SkSL sample() now permits specification of coordinates

Bug: skia:
Change-Id: I16073008ac852f1864bd1d2bd38087a5b661d05a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232581
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index 44db251..9f5e3a3 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -169,8 +169,8 @@
 #endif
 
     // These are used to check that we don't excede the allowable number of resources in a shader.
-    int                         fNumFragmentSamplers;
-    SkSTArray<4, GrShaderVar>   fTransformedCoordVars;
+    int fNumFragmentSamplers;
+    SkSTArray<4, GrGLSLPrimitiveProcessor::TransformVar> fTransformedCoordVars;
 };
 
 #endif