Code changes for ANGLE GL interface. .gyp file changes will be delivered later.
http://codereview.appspot.com/5940046/
git-svn-id: http://skia.googlecode.com/svn/trunk@3519 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp b/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
new file mode 100644
index 0000000..f2d31b8
--- /dev/null
+++ b/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
@@ -0,0 +1,130 @@
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#include "gl/GrGLInterface.h"
+
+#ifndef GL_GLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES
+#endif
+
+#include "GLES2/gl2.h"
+#include "GLES2/gl2ext.h"
+#include "EGL/egl.h"
+
+const GrGLInterface* GrGLCreateANGLEInterface() {
+ static SkAutoTUnref<GrGLInterface> glInterface;
+ if (!glInterface.get()) {
+ GrGLInterface* interface = new GrGLInterface;
+ glInterface.reset(interface);
+ interface->fBindingsExported = kES2_GrGLBinding;
+ interface->fActiveTexture = angle::glActiveTexture;
+ interface->fAttachShader = angle::glAttachShader;
+ interface->fBindAttribLocation = angle::glBindAttribLocation;
+ interface->fBindBuffer = angle::glBindBuffer;
+ interface->fBindTexture = angle::glBindTexture;
+ interface->fBlendColor = angle::glBlendColor;
+ interface->fBlendFunc = angle::glBlendFunc;
+ interface->fBufferData = angle::glBufferData;
+ interface->fBufferSubData = angle::glBufferSubData;
+ interface->fClear = angle::glClear;
+ interface->fClearColor = angle::glClearColor;
+ interface->fClearStencil = angle::glClearStencil;
+ interface->fColorMask = angle::glColorMask;
+ interface->fCompileShader = angle::glCompileShader;
+ interface->fCompressedTexImage2D = angle::glCompressedTexImage2D;
+ interface->fCreateProgram = angle::glCreateProgram;
+ interface->fCreateShader = angle::glCreateShader;
+ interface->fCullFace = angle::glCullFace;
+ interface->fDeleteBuffers = angle::glDeleteBuffers;
+ interface->fDeleteProgram = angle::glDeleteProgram;
+ interface->fDeleteShader = angle::glDeleteShader;
+ interface->fDeleteTextures = angle::glDeleteTextures;
+ interface->fDepthMask = angle::glDepthMask;
+ interface->fDisable = angle::glDisable;
+ interface->fDisableVertexAttribArray = angle::glDisableVertexAttribArray;
+ interface->fDrawArrays = angle::glDrawArrays;
+ interface->fDrawElements = angle::glDrawElements;
+ interface->fEnable = angle::glEnable;
+ interface->fEnableVertexAttribArray = angle::glEnableVertexAttribArray;
+ interface->fFinish = angle::glFinish;
+ interface->fFlush = angle::glFlush;
+ interface->fFrontFace = angle::glFrontFace;
+ interface->fGenBuffers = angle::glGenBuffers;
+ interface->fGenTextures = angle::glGenTextures;
+ interface->fGetBufferParameteriv = angle::glGetBufferParameteriv;
+ interface->fGetError = angle::glGetError;
+ interface->fGetIntegerv = angle::glGetIntegerv;
+ interface->fGetProgramInfoLog = angle::glGetProgramInfoLog;
+ interface->fGetProgramiv = angle::glGetProgramiv;
+ interface->fGetShaderInfoLog = angle::glGetShaderInfoLog;
+ interface->fGetShaderiv = angle::glGetShaderiv;
+ interface->fGetString = angle::glGetString;
+ interface->fGetUniformLocation = angle::glGetUniformLocation;
+ interface->fLineWidth = angle::glLineWidth;
+ interface->fLinkProgram = angle::glLinkProgram;
+ interface->fPixelStorei = angle::glPixelStorei;
+ interface->fReadPixels = angle::glReadPixels;
+ interface->fScissor = angle::glScissor;
+ interface->fShaderSource = angle::glShaderSource;
+ interface->fStencilFunc = angle::glStencilFunc;
+ interface->fStencilFuncSeparate = angle::glStencilFuncSeparate;
+ interface->fStencilMask = angle::glStencilMask;
+ interface->fStencilMaskSeparate = angle::glStencilMaskSeparate;
+ interface->fStencilOp = angle::glStencilOp;
+ interface->fStencilOpSeparate = angle::glStencilOpSeparate;
+ interface->fTexImage2D = angle::glTexImage2D;
+ interface->fTexParameteri = angle::glTexParameteri;
+ interface->fTexSubImage2D = angle::glTexSubImage2D;
+#if GL_ARB_texture_storage
+ interface->fTexStorage2D = angle::glTexStorage2D;
+#elif GL_EXT_texture_storage
+ interface->fTexStorage2D = angle::glTexStorage2DEXT;
+#endif
+ interface->fUniform1f = angle::glUniform1f;
+ interface->fUniform1i = angle::glUniform1i;
+ interface->fUniform1fv = angle::glUniform1fv;
+ interface->fUniform1iv = angle::glUniform1iv;
+ interface->fUniform2f = angle::glUniform2f;
+ interface->fUniform2i = angle::glUniform2i;
+ interface->fUniform2fv = angle::glUniform2fv;
+ interface->fUniform2iv = angle::glUniform2iv;
+ interface->fUniform3f = angle::glUniform3f;
+ interface->fUniform3i = angle::glUniform3i;
+ interface->fUniform3fv = angle::glUniform3fv;
+ interface->fUniform3iv = angle::glUniform3iv;
+ interface->fUniform4f = angle::glUniform4f;
+ interface->fUniform4i = angle::glUniform4i;
+ interface->fUniform4fv = angle::glUniform4fv;
+ interface->fUniform4iv = angle::glUniform4iv;
+ interface->fUniformMatrix2fv = angle::glUniformMatrix2fv;
+ interface->fUniformMatrix3fv = angle::glUniformMatrix3fv;
+ interface->fUniformMatrix4fv = angle::glUniformMatrix4fv;
+ interface->fUseProgram = angle::glUseProgram;
+ interface->fVertexAttrib4fv = angle::glVertexAttrib4fv;
+ interface->fVertexAttribPointer = angle::glVertexAttribPointer;
+ interface->fViewport = angle::glViewport;
+ interface->fBindFramebuffer = angle::glBindFramebuffer;
+ interface->fBindRenderbuffer = angle::glBindRenderbuffer;
+ interface->fCheckFramebufferStatus = angle::glCheckFramebufferStatus;
+ interface->fDeleteFramebuffers = angle::glDeleteFramebuffers;
+ interface->fDeleteRenderbuffers = angle::glDeleteRenderbuffers;
+ interface->fFramebufferRenderbuffer = angle::glFramebufferRenderbuffer;
+ interface->fFramebufferTexture2D = angle::glFramebufferTexture2D;
+ interface->fGenFramebuffers = angle::glGenFramebuffers;
+ interface->fGenRenderbuffers = angle::glGenRenderbuffers;
+ interface->fGetFramebufferAttachmentParameteriv = angle::glGetFramebufferAttachmentParameteriv;
+ interface->fGetRenderbufferParameteriv = angle::glGetRenderbufferParameteriv;
+ interface->fRenderbufferStorage = angle::glRenderbufferStorage;
+
+ interface->fMapBuffer = (angle::PFNGLMAPBUFFEROESPROC) angle::eglGetProcAddress("glMapBufferOES");
+ interface->fUnmapBuffer = (angle::PFNGLUNMAPBUFFEROESPROC) angle::eglGetProcAddress("glUnmapBufferOES");
+ }
+ glInterface.get()->ref();
+ return glInterface.get();
+}
\ No newline at end of file