo)) { |
| return nullptr; |
| } |
| |
| sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendRT.getMutableState(); |
| SkASSERT(mutableState); |
| |
| sk_sp<GrVkRenderTarget> tgt = GrVkRenderTarget::MakeWrappedRenderTarget( |
| this, backendRT.dimensions(), 1, info, std::move(mutableState)); |
| |
| // We don't allow the client to supply a premade stencil buffer. We always create one if needed. |
| SkASSERT(!backendRT.stencilBits()); |
| if (tgt) { |
| SkASSERT(tgt->canAttemptStencilAttachment()); |
| } |
| |
| return std::move(tgt); |
| } |
| |
| sk_sp<GrRenderTarget> GrVkGpu::onWrapBackendTextureAsRenderTarget(const GrBackendTexture& tex, |
| int sampleCnt) { |
| GrVkImageInfo imageInfo; |
| if (!tex.getVkImageInfo(&imageInfo)) { |
| return nullptr; |
| } |
| if (!check_image_info(this->vkCaps(), imageInfo, false, this->queueIndex())) { |
| return nullptr; |
| } |
| |
| if (!check_rt_image_info(this->vkCaps(), imageInfo, sampleCnt)) { |
| return nullptr; |
| } |
| |
| if (tex.isProtected() && (fProtectedContext == GrProtected::kNo)) { |
| return nullptr; |
| } |
| |
| sampleCnt = this->vkCaps().getRenderTargetSampleCount(sampleCnt, imageInfo.fFormat); |
| if (!sampleCnt) { |
| return nullptr; |
| } |
| |
| sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = tex.getMutableState(); |
| SkASSERT(mutableState); |
| |
| return GrVkRenderTarget::MakeWrappedRenderTarget(this, tex.dimensions(), sampleCnt, imageInfo, |
| std::move(mutableState)); |
| } |
| |
| sk_sp<GrRenderTarget> GrVkGpu::onWrapVulkanSecondaryCBAsRenderTarget( |
| const SkImageInfo& imageInfo, const GrVkDrawableInfo& vkInfo) { |
| int maxSize = this->caps()->maxTextureSize(); |
| if (imageInfo.width() > maxSize || imageInfo.height() > maxSize) { |
| return nullptr; |
| } |
| |
| GrBackendFormat backendFormat = GrBackendFormat::MakeVk(vkInfo.fFormat); |
| if (!backendFormat.isValid()) { |
| return nullptr; |
| } |
| int sampleCnt = this->vkCaps().getRenderTargetSampleCount(1, vkInfo.fFormat); |
| if (!sampleCnt) { |
| return nullptr; |
| } |
| |
| return GrVkRenderTarget::MakeSecondaryCBRenderTarget(this, imageInfo.dimensions(), vkInfo); |
| } |
| |
| bool GrVkGpu::onRegenerateMipMapLevels(GrTexture* tex) { |
| if (!this->currentCommandBuffer()) { |
| return false; |
| } |
| auto* vkTex = static_cast<GrVkTexture*>(tex); |
| // don't do anything for linearly tiled textures (can't have mipmaps) |
| if (vkTex->isLinearTiled()) { |
| SkDebugf("Trying to create mipmap for linear tiled texture"); |
| return false; |
| } |
| SkASSERT(tex->textureType() == GrTextureType::k2D); |
| |
| // determine if we can blit to and from this format |
| const GrVkCaps& caps = this->vkCaps(); |
| if (!caps.formatCanBeDstofBlit(vkTex->imageFormat(), false) || |
| !caps.formatCanBeSrcofBlit(vkTex->imageFormat(), false) || |
| !caps.mipmapSupport()) { |
| return false; |
| } |
| |
| int width = tex->width(); |
| int height = tex->height(); |
| VkImageBlit blitRegion; |
| memset(&blitRegion, 0, sizeof(VkImageBlit)); |
| |
| // SkMipmap doesn't include the base level in the level count so we have to add 1 |
| uint32_t levelCount = SkMipmap::ComputeLevelCount(tex->width(), tex->height()) + 1; |
| SkASSERT(levelCount == vkTex->mipLevels()); |
| |
| // change layout of the layers so we can write to them. |
| vkTex->setImageLayout(this, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, false); |
| |
| // setup memory barrier |
| SkASSERT(GrVkFormatIsSupported(vkTex->imageFormat())); |
| VkImageMemoryBarrier imageMemoryBarrier = { |
| VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // sType |
| nullptr, // pNext |
| VK_ACCESS_TRANSFER_WRITE_BIT, // srcAccessMask |
| VK_ACCESS_TRANSFER_READ_BIT, // dstAccessMask |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // oldLayout |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // newLayout |
| VK_QUEUE_FAMILY_IGNORED, // srcQueueFamilyIndex |
| VK_QUEUE_FAMILY_IGNORED, // dstQueueFamilyIndex |
| vkTex->image(), // image |
| {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1} // subresourceRange |
| }; |
| |
| // Blit the miplevels |
| uint32_t mipLevel = 1; |
| while (mipLevel < levelCount) { |
| int prevWidth = width; |
| int prevHeight = height; |
| width = std::max(1, width / 2); |
| height = std::max(1, height / 2); |
| |
| imageMemoryBarrier.subresourceRange.baseMipLevel = mipLevel - 1; |
| this->addImageMemoryBarrier(vkTex->resource(), VK_PIPELINE_STAGE_TRANSFER_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, false, &imageMemoryBarrier); |
| |
| blitRegion.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, mipLevel - 1, 0, 1 }; |
| blitRegion.srcOffsets[0] = { 0, 0, 0 }; |
| blitRegion.srcOffsets[1] = { prevWidth, prevHeight, 1 }; |
| blitRegion.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, mipLevel, 0, 1 }; |
| blitRegion.dstOffsets[0] = { 0, 0, 0 }; |
| blitRegion.dstOffsets[1] = { width, height, 1 }; |
| this->currentCommandBuffer()->blitImage(this, |
| vkTex->resource(), |
| vkTex->image(), |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| vkTex->resource(), |
| vkTex->image(), |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| 1, |
| &blitRegion, |
| VK_FILTER_LINEAR); |
| ++mipLevel; |
| } |
| if (levelCount > 1) { |
| // This barrier logically is not needed, but it changes the final level to the same layout |
| // as all the others, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL. This makes tracking of the |
| // layouts and future layout changes easier. The alternative here would be to track layout |
| // and memory accesses per layer which doesn't seem work it. |
| imageMemoryBarrier.subresourceRange.baseMipLevel = mipLevel - 1; |
| this->addImageMemoryBarrier(vkTex->resource(), VK_PIPELINE_STAGE_TRANSFER_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, false, &imageMemoryBarrier); |
| vkTex->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); |
| } |
| return true; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| GrStencilAttachment* GrVkGpu::createStencilAttachmentForRenderTarget( |
| const GrRenderTarget* rt, int width, int height, int numStencilSamples) { |
| SkASSERT(numStencilSamples == rt->numSamples() || this->caps()->mixedSamplesSupport()); |
| SkASSERT(width >= rt->width()); |
| SkASSERT(height >= rt->height()); |
| |
| const GrVkCaps::StencilFormat& sFmt = this->vkCaps().preferredStencilFormat(); |
| |
| GrVkStencilAttachment* stencil(GrVkStencilAttachment::Create(this, |
| width, |
| height, |
| numStencilSamples, |
| sFmt)); |
| fStats.incStencilAttachmentCreates(); |
| return stencil; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| bool copy_src_data(GrVkGpu* gpu, char* mapPtr, VkFormat vkFormat, |
| const SkTArray<size_t>& individualMipOffsets, |
| const SkPixmap srcData[], int numMipLevels) { |
| SkASSERT(srcData && numMipLevels); |
| SkASSERT(!GrVkFormatIsCompressed(vkFormat)); |
| SkASSERT(individualMipOffsets.count() == numMipLevels); |
| SkASSERT(mapPtr); |
| |
| size_t bytesPerPixel = gpu->vkCaps().bytesPerPixel(vkFormat); |
| |
| for (int level = 0; level < numMipLevels; ++level) { |
| const size_t trimRB = srcData[level].width() * bytesPerPixel; |
| |
| SkRectMemcpy(mapPtr + individualMipOffsets[level], trimRB, |
| srcData[level].addr(), srcData[level].rowBytes(), |
| trimRB, srcData[level].height()); |
| } |
| return true; |
| } |
| |
| bool copy_compressed_data(GrVkGpu* gpu, char* mapPtr, |
| const void* rawData, size_t dataSize) { |
| SkASSERT(mapPtr); |
| memcpy(mapPtr, rawData, dataSize); |
| return true; |
| } |
| |
| bool generate_compressed_data(GrVkGpu* gpu, char* mapPtr, |
| SkImage::CompressionType compression, SkISize dimensions, |
| GrMipmapped mipMapped, const SkColor4f& color) { |
| SkASSERT(mapPtr); |
| GrFillInCompressedData(compression, dimensions, mipMapped, mapPtr, color); |
| |
| return true; |
| } |
| |
| bool GrVkGpu::createVkImageForBackendSurface(VkFormat vkFormat, |
| SkISize dimensions, |
| GrTexturable texturable, |
| GrRenderable renderable, |
| GrMipmapped mipMapped, |
| GrVkImageInfo* info, |
| GrProtected isProtected) { |
| SkASSERT(texturable == GrTexturable::kYes || renderable == GrRenderable::kYes); |
| |
| if (fProtectedContext != isProtected) { |
| return false; |
| } |
| |
| if (texturable == GrTexturable::kYes && !fVkCaps->isVkFormatTexturable(vkFormat)) { |
| return false; |
| } |
| |
| if (renderable == GrRenderable::kYes && !fVkCaps->isFormatRenderable(vkFormat, 1)) { |
| return false; |
| } |
| |
| int numMipLevels = 1; |
| if (mipMapped == GrMipmapped::kYes) { |
| numMipLevels = SkMipmap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1; |
| } |
| |
| VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | |
| VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| if (texturable == GrTexturable::kYes) { |
| usageFlags |= VK_IMAGE_USAGE_SAMPLED_BIT; |
| } |
| if (renderable == GrRenderable::kYes) { |
| usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; |
| // We always make our render targets support being used as input attachments |
| usageFlags |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT; |
| } |
| |
| GrVkImage::ImageDesc imageDesc; |
| imageDesc.fImageType = VK_IMAGE_TYPE_2D; |
| imageDesc.fFormat = vkFormat; |
| imageDesc.fWidth = dimensions.width(); |
| imageDesc.fHeight = dimensions.height(); |
| imageDesc.fLevels = numMipLevels; |
| imageDesc.fSamples = 1; |
| imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL; |
| imageDesc.fUsageFlags = usageFlags; |
| imageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; |
| imageDesc.fIsProtected = fProtectedContext; |
| |
| if (!GrVkImage::InitImageInfo(this, imageDesc, info)) { |
| SkDebugf("Failed to init image info\n"); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool GrVkGpu::onUpdateBackendTexture(const GrBackendTexture& backendTexture, |
| sk_sp<GrRefCntedCallback> finishedCallback, |
| const BackendTextureData* data) { |
| GrVkImageInfo info; |
| SkAssertResult(backendTexture.getVkImageInfo(&info)); |
| |
| sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTexture.getMutableState(); |
| SkASSERT(mutableState); |
| sk_sp<GrVkTexture> texture = |
| GrVkTexture::MakeWrappedTexture(this, backendTexture.dimensions(), |
| kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, |
| kRW_GrIOType, info, std::move(mutableState)); |
| if (!texture) { |
| return false; |
| } |
| |
| GrVkPrimaryCommandBuffer* cmdBuffer = this->currentCommandBuffer(); |
| if (!cmdBuffer) { |
| return false; |
| } |
| |
| texture->setImageLayout(this, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, false); |
| |
| // Unfortunately, CmdClearColorImage doesn't work for compressed formats |
| bool fastPath = data->type() == BackendTextureData::Type::kColor && |
| !GrVkFormatIsCompressed(info.fFormat); |
| |
| if (fastPath) { |
| SkASSERT(data->type() == BackendTextureData::Type::kColor); |
| VkClearColorValue vkColor; |
| SkColor4f color = data->color(); |
| // If we ever support SINT or UINT formats this needs to be updated to use the int32 and |
| // uint32 union members in those cases. |
| vkColor.float32[0] = color.fR; |
| vkColor.float32[1] = color.fG; |
| vkColor.float32[2] = color.fB; |
| vkColor.float32[3] = color.fA; |
| VkImageSubresourceRange range; |
| range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| range.baseArrayLayer = 0; |
| range.baseMipLevel = 0; |
| range.layerCount = 1; |
| range.levelCount = info.fLevelCount; |
| cmdBuffer->clearColorImage(this, texture.get(), &vkColor, 1, &range); |
| } else { |
| SkImage::CompressionType compression = GrBackendFormatToCompressionType( |
| backendTexture.getBackendFormat()); |
| |
| SkTArray<VkBufferImageCopy> regions; |
| SkTArray<size_t> individualMipOffsets; |
| GrStagingBufferManager::Slice slice; |
| |
| fill_in_regions(fVkCaps.get(), &fStagingBufferManager, ®ions, &individualMipOffsets, |
| &slice, compression, info.fFormat, backendTexture.dimensions(), |
| backendTexture.fMipmapped); |
| |
| if (!slice.fBuffer) { |
| return false; |
| } |
| |
| bool result; |
| if (data->type() == BackendTextureData::Type::kPixmaps) { |
| result = copy_src_data(this, (char*)slice.fOffsetMapPtr, info.fFormat, |
| individualMipOffsets, data->pixmaps(), info.fLevelCount); |
| } else if (data->type() == BackendTextureData::Type::kCompressed) { |
| result = copy_compressed_data(this, (char*)slice.fOffsetMapPtr, |
| data->compressedData(), data->compressedSize()); |
| } else { |
| SkASSERT(data->type() == BackendTextureData::Type::kColor); |
| result = generate_compressed_data(this, (char*)slice.fOffsetMapPtr, compression, |
| backendTexture.dimensions(), |
| backendTexture.fMipmapped, data->color()); |
| } |
| |
| cmdBuffer->copyBufferToImage(this, static_cast<GrVkTransferBuffer*>(slice.fBuffer), |
| texture.get(), texture->currentLayout(), regions.count(), |
| regions.begin()); |
| } |
| |
| // Change image layout to shader read since if we use this texture as a borrowed |
| // texture within Ganesh we require that its layout be set to that |
| texture->setImageLayout(this, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, |
| VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
| false); |
| |
| if (finishedCallback) { |
| this->addFinishedCallback(std::move(finishedCallback)); |
| } |
| return true; |
| } |
| |
| GrBackendTexture GrVkGpu::onCreateBackendTexture(SkISize dimensions, |
| const GrBackendFormat& format, |
| GrRenderable renderable, |
| GrMipmapped mipMapped, |
| GrProtected isProtected) { |
| this->handleDirtyContext(); |
| |
| const GrVkCaps& caps = this->vkCaps(); |
| |
| if (fProtectedContext != isProtected) { |
| return {}; |
| } |
| |
| VkFormat vkFormat; |
| if (!format.asVkFormat(&vkFormat)) { |
| return {}; |
| } |
| |
| // TODO: move the texturability check up to GrGpu::createBackendTexture and just assert here |
| if (!caps.isVkFormatTexturable(vkFormat)) { |
| return {}; |
| } |
| |
| if (GrVkFormatNeedsYcbcrSampler(vkFormat)) { |
| return {}; |
| } |
| |
| GrVkImageInfo info; |
| if (!this->createVkImageForBackendSurface(vkFormat, dimensions, GrTexturable::kYes, |
| renderable, mipMapped, |
| &info, isProtected)) { |
| return {}; |
| } |
| |
| return GrBackendTexture(dimensions.width(), dimensions.height(), info); |
| } |
| |
| GrBackendTexture GrVkGpu::onCreateCompressedBackendTexture( |
| SkISize dimensions, const GrBackendFormat& format, GrMipmapped mipMapped, |
| GrProtected isProtected) { |
| return this->onCreateBackendTexture(dimensions, format, GrRenderable::kNo, mipMapped, |
| isProtected); |
| } |
| |
| bool GrVkGpu::onUpdateCompressedBackendTexture(const GrBackendTexture& backendTexture, |
| sk_sp<GrRefCntedCallback> finishedCallback, |
| const BackendTextureData* data) { |
| return this->onUpdateBackendTexture(backendTexture, std::move(finishedCallback), data); |
| } |
| |
| void set_layout_and_queue_from_mutable_state(GrVkGpu* gpu, GrVkImage* image, |
| const GrVkSharedImageInfo& newInfo) { |
| // Even though internally we use this helper for getting src access flags and stages they |
| // can also be used for general dst flags since we don't know exactly what the client |
| // plans on using the image for. |
| VkImageLayout newLayout = newInfo.getImageLayout(); |
| VkPipelineStageFlags dstStage = GrVkImage::LayoutToPipelineSrcStageFlags(newLayout); |
| VkAccessFlags dstAccess = GrVkImage::LayoutToSrcAccessMask(newLayout); |
| |
| uint32_t currentQueueFamilyIndex = image->currentQueueFamilyIndex(); |
| uint32_t newQueueFamilyIndex = newInfo.getQueueFamilyIndex(); |
| auto isSpecialQueue = [](uint32_t queueFamilyIndex) { |
| return queueFamilyIndex == VK_QUEUE_FAMILY_EXTERNAL || |
| queueFamilyIndex == VK_QUEUE_FAMILY_FOREIGN_EXT; |
| }; |
| if (isSpecialQueue(currentQueueFamilyIndex) && isSpecialQueue(newQueueFamilyIndex)) { |
| // It is illegal to have both the new and old queue be special queue families (i.e. external |
| // or foreign). |
| return; |
| } |
| |
| image->setImageLayoutAndQueueIndex(gpu, newLayout, dstAccess, dstStage, false, |
| newQueueFamilyIndex); |
| } |
| |
| bool GrVkGpu::setBackendSurfaceState(GrVkImageInfo info, |
| sk_sp<GrBackendSurfaceMutableStateImpl> currentState, |
| SkISize dimensions, |
| const GrVkSharedImageInfo& newInfo) { |
| sk_sp<GrVkTexture> texture = GrVkTexture::MakeWrappedTexture( |
| this, dimensions, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, kRW_GrIOType, info, |
| std::move(currentState)); |
| SkASSERT(texture); |
| if (!texture) { |
| return false; |
| } |
| set_layout_and_queue_from_mutable_state(this, texture.get(), newInfo); |
| return true; |
| } |
| |
| bool GrVkGpu::setBackendTextureState(const GrBackendTexture& backendTeture, |
| const GrBackendSurfaceMutableState& newState, |
| sk_sp<GrRefCntedCallback> finishedCallback) { |
| GrVkImageInfo info; |
| SkAssertResult(backendTeture.getVkImageInfo(&info)); |
| sk_sp<GrBackendSurfaceMutableStateImpl> currentState = backendTeture.getMutableState(); |
| SkASSERT(currentState); |
| SkASSERT(newState.fBackend == GrBackend::kVulkan); |
| return this->setBackendSurfaceState(info, std::move(currentState), backendTeture.dimensions(), |
| newState.fVkState); |
| } |
| |
| bool GrVkGpu::setBackendRenderTargetState(const GrBackendRenderTarget& backendRenderTarget, |
| const GrBackendSurfaceMutableState& newState, |
| sk_sp<GrRefCntedCallback> finishedCallback) { |
| GrVkImageInfo info; |
| SkAssertResult(backendRenderTarget.getVkImageInfo(&info)); |
| sk_sp<GrBackendSurfaceMutableStateImpl> currentState = backendRenderTarget.getMutableState(); |
| SkASSERT(currentState); |
| SkASSERT(newState.fBackend == GrBackend::kVulkan); |
| return this->setBackendSurfaceState(info, std::move(currentState), |
| backendRenderTarget.dimensions(), newState.fVkState); |
| } |
| |
| void GrVkGpu::querySampleLocations(GrRenderTarget* renderTarget, |
| SkTArray<SkPoint>* sampleLocations) { |
| // In Vulkan, sampleLocationsSupport() means that the platform uses the standard sample |
| // locations defined by the spec. |
| SkASSERT(this->caps()->sampleLocationsSupport()); |
| static constexpr SkPoint kStandardSampleLocations_1[1] = { |
| {0.5f, 0.5f}}; |
| static constexpr SkPoint kStandardSampleLocations_2[2] = { |
| {0.75f, 0.75f}, {0.25f, 0.25f}}; |
| static constexpr SkPoint kStandardSampleLocations_4[4] = { |
| {0.375f, 0.125f}, {0.875f, 0.375f}, {0.125f, 0.625f}, {0.625f, 0.875f}}; |
| static constexpr SkPoint kStandardSampleLocations_8[8] = { |
| {0.5625f, 0.3125f}, {0.4375f, 0.6875f}, {0.8125f, 0.5625f}, {0.3125f, 0.1875f}, |
| {0.1875f, 0.8125f}, {0.0625f, 0.4375f}, {0.6875f, 0.9375f}, {0.9375f, 0.0625f}}; |
| static constexpr SkPoint kStandardSampleLocations_16[16] = { |
| {0.5625f, 0.5625f}, {0.4375f, 0.3125f}, {0.3125f, 0.625f}, {0.75f, 0.4375f}, |
| {0.1875f, 0.375f}, {0.625f, 0.8125f}, {0.8125f, 0.6875f}, {0.6875f, 0.1875f}, |
| {0.375f, 0.875f}, {0.5f, 0.0625f}, {0.25f, 0.125f}, {0.125f, 0.75f}, |
| {0.0f, 0.5f}, {0.9375f, 0.25f}, {0.875f, 0.9375f}, {0.0625f, 0.0f}}; |
| |
| int numSamples = renderTarget->numSamples(); |
| if (1 == numSamples) { |
| SkASSERT(this->caps()->mixedSamplesSupport()); |
| if (auto* stencil = renderTarget->getStencilAttachment()) { |
| numSamples = stencil->numSamples(); |
| } |
| } |
| SkASSERT(numSamples > 1); |
| SkASSERT(!renderTarget->getStencilAttachment() || |
| numSamples == renderTarget->getStencilAttachment()->numSamples()); |
| |
| switch (numSamples) { |
| case 1: |
| sampleLocations->push_back_n(1, kStandardSampleLocations_1); |
| break; |
| case 2: |
| sampleLocations->push_back_n(2, kStandardSampleLocations_2); |
| break; |
| case 4: |
| sampleLocations->push_back_n(4, kStandardSampleLocations_4); |
| break; |
| case 8: |
| sampleLocations->push_back_n(8, kStandardSampleLocations_8); |
| break; |
| case 16: |
| sampleLocations->push_back_n(16, kStandardSampleLocations_16); |
| break; |
| default: |
| SK_ABORT("Invalid vulkan sample count."); |
| break; |
| } |
| } |
| |
| void GrVkGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType barrierType) { |
| SkASSERT(barrierType == kBlend_GrXferBarrierType); |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt); |
| VkImageMemoryBarrier barrier; |
| barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
| barrier.pNext = nullptr; |
| barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | |
| VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT; |
| barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT; |
| barrier.oldLayout = vkRT->currentLayout(); |
| barrier.newLayout = vkRT->currentLayout(); |
| barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| barrier.image = vkRT->image(); |
| barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, vkRT->mipLevels(), 0, 1}; |
| this->addImageMemoryBarrier(vkRT->resource(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, |
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, true, &barrier); |
| } |
| |
| void GrVkGpu::deleteBackendTexture(const GrBackendTexture& tex) { |
| SkASSERT(GrBackendApi::kVulkan == tex.fBackend); |
| |
| GrVkImageInfo info; |
| if (tex.getVkImageInfo(&info)) { |
| GrVkImage::DestroyImageInfo(this, const_cast<GrVkImageInfo*>(&info)); |
| } |
| } |
| |
| bool GrVkGpu::compile(const GrProgramDesc& desc, const GrProgramInfo& programInfo) { |
| SkASSERT(!(GrProcessor::CustomFeatures::kSampleLocations & programInfo.requestedFeatures())); |
| |
| GrVkRenderPass::AttachmentsDescriptor attachmentsDescriptor; |
| GrVkRenderPass::AttachmentFlags attachmentFlags; |
| GrVkRenderTarget::ReconstructAttachmentsDescriptor(this->vkCaps(), programInfo, |
| &attachmentsDescriptor, &attachmentFlags); |
| |
| auto barrierType = programInfo.pipeline().xferBarrierType(*this->caps()); |
| bool willReadDst = barrierType == kBlend_GrXferBarrierType || |
| barrierType == kTexture_GrXferBarrierType; |
| sk_sp<const GrVkRenderPass> renderPass(this->resourceProvider().findCompatibleRenderPass( |
| &attachmentsDescriptor, |
| attachmentFlags, |
| willReadDst)); |
| if (!renderPass) { |
| return false; |
| } |
| |
| Stats::ProgramCacheResult stat; |
| |
| auto pipelineState = this->resourceProvider().findOrCreateCompatiblePipelineState( |
| desc, |
| programInfo, |
| renderPass->vkRenderPass(), |
| &stat); |
| if (!pipelineState) { |
| return false; |
| } |
| |
| return stat != Stats::ProgramCacheResult::kHit; |
| } |
| |
| #if GR_TEST_UTILS |
| bool GrVkGpu::isTestingOnlyBackendTexture(const GrBackendTexture& tex) const { |
| SkASSERT(GrBackendApi::kVulkan == tex.fBackend); |
| |
| GrVkImageInfo backend; |
| if (!tex.getVkImageInfo(&backend)) { |
| return false; |
| } |
| |
| if (backend.fImage && backend.fAlloc.fMemory) { |
| VkMemoryRequirements req; |
| memset(&req, 0, sizeof(req)); |
| GR_VK_CALL(this->vkInterface(), GetImageMemoryRequirements(fDevice, |
| backend.fImage, |
| &req)); |
| // TODO: find a better check |
| // This will probably fail with a different driver |
| return (req.size > 0) && (req.size <= 8192 * 8192); |
| } |
| |
| return false; |
| } |
| |
| GrBackendRenderTarget GrVkGpu::createTestingOnlyBackendRenderTarget(int w, int h, GrColorType ct) { |
| this->handleDirtyContext(); |
| |
| if (w > this->caps()->maxRenderTargetSize() || h > this->caps()->maxRenderTargetSize()) { |
| return GrBackendRenderTarget(); |
| } |
| |
| VkFormat vkFormat = this->vkCaps().getFormatFromColorType(ct); |
| |
| GrVkImageInfo info; |
| if (!this->createVkImageForBackendSurface(vkFormat, {w, h}, GrTexturable::kNo, |
| GrRenderable::kYes, GrMipmapped::kNo, |
| &info, GrProtected::kNo)) { |
| return {}; |
| } |
| |
| return GrBackendRenderTarget(w, h, 1, 0, info); |
| } |
| |
| void GrVkGpu::deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget& rt) { |
| SkASSERT(GrBackendApi::kVulkan == rt.fBackend); |
| |
| GrVkImageInfo info; |
| if (rt.getVkImageInfo(&info)) { |
| // something in the command buffer may still be using this, so force submit |
| SkAssertResult(this->submitCommandBuffer(kForce_SyncQueue)); |
| GrVkImage::DestroyImageInfo(this, const_cast<GrVkImageInfo*>(&info)); |
| } |
| } |
| |
| void GrVkGpu::testingOnly_flushGpuAndSync() { |
| SkAssertResult(this->submitCommandBuffer(kForce_SyncQueue)); |
| } |
| #endif |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| void GrVkGpu::addBufferMemoryBarrier(const GrManagedResource* resource, |
| VkPipelineStageFlags srcStageMask, |
| VkPipelineStageFlags dstStageMask, |
| bool byRegion, |
| VkBufferMemoryBarrier* barrier) const { |
| if (!this->currentCommandBuffer()) { |
| return; |
| } |
| SkASSERT(resource); |
| this->currentCommandBuffer()->pipelineBarrier(this, |
| resource, |
| srcStageMask, |
| dstStageMask, |
| byRegion, |
| GrVkCommandBuffer::kBufferMemory_BarrierType, |
| barrier); |
| } |
| |
| void GrVkGpu::addImageMemoryBarrier(const GrManagedResource* resource, |
| VkPipelineStageFlags srcStageMask, |
| VkPipelineStageFlags dstStageMask, |
| bool byRegion, |
| VkImageMemoryBarrier* barrier) const { |
| // If we are in the middle of destroying or abandoning the context we may hit a release proc |
| // that triggers the destruction of a GrVkImage. This could cause us to try and transfer the |
| // VkImage back to the original queue. In this state we don't submit anymore work and we may not |
| // have a current command buffer. Thus we won't do the queue transfer. |
| if (!this->currentCommandBuffer()) { |
| return; |
| } |
| SkASSERT(resource); |
| this->currentCommandBuffer()->pipelineBarrier(this, |
| resource, |
| srcStageMask, |
| dstStageMask, |
| byRegion, |
| GrVkCommandBuffer::kImageMemory_BarrierType, |
| barrier); |
| } |
| |
| void GrVkGpu::prepareSurfacesForBackendAccessAndStateUpdates( |
| GrSurfaceProxy* proxies[], |
| int numProxies, |
| SkSurface::BackendSurfaceAccess access, |
| const GrBackendSurfaceMutableState* newState) { |
| SkASSERT(numProxies >= 0); |
| SkASSERT(!numProxies || proxies); |
| // Submit the current command buffer to the Queue. Whether we inserted semaphores or not does |
| // not effect what we do here. |
| if (numProxies && (access == SkSurface::BackendSurfaceAccess::kPresent || newState)) { |
| GrVkImage* image; |
| for (int i = 0; i < numProxies; ++i) { |
| SkASSERT(proxies[i]->isInstantiated()); |
| if (GrTexture* tex = proxies[i]->peekTexture()) { |
| image = static_cast<GrVkTexture*>(tex); |
| } else { |
| GrRenderTarget* rt = proxies[i]->peekRenderTarget(); |
| SkASSERT(rt); |
| image = static_cast<GrVkRenderTarget*>(rt); |
| } |
| if (newState) { |
| const GrVkSharedImageInfo& newInfo = newState->fVkState; |
| set_layout_and_queue_from_mutable_state(this, image, newInfo); |
| } |
| image->prepareForPresent(this); |
| } |
| } |
| } |
| |
| void GrVkGpu::addFinishedProc(GrGpuFinishedProc finishedProc, |
| GrGpuFinishedContext finishedContext) { |
| SkASSERT(finishedProc); |
| sk_sp<GrRefCntedCallback> finishedCallback( |
| new GrRefCntedCallback(finishedProc, finishedContext)); |
| this->addFinishedCallback(std::move(finishedCallback)); |
| } |
| |
| void GrVkGpu::addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback) { |
| SkASSERT(finishedCallback); |
| fResourceProvider.addFinishedProcToActiveCommandBuffers(std::move(finishedCallback)); |
| } |
| |
| void GrVkGpu::takeOwnershipOfBuffer(sk_sp<GrGpuBuffer> buffer) { |
| this->currentCommandBuffer()->addGrBuffer(std::move(buffer)); |
| } |
| |
| bool GrVkGpu::onSubmitToGpu(bool syncCpu) { |
| if (syncCpu) { |
| return this->submitCommandBuffer(kForce_SyncQueue); |
| } else { |
| return this->submitCommandBuffer(kSkip_SyncQueue); |
| } |
| } |
| |
| static int get_surface_sample_cnt(GrSurface* surf) { |
| if (const GrRenderTarget* rt = surf->asRenderTarget()) { |
| return rt->numSamples(); |
| } |
| return 0; |
| } |
| |
| void GrVkGpu::copySurfaceAsCopyImage(GrSurface* dst, GrSurface* src, GrVkImage* dstImage, |
| GrVkImage* srcImage, const SkIRect& srcRect, |
| const SkIPoint& dstPoint) { |
| if (!this->currentCommandBuffer()) { |
| return; |
| } |
| |
| #ifdef SK_DEBUG |
| int dstSampleCnt = get_surface_sample_cnt(dst); |
| int srcSampleCnt = get_surface_sample_cnt(src); |
| bool dstHasYcbcr = dstImage->ycbcrConversionInfo().isValid(); |
| bool srcHasYcbcr = srcImage->ycbcrConversionInfo().isValid(); |
| VkFormat dstFormat = dstImage->imageFormat(); |
| VkFormat srcFormat; |
| SkAssertResult(dst->backendFormat().asVkFormat(&srcFormat)); |
| SkASSERT(this->vkCaps().canCopyImage(dstFormat, dstSampleCnt, dstHasYcbcr, |
| srcFormat, srcSampleCnt, srcHasYcbcr)); |
| #endif |
| if (src->isProtected() && !dst->isProtected()) { |
| SkDebugf("Can't copy from protected memory to non-protected"); |
| return; |
| } |
| |
| // These flags are for flushing/invalidating caches and for the dst image it doesn't matter if |
| // the cache is flushed since it is only being written to. |
| dstImage->setImageLayout(this, |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_ACCESS_TRANSFER_WRITE_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| false); |
| |
| srcImage->setImageLayout(this, |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| VK_ACCESS_TRANSFER_READ_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| false); |
| |
| VkImageCopy copyRegion; |
| memset(©Region, 0, sizeof(VkImageCopy)); |
| copyRegion.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; |
| copyRegion.srcOffset = { srcRect.fLeft, srcRect.fTop, 0 }; |
| copyRegion.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; |
| copyRegion.dstOffset = { dstPoint.fX, dstPoint.fY, 0 }; |
| copyRegion.extent = { (uint32_t)srcRect.width(), (uint32_t)srcRect.height(), 1 }; |
| |
| this->currentCommandBuffer()->copyImage(this, |
| srcImage, |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| dstImage, |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| 1, |
| ©Region); |
| |
| SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, |
| srcRect.width(), srcRect.height()); |
| // The rect is already in device space so we pass in kTopLeft so no flip is done. |
| this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect); |
| } |
| |
| void GrVkGpu::copySurfaceAsBlit(GrSurface* dst, GrSurface* src, GrVkImage* dstImage, |
| GrVkImage* srcImage, const SkIRect& srcRect, |
| const SkIPoint& dstPoint) { |
| if (!this->currentCommandBuffer()) { |
| return; |
| } |
| |
| #ifdef SK_DEBUG |
| int dstSampleCnt = get_surface_sample_cnt(dst); |
| int srcSampleCnt = get_surface_sample_cnt(src); |
| bool dstHasYcbcr = dstImage->ycbcrConversionInfo().isValid(); |
| bool srcHasYcbcr = srcImage->ycbcrConversionInfo().isValid(); |
| VkFormat dstFormat = dstImage->imageFormat(); |
| VkFormat srcFormat; |
| SkAssertResult(dst->backendFormat().asVkFormat(&srcFormat)); |
| SkASSERT(this->vkCaps().canCopyAsBlit(dstFormat, dstSampleCnt, dstImage->isLinearTiled(), |
| dstHasYcbcr, srcFormat, srcSampleCnt, |
| srcImage->isLinearTiled(), srcHasYcbcr)); |
| |
| #endif |
| if (src->isProtected() && !dst->isProtected()) { |
| SkDebugf("Can't copy from protected memory to non-protected"); |
| return; |
| } |
| |
| dstImage->setImageLayout(this, |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_ACCESS_TRANSFER_WRITE_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| false); |
| |
| srcImage->setImageLayout(this, |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| VK_ACCESS_TRANSFER_READ_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| false); |
| |
| // Flip rect if necessary |
| SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, srcRect.width(), |
| srcRect.height()); |
| |
| VkImageBlit blitRegion; |
| memset(&blitRegion, 0, sizeof(VkImageBlit)); |
| blitRegion.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; |
| blitRegion.srcOffsets[0] = { srcRect.fLeft, srcRect.fTop, 0 }; |
| blitRegion.srcOffsets[1] = { srcRect.fRight, srcRect.fBottom, 1 }; |
| blitRegion.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; |
| blitRegion.dstOffsets[0] = { dstRect.fLeft, dstRect.fTop, 0 }; |
| blitRegion.dstOffsets[1] = { dstRect.fRight, dstRect.fBottom, 1 }; |
| |
| this->currentCommandBuffer()->blitImage(this, |
| *srcImage, |
| *dstImage, |
| 1, |
| &blitRegion, |
| VK_FILTER_NEAREST); // We never scale so any filter works here |
| |
| // The rect is already in device space so we pass in kTopLeft so no flip is done. |
| this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect); |
| } |
| |
| void GrVkGpu::copySurfaceAsResolve(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
| const SkIPoint& dstPoint) { |
| if (src->isProtected() && !dst->isProtected()) { |
| SkDebugf("Can't copy from protected memory to non-protected"); |
| return; |
| } |
| GrVkRenderTarget* srcRT = static_cast<GrVkRenderTarget*>(src->asRenderTarget()); |
| this->resolveImage(dst, srcRT, srcRect, dstPoint); |
| SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, |
| srcRect.width(), srcRect.height()); |
| // The rect is already in device space so we pass in kTopLeft so no flip is done. |
| this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect); |
| } |
| |
| bool GrVkGpu::onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
| const SkIPoint& dstPoint) { |
| #ifdef SK_DEBUG |
| if (GrVkRenderTarget* srcRT = static_cast<GrVkRenderTarget*>(src->asRenderTarget())) { |
| SkASSERT(!srcRT->wrapsSecondaryCommandBuffer()); |
| } |
| if (GrVkRenderTarget* dstRT = static_cast<GrVkRenderTarget*>(dst->asRenderTarget())) { |
| SkASSERT(!dstRT->wrapsSecondaryCommandBuffer()); |
| } |
| #endif |
| if (src->isProtected() && !dst->isProtected()) { |
| SkDebugf("Can't copy from protected memory to non-protected"); |
| return false; |
| } |
| |
| int dstSampleCnt = get_surface_sample_cnt(dst); |
| int srcSampleCnt = get_surface_sample_cnt(src); |
| |
| GrVkImage* dstImage; |
| GrVkImage* srcImage; |
| GrRenderTarget* dstRT = dst->asRenderTarget(); |
| if (dstRT) { |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(dstRT); |
| if (vkRT->wrapsSecondaryCommandBuffer()) { |
| return false; |
| } |
| dstImage = vkRT->numSamples() > 1 ? vkRT->msaaImage() : vkRT; |
| } else { |
| SkASSERT(dst->asTexture()); |
| dstImage = static_cast<GrVkTexture*>(dst->asTexture()); |
| } |
| GrRenderTarget* srcRT = src->asRenderTarget(); |
| if (srcRT) { |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(srcRT); |
| srcImage = vkRT->numSamples() > 1 ? vkRT->msaaImage() : vkRT; |
| } else { |
| SkASSERT(src->asTexture()); |
| srcImage = static_cast<GrVkTexture*>(src->asTexture()); |
| } |
| |
| VkFormat dstFormat = dstImage->imageFormat(); |
| VkFormat srcFormat = srcImage->imageFormat(); |
| |
| bool dstHasYcbcr = dstImage->ycbcrConversionInfo().isValid(); |
| bool srcHasYcbcr = srcImage->ycbcrConversionInfo().isValid(); |
| |
| if (this->vkCaps().canCopyAsResolve(dstFormat, dstSampleCnt, dstHasYcbcr, |
| srcFormat, srcSampleCnt, srcHasYcbcr)) { |
| this->copySurfaceAsResolve(dst, src, srcRect, dstPoint); |
| return true; |
| } |
| |
| if (this->vkCaps().canCopyImage(dstFormat, dstSampleCnt, dstHasYcbcr, |
| srcFormat, srcSampleCnt, srcHasYcbcr)) { |
| this->copySurfaceAsCopyImage(dst, src, dstImage, srcImage, srcRect, dstPoint); |
| return true; |
| } |
| |
| if (this->vkCaps().canCopyAsBlit(dstFormat, dstSampleCnt, dstImage->isLinearTiled(), |
| dstHasYcbcr, srcFormat, srcSampleCnt, |
| srcImage->isLinearTiled(), srcHasYcbcr)) { |
| this->copySurfaceAsBlit(dst, src, dstImage, srcImage, srcRect, dstPoint); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool GrVkGpu::onReadPixels(GrSurface* surface, int left, int top, int width, int height, |
| GrColorType surfaceColorType, GrColorType dstColorType, void* buffer, |
| size_t rowBytes) { |
| if (surface->isProtected()) { |
| return false; |
| } |
| |
| if (surfaceColorType != dstColorType) { |
| return false; |
| } |
| |
| if (!this->currentCommandBuffer()) { |
| return false; |
| } |
| |
| GrVkImage* image = nullptr; |
| GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(surface->asRenderTarget()); |
| if (rt) { |
| // Reading from render targets that wrap a secondary command buffer is not allowed since |
| // it would require us to know the VkImage, which we don't have, as well as need us to |
| // stop and start the VkRenderPass which we don't have access to. |
| if (rt->wrapsSecondaryCommandBuffer()) { |
| return false; |
| } |
| image = rt; |
| } else { |
| image = static_cast<GrVkTexture*>(surface->asTexture()); |
| } |
| |
| if (!image) { |
| return false; |
| } |
| |
| // Skia's RGB_888x color type, which we map to the vulkan R8G8B8_UNORM, expects the data to be |
| // 32 bits, but the Vulkan format is only 24. So we first copy the surface into an R8G8B8A8 |
| // image and then do the read pixels from that. |
| sk_sp<GrVkTextureRenderTarget> copySurface; |
| if (dstColorType == GrColorType::kRGB_888x && image->imageFormat() == VK_FORMAT_R8G8B8_UNORM) { |
| int srcSampleCount = 0; |
| if (rt) { |
| srcSampleCount = rt->numSamples(); |
| } |
| bool srcHasYcbcr = image->ycbcrConversionInfo().isValid(); |
| if (!this->vkCaps().canCopyAsBlit(VK_FORMAT_R8G8B8A8_UNORM, 1, false, false, |
| image->imageFormat(), srcSampleCount, |
| image->isLinearTiled(), srcHasYcbcr)) { |
| return false; |
| } |
| |
| // Make a new surface that is RGBA to copy the RGB surface into. |
| VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | |
| VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT | |
| VK_IMAGE_USAGE_SAMPLED_BIT | |
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT | |
| VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| |
| GrVkImage::ImageDesc imageDesc; |
| imageDesc.fImageType = VK_IMAGE_TYPE_2D; |
| imageDesc.fFormat = VK_FORMAT_R8G8B8A8_UNORM; |
| imageDesc.fWidth = width; |
| imageDesc.fHeight = height; |
| imageDesc.fLevels = 1; |
| imageDesc.fSamples = 1; |
| imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL; |
| imageDesc.fUsageFlags = usageFlags; |
| imageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; |
| |
| copySurface = GrVkTextureRenderTarget::MakeNewTextureRenderTarget( |
| this, SkBudgeted::kYes, {width, height}, 1, imageDesc, |
| GrMipmapStatus::kNotAllocated); |
| if (!copySurface) { |
| return false; |
| } |
| |
| SkIRect srcRect = SkIRect::MakeXYWH(left, top, width, height); |
| SkAssertResult(this->copySurface(copySurface.get(), surface, srcRect, SkIPoint::Make(0,0))); |
| |
| top = 0; |
| left = 0; |
| dstColorType = GrColorType::kRGBA_8888; |
| image = copySurface.get(); |
| } |
| |
| // Change layout of our target so it can be used as copy |
| image->setImageLayout(this, |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| VK_ACCESS_TRANSFER_READ_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| false); |
| |
| size_t bpp = GrColorTypeBytesPerPixel(dstColorType); |
| if (this->vkCaps().bytesPerPixel(image->imageFormat()) != bpp) { |
| return false; |
| } |
| size_t tightRowBytes = bpp * width; |
| |
| VkBufferImageCopy region; |
| memset(®ion, 0, sizeof(VkBufferImageCopy)); |
| VkOffset3D offset = { left, top, 0 }; |
| region.imageOffset = offset; |
| region.imageExtent = { (uint32_t)width, (uint32_t)height, 1 }; |
| |
| size_t transBufferRowBytes = bpp * region.imageExtent.width; |
| size_t imageRows = region.imageExtent.height; |
| auto transferBuffer = sk_sp<GrVkTransferBuffer>( |
| static_cast<GrVkTransferBuffer*>(this->createBuffer(transBufferRowBytes * imageRows, |
| GrGpuBufferType::kXferGpuToCpu, |
| kStream_GrAccessPattern) |
| .release())); |
| |
| // Copy the image to a buffer so we can map it to cpu memory |
| region.bufferOffset = transferBuffer->offset(); |
| region.bufferRowLength = 0; // Forces RowLength to be width. We handle the rowBytes below. |
| region.bufferImageHeight = 0; // Forces height to be tightly packed. Only useful for 3d images. |
| region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; |
| |
| this->currentCommandBuffer()->copyImageToBuffer(this, |
| image, |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| transferBuffer.get(), |
| 1, |
| ®ion); |
| |
| // make sure the copy to buffer has finished |
| transferBuffer->addMemoryBarrier(this, |
| VK_ACCESS_TRANSFER_WRITE_BIT, |
| VK_ACCESS_HOST_READ_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, |
| VK_PIPELINE_STAGE_HOST_BIT, |
| false); |
| |
| // We need to submit the current command buffer to the Queue and make sure it finishes before |
| // we can copy the data out of the buffer. |
| if (!this->submitCommandBuffer(kForce_SyncQueue)) { |
| return false; |
| } |
| void* mappedMemory = transferBuffer->map(); |
| |
| SkRectMemcpy(buffer, rowBytes, mappedMemory, transBufferRowBytes, tightRowBytes, height); |
| |
| transferBuffer->unmap(); |
| return true; |
| } |
| |
| // The RenderArea bounds we pass into BeginRenderPass must have a start x value that is a multiple |
| // of the granularity. The width must also be a multiple of the granularity or eaqual to the width |
| // the the entire attachment. Similar requirements for the y and height components. |
| void adjust_bounds_to_granularity(SkIRect* dstBounds, const SkIRect& srcBounds, |
| const VkExtent2D& granularity, int maxWidth, int maxHeight) { |
| // Adjust Width |
| if ((0 != granularity.width && 1 != granularity.width)) { |
| // Start with the right side of rect so we know if we end up going pass the maxWidth. |
| int rightAdj = srcBounds.fRight % granularity.width; |
| if (rightAdj != 0) { |
| rightAdj = granularity.width - rightAdj; |
| } |
| dstBounds->fRight = srcBounds.fRight + rightAdj; |
| if (dstBounds->fRight > maxWidth) { |
| dstBounds->fRight = maxWidth; |
| dstBounds->fLeft = 0; |
| } else { |
| dstBounds->fLeft = srcBounds.fLeft - srcBounds.fLeft % granularity.width; |
| } |
| } else { |
| dstBounds->fLeft = srcBounds.fLeft; |
| dstBounds->fRight = srcBounds.fRight; |
| } |
| |
| // Adjust height |
| if ((0 != granularity.height && 1 != granularity.height)) { |
| // Start with the bottom side of rect so we know if we end up going pass the maxHeight. |
| int bottomAdj = srcBounds.fBottom % granularity.height; |
| if (bottomAdj != 0) { |
| bottomAdj = granularity.height - bottomAdj; |
| } |
| dstBounds->fBottom = srcBounds.fBottom + bottomAdj; |
| if (dstBounds->fBottom > maxHeight) { |
| dstBounds->fBottom = maxHeight; |
| dstBounds->fTop = 0; |
| } else { |
| dstBounds->fTop = srcBounds.fTop - srcBounds.fTop % granularity.height; |
| } |
| } else { |
| dstBounds->fTop = srcBounds.fTop; |
| dstBounds->fBottom = srcBounds.fBottom; |
| } |
| } |
| |
| bool GrVkGpu::beginRenderPass(const GrVkRenderPass* renderPass, |
| const VkClearValue* colorClear, |
| GrVkRenderTarget* target, GrSurfaceOrigin origin, |
| const SkIRect& bounds, bool forSecondaryCB) { |
| if (!this->currentCommandBuffer()) { |
| return false; |
| } |
| SkASSERT (!target->wrapsSecondaryCommandBuffer()); |
| auto nativeBounds = GrNativeRect::MakeRelativeTo(origin, target->height(), bounds); |
| |
| // The bounds we use for the render pass should be of the granularity supported |
| // by the device. |
| const VkExtent2D& granularity = renderPass->granularity(); |
| SkIRect adjustedBounds; |
| if ((0 != granularity.width && 1 != granularity.width) || |
| (0 != granularity.height && 1 != granularity.height)) { |
| adjust_bounds_to_granularity(&adjustedBounds, nativeBounds.asSkIRect(), granularity, |
| target->width(), target->height()); |
| } else { |
| adjustedBounds = nativeBounds.asSkIRect(); |
| } |
| |
| #ifdef SK_DEBUG |
| uint32_t index; |
| bool result = renderPass->colorAttachmentIndex(&index); |
| SkASSERT(result && 0 == index); |
| result = renderPass->stencilAttachmentIndex(&index); |
| if (result) { |
| SkASSERT(1 == index); |
| } |
| #endif |
| VkClearValue clears[2]; |
| clears[0].color = colorClear->color; |
| clears[1].depthStencil.depth = 0.0f; |
| clears[1].depthStencil.stencil = 0; |
| |
| return this->currentCommandBuffer()->beginRenderPass(this, renderPass, clears, target, |
| adjustedBounds, forSecondaryCB); |
| } |
| |
| void GrVkGpu::endRenderPass(GrRenderTarget* target, GrSurfaceOrigin origin, |
| const SkIRect& bounds) { |
| // We had a command buffer when we started the render pass, we should have one now as well. |
| SkASSERT(this->currentCommandBuffer()); |
| this->currentCommandBuffer()->endRenderPass(this); |
| this->didWriteToSurface(target, origin, &bounds); |
| } |
| |
| bool GrVkGpu::checkVkResult(VkResult result) { |
| switch (result) { |
| case VK_SUCCESS: |
| return true; |
| case VK_ERROR_DEVICE_LOST: |
| fDeviceIsLost = true; |
| return false; |
| case VK_ERROR_OUT_OF_DEVICE_MEMORY: |
| case VK_ERROR_OUT_OF_HOST_MEMORY: |
| this->setOOMed(); |
| return false; |
| default: |
| return false; |
| } |
| } |
| |
| void GrVkGpu::submitSecondaryCommandBuffer(std::unique_ptr<GrVkSecondaryCommandBuffer> buffer) { |
| if (!this->currentCommandBuffer()) { |
| return; |
| } |
| this->currentCommandBuffer()->executeCommands(this, std::move(buffer)); |
| } |
| |
| void GrVkGpu::submit(GrOpsRenderPass* renderPass) { |
| SkASSERT(fCachedOpsRenderPass.get() == renderPass); |
| |
| fCachedOpsRenderPass->submit(); |
| fCachedOpsRenderPass->reset(); |
| } |
| |
| GrFence SK_WARN_UNUSED_RESULT GrVkGpu::insertFence() { |
| VkFenceCreateInfo createInfo; |
| memset(&createInfo, 0, sizeof(VkFenceCreateInfo)); |
| createInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; |
| createInfo.pNext = nullptr; |
| createInfo.flags = 0; |
| VkFence fence = VK_NULL_HANDLE; |
| VkResult result; |
| |
| VK_CALL_RET(result, CreateFence(this->device(), &createInfo, nullptr, &fence)); |
| if (result != VK_SUCCESS) { |
| return 0; |
| } |
| VK_CALL_RET(result, QueueSubmit(this->queue(), 0, nullptr, fence)); |
| if (result != VK_SUCCESS) { |
| VK_CALL(DestroyFence(this->device(), fence, nullptr)); |
| return 0; |
| } |
| |
| static_assert(sizeof(GrFence) >= sizeof(VkFence)); |
| return (GrFence)fence; |
| } |
| |
| bool GrVkGpu::waitFence(GrFence fence) { |
| SkASSERT(VK_NULL_HANDLE != (VkFence)fence); |
| |
| VkResult result; |
| VK_CALL_RET(result, WaitForFences(this->device(), 1, (VkFence*)&fence, VK_TRUE, 0)); |
| return (VK_SUCCESS == result); |
| } |
| |
| void GrVkGpu::deleteFence(GrFence fence) const { |
| VK_CALL(DestroyFence(this->device(), (VkFence)fence, nullptr)); |
| } |
| |
| std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT GrVkGpu::makeSemaphore(bool isOwned) { |
| return GrVkSemaphore::Make(this, isOwned); |
| } |
| |
| std::unique_ptr<GrSemaphore> GrVkGpu::wrapBackendSemaphore( |
| const GrBackendSemaphore& semaphore, |
| GrResourceProvider::SemaphoreWrapType wrapType, |
| GrWrapOwnership ownership) { |
| return GrVkSemaphore::MakeWrapped(this, semaphore.vkSemaphore(), wrapType, ownership); |
| } |
| |
| void GrVkGpu::insertSemaphore(GrSemaphore* semaphore) { |
| SkASSERT(semaphore); |
| |
| GrVkSemaphore* vkSem = static_cast<GrVkSemaphore*>(semaphore); |
| |
| GrVkSemaphore::Resource* resource = vkSem->getResource(); |
| if (resource->shouldSignal()) { |
| resource->ref(); |
| fSemaphoresToSignal.push_back(resource); |
| } |
| } |
| |
| void GrVkGpu::waitSemaphore(GrSemaphore* semaphore) { |
| SkASSERT(semaphore); |
| |
| GrVkSemaphore* vkSem = static_cast<GrVkSemaphore*>(semaphore); |
| |
| GrVkSemaphore::Resource* resource = vkSem->getResource(); |
| if (resource->shouldWait()) { |
| resource->ref(); |
| fSemaphoresToWaitOn.push_back(resource); |
| } |
| } |
| |
| std::unique_ptr<GrSemaphore> GrVkGpu::prepareTextureForCrossContextUsage(GrTexture* texture) { |
| SkASSERT(texture); |
| GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture); |
| vkTexture->setImageLayout(this, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, |
| VK_ACCESS_SHADER_READ_BIT, |
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
| false); |
| // TODO: should we have a way to notify the caller that this has failed? Currently if the submit |
| // fails (caused by DEVICE_LOST) this will just cause us to fail the next use of the gpu. |
| // Eventually we will abandon the whole GPU if this fails. |
| this->submitToGpu(false); |
| |
| // The image layout change serves as a barrier, so no semaphore is needed. |
| // If we ever decide we need to return a semaphore here, we need to make sure GrVkSemaphore is |
| // thread safe so that only the first thread that tries to use the semaphore actually submits |
| // it. This additionally would also require thread safety in command buffer submissions to |
| // queues in general. |
| return nullptr; |
| } |
| |
| void GrVkGpu::addDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable) { |
| fDrawables.emplace_back(std::move(drawable)); |
| } |
| |
| void GrVkGpu::storeVkPipelineCacheData() { |
| if (this->getContext()->priv().getPersistentCache()) { |
| this->resourceProvider().storePipelineCacheData(); |
| } |
| } |