dm is like gm, but faster and with fewer features.
This is sort of the near-minimal proof-of-concept skeleton.
- It can run existing GMs.
- It supports most configs (just not PDF).
- --replay is the only "fancy" feature it currently supports
Hopefully you will be disturbed by its speed.
BUG=
R=epoger@google.com
Review URL: https://codereview.chromium.org/22839016
git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/dm/DMCpuTask.cpp b/dm/DMCpuTask.cpp
new file mode 100644
index 0000000..5534ba4
--- /dev/null
+++ b/dm/DMCpuTask.cpp
@@ -0,0 +1,57 @@
+#include "DMCpuTask.h"
+#include "DMReplayTask.h"
+#include "DMUtil.h"
+#include "SkCommandLineFlags.h"
+
+DEFINE_bool(replay, false, "If true, run replay tests for each CpuTask.");
+// TODO(mtklein): add the other various options
+
+namespace DM {
+
+CpuTask::CpuTask(const char* name,
+ Reporter* reporter,
+ TaskRunner* taskRunner,
+ const skiagm::ExpectationsSource& expectations,
+ skiagm::GMRegistry::Factory gmFactory,
+ SkBitmap::Config config)
+ : Task(reporter, taskRunner)
+ , fGMFactory(gmFactory)
+ , fGM(fGMFactory(NULL))
+ , fName(underJoin(fGM->shortName(), name))
+ , fExpectations(expectations.get(png(fName).c_str()))
+ , fConfig(config)
+ {}
+
+void CpuTask::draw() {
+ SkBitmap bitmap;
+ bitmap.setConfig(fConfig, fGM->width(), fGM->height());
+ bitmap.allocPixels();
+ bitmap.eraseColor(0x00000000);
+ SkCanvas canvas(bitmap);
+
+ canvas.concat(fGM->getInitialTransform());
+ fGM->draw(&canvas);
+ canvas.flush();
+
+ const skiagm::GmResultDigest digest(bitmap);
+ if (!meetsExpectations(fExpectations, digest)) {
+ this->fail();
+ }
+
+ if (FLAGS_replay) {
+ this->spawnChild(SkNEW_ARGS(ReplayTask,
+ ("replay", *this, fGMFactory(NULL), digest, fConfig)));
+ }
+}
+
+bool CpuTask::shouldSkip() const {
+ if (SkBitmap::kRGB_565_Config == fConfig && (fGM->getFlags() & skiagm::GM::kSkip565_Flag)) {
+ return true;
+ }
+ if (fGM->getFlags() & skiagm::GM::kGPUOnly_Flag) {
+ return true;
+ }
+ return false;
+}
+
+} // namespace DM