Add SkSurface_Gpu::MakeWrappedRenderTarget method

This is pulled out of https://skia-review.googlesource.com/c/skia/+/101480 (Implement GPU/OpList DDLs)

Change-Id: I12b1ac346c7c1fa10f2120bc92bee63c93fc2249
Reviewed-on: https://skia-review.googlesource.com/102101
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/tests/GrSurfaceTest.cpp b/tests/GrSurfaceTest.cpp
index d1385b8..3e246cc 100644
--- a/tests/GrSurfaceTest.cpp
+++ b/tests/GrSurfaceTest.cpp
@@ -196,7 +196,7 @@
                         }
 
                         auto texCtx = context->contextPriv().makeWrappedSurfaceContext(
-                                std::move(proxy), nullptr);
+                                                                                std::move(proxy));
                         SkImageInfo info = SkImageInfo::Make(
                                 kSize, kSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
                         memset(data.get(), 0xAB, kSize * kSize * sizeof(uint32_t));