Add SkSurface_Gpu::MakeWrappedRenderTarget method

This is pulled out of https://skia-review.googlesource.com/c/skia/+/101480 (Implement GPU/OpList DDLs)

Change-Id: I12b1ac346c7c1fa10f2120bc92bee63c93fc2249
Reviewed-on: https://skia-review.googlesource.com/102101
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/tests/RectangleTextureTest.cpp b/tests/RectangleTextureTest.cpp
index 16dc940..8994f56 100644
--- a/tests/RectangleTextureTest.cpp
+++ b/tests/RectangleTextureTest.cpp
@@ -143,7 +143,7 @@
                                false, "RectangleTexture-copy-from");
 
         sk_sp<GrSurfaceContext> rectContext = context->contextPriv().makeWrappedSurfaceContext(
-                                                                    std::move(rectProxy), nullptr);
+                                                                            std::move(rectProxy));
         SkASSERT(rectContext);
 
         test_read_pixels(reporter, rectContext.get(), refPixels, "RectangleTexture-read");