Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)

This CL is part II of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6474054

git-svn-id: http://skia.googlecode.com/svn/trunk@5263 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/animator/SkDrawShader.cpp b/src/animator/SkDrawShader.cpp
index 5019622..e3aa4da 100644
--- a/src/animator/SkDrawShader.cpp
+++ b/src/animator/SkDrawShader.cpp
@@ -24,7 +24,7 @@
 
 DEFINE_GET_MEMBER(SkDrawShader);
 
-SkDrawShader::SkDrawShader() : matrix(NULL), 
+SkDrawShader::SkDrawShader() : matrix(NULL),
     tileMode(SkShader::kClamp_TileMode) {
 }
 
@@ -66,14 +66,14 @@
 SkShader* SkDrawBitmapShader::getShader() {
     if (image == NULL)
         return NULL;
-    
+
     // note: bitmap shader now supports independent tile modes for X and Y
     // we pass the same to both, but later we should extend this flexibility
     // to the xml (e.g. tileModeX="repeat" tileModeY="clmap")
-    // 
+    //
     // oops, bitmapshader no longer takes filterBitmap, but deduces it at
-    // draw-time from the paint 
-    SkShader* shader  = SkShader::CreateBitmapShader(image->fBitmap, 
+    // draw-time from the paint
+    SkShader* shader  = SkShader::CreateBitmapShader(image->fBitmap,
                                                     (SkShader::TileMode) tileMode,
                                                     (SkShader::TileMode) tileMode);
     SkAutoTDelete<SkShader> autoDel(shader);