dm is like gm, but faster and with fewer features.
This is sort of the near-minimal proof-of-concept skeleton.
- It can run existing GMs.
- It supports most configs (just not PDF).
- --replay is the only "fancy" feature it currently supports
Hopefully you will be disturbed by its speed.
BUG=
R=epoger@google.com
Review URL: https://codereview.chromium.org/22839016
git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/dm/DM.cpp b/dm/DM.cpp
new file mode 100644
index 0000000..d149b48
--- /dev/null
+++ b/dm/DM.cpp
@@ -0,0 +1,166 @@
+// Main binary for DM.
+// For a high-level overview, please see dm/README.
+
+#include "GrContext.h"
+#include "GrContextFactory.h"
+#include "SkCommandLineFlags.h"
+#include "SkForceLinking.h"
+#include "SkGraphics.h"
+#include "gm.h"
+
+#include "DMReporter.h"
+#include "DMTask.h"
+#include "DMTaskRunner.h"
+#include "DMCpuTask.h"
+#include "DMGpuTask.h"
+
+#include <string.h>
+
+using skiagm::GM;
+using skiagm::GMRegistry;
+using skiagm::Expectations;
+using skiagm::ExpectationsSource;
+using skiagm::JsonExpectationsSource;
+
+DEFINE_int32(cpuThreads, -1, "Threads for CPU work. Default NUM_CPUS.");
+DEFINE_int32(gpuThreads, 1, "Threads for GPU work.");
+DEFINE_string(expectations, "", "Compare generated images against JSON expectations at this path.");
+DEFINE_string(resources, "resources", "Path to resources directory.");
+DEFINE_string(match, "", "[~][^]substring[$] [...] of GM name to run.\n"
+ "Multiple matches may be separated by spaces.\n"
+ "~ causes a matching GM to always be skipped\n"
+ "^ requires the start of the GM to match\n"
+ "$ requires the end of the GM to match\n"
+ "^ and $ requires an exact match\n"
+ "If a GM does not match any list entry,\n"
+ "it is skipped unless some list entry starts with ~");
+DEFINE_string(config, "8888 gpu",
+ "Options: 565 8888 gpu msaa4 msaa16 gpunull gpudebug angle mesa"); // TODO(mtklein): pdf
+
+__SK_FORCE_IMAGE_DECODER_LINKING;
+
+// Split str on any characters in delimiters into out. (Think, strtok with a sane API.)
+static void split(const char* str, const char* delimiters, SkTArray<SkString>* out) {
+ const char* end = str + strlen(str);
+ while (str != end) {
+ // Find a token.
+ const size_t len = strcspn(str, delimiters);
+ out->push_back().set(str, len);
+ str += len;
+ // Skip any delimiters.
+ str += strspn(str, delimiters);
+ }
+}
+
+// "FooBar" -> "foobar". Obviously, ASCII only.
+static SkString lowercase(SkString s) {
+ for (size_t i = 0; i < s.size(); i++) {
+ s[i] = tolower(s[i]);
+ }
+ return s;
+}
+
+static void kick_off_tasks(const SkTDArray<GMRegistry::Factory>& gms,
+ const SkTArray<SkString>& configs,
+ const ExpectationsSource& expectations,
+ DM::Reporter* reporter,
+ DM::TaskRunner* tasks) {
+ const SkBitmap::Config _565 = SkBitmap::kRGB_565_Config;
+ const SkBitmap::Config _8888 = SkBitmap::kARGB_8888_Config;
+ const GrContextFactory::GLContextType native = GrContextFactory::kNative_GLContextType;
+ const GrContextFactory::GLContextType null = GrContextFactory::kNull_GLContextType;
+ const GrContextFactory::GLContextType debug = GrContextFactory::kDebug_GLContextType;
+ const GrContextFactory::GLContextType angle =
+ #if SK_ANGLE
+ GrContextFactory::kANGLE_GLContextType;
+ #else
+ native;
+ #endif
+ const GrContextFactory::GLContextType mesa =
+ #if SK_MESA
+ GLContextFactory::kMESA_GLContextType;
+ #else
+ native;
+ #endif
+
+ for (int i = 0; i < gms.count(); i++) {
+ SkAutoTDelete<GM> gmForName(gms[i](NULL));
+ if (SkCommandLineFlags::ShouldSkip(FLAGS_match, gmForName->shortName())) continue;
+
+#define START(name, type, ...) \
+ if (lowercase(configs[j]).equals(name)) { \
+ tasks->add(SkNEW_ARGS(DM::type, \
+ (name, reporter, tasks, expectations, gms[i], __VA_ARGS__))); \
+ }
+ for (int j = 0; j < configs.count(); j++) {
+ START("565", CpuTask, _565);
+ START("8888", CpuTask, _8888);
+ START("gpu", GpuTask, _8888, native, 0);
+ START("msaa4", GpuTask, _8888, native, 4);
+ START("msaa16", GpuTask, _8888, native, 16);
+ START("gpunull", GpuTask, _8888, null, 0);
+ START("gpudebug", GpuTask, _8888, debug, 0);
+ START("angle", GpuTask, _8888, angle, 0);
+ START("mesa", GpuTask, _8888, mesa, 0);
+ //START("pdf", PdfTask, _8888);
+ }
+ }
+#undef START
+}
+
+static void report_failures(const DM::Reporter& reporter) {
+ SkTArray<SkString> failures;
+ reporter.getFailures(&failures);
+
+ if (failures.count() == 0) {
+ return;
+ }
+
+ SkDebugf("Failures:\n");
+ for (int i = 0; i < failures.count(); i++) {
+ SkDebugf(" %s\n", failures[i].c_str());
+ }
+}
+
+class NoExpectations : public ExpectationsSource {
+public:
+ Expectations get(const char* /*testName*/) const SK_OVERRIDE {
+ return Expectations();
+ }
+};
+
+
+int main(int argc, char** argv) {
+ SkGraphics::Init();
+
+ SkCommandLineFlags::Parse(argc, argv);
+ GM::SetResourcePath(FLAGS_resources[0]);
+ SkTArray<SkString> configs;
+ for (int i = 0; i < FLAGS_config.count(); i++) {
+ split(FLAGS_config[i], ", ", &configs);
+ }
+
+ SkTDArray<GMRegistry::Factory> gms;
+ for (const GMRegistry* reg = GMRegistry::Head(); reg != NULL; reg = reg->next()) {
+ *gms.append() = reg->factory();
+ }
+ SkDebugf("%d GMs x %d configs\n", gms.count(), configs.count());
+
+ SkAutoTUnref<ExpectationsSource> expectations(SkNEW(NoExpectations));
+ if (FLAGS_expectations.count() > 0) {
+ expectations.reset(SkNEW_ARGS(JsonExpectationsSource, (FLAGS_expectations[0])));
+ }
+
+ DM::Reporter reporter;
+ DM::TaskRunner tasks(FLAGS_cpuThreads, FLAGS_gpuThreads);
+ kick_off_tasks(gms, configs, *expectations, &reporter, &tasks);
+ tasks.wait();
+
+ reporter.updateStatusLine();
+ SkDebugf("\n");
+ report_failures(reporter);
+
+ SkGraphics::Term();
+
+ return reporter.failed() > 0;
+}