Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
This CL is part II of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6474054
git-svn-id: http://skia.googlecode.com/svn/trunk@5263 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/animator/SkDrawShader.cpp b/src/animator/SkDrawShader.cpp
index 5019622..e3aa4da 100644
--- a/src/animator/SkDrawShader.cpp
+++ b/src/animator/SkDrawShader.cpp
@@ -24,7 +24,7 @@
DEFINE_GET_MEMBER(SkDrawShader);
-SkDrawShader::SkDrawShader() : matrix(NULL),
+SkDrawShader::SkDrawShader() : matrix(NULL),
tileMode(SkShader::kClamp_TileMode) {
}
@@ -66,14 +66,14 @@
SkShader* SkDrawBitmapShader::getShader() {
if (image == NULL)
return NULL;
-
+
// note: bitmap shader now supports independent tile modes for X and Y
// we pass the same to both, but later we should extend this flexibility
// to the xml (e.g. tileModeX="repeat" tileModeY="clmap")
- //
+ //
// oops, bitmapshader no longer takes filterBitmap, but deduces it at
- // draw-time from the paint
- SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
+ // draw-time from the paint
+ SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
(SkShader::TileMode) tileMode,
(SkShader::TileMode) tileMode);
SkAutoTDelete<SkShader> autoDel(shader);