Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)

This CL is part II of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6474054

git-svn-id: http://skia.googlecode.com/svn/trunk@5263 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/views/SkParsePaint.cpp b/src/views/SkParsePaint.cpp
index 4839439..7a305f2 100644
--- a/src/views/SkParsePaint.cpp
+++ b/src/views/SkParsePaint.cpp
@@ -13,98 +13,98 @@
 
 static SkShader* inflate_shader(const SkDOM& dom, const SkDOM::Node* node)
 {
-	if ((node = dom.getFirstChild(node, "shader")) == NULL)
-		return NULL;
+    if ((node = dom.getFirstChild(node, "shader")) == NULL)
+        return NULL;
 
-	const char* str;
+    const char* str;
 
-	if (dom.hasAttr(node, "type", "linear-gradient"))
-	{
-		SkColor		colors[2];
-		SkPoint		pts[2];
+    if (dom.hasAttr(node, "type", "linear-gradient"))
+    {
+        SkColor        colors[2];
+        SkPoint        pts[2];
 
-		colors[0] = colors[1] = SK_ColorBLACK;	// need to initialized the alpha to opaque, since FindColor doesn't set it
-		if ((str = dom.findAttr(node, "c0")) != NULL &&
-			SkParse::FindColor(str, &colors[0]) &&
-			(str = dom.findAttr(node, "c1")) != NULL &&
-			SkParse::FindColor(str, &colors[1]) &&
-			dom.findScalars(node, "p0", &pts[0].fX, 2) &&
-			dom.findScalars(node, "p1", &pts[1].fX, 2))
-		{
-			SkShader::TileMode	mode = SkShader::kClamp_TileMode;
-			int					index;
+        colors[0] = colors[1] = SK_ColorBLACK;    // need to initialized the alpha to opaque, since FindColor doesn't set it
+        if ((str = dom.findAttr(node, "c0")) != NULL &&
+            SkParse::FindColor(str, &colors[0]) &&
+            (str = dom.findAttr(node, "c1")) != NULL &&
+            SkParse::FindColor(str, &colors[1]) &&
+            dom.findScalars(node, "p0", &pts[0].fX, 2) &&
+            dom.findScalars(node, "p1", &pts[1].fX, 2))
+        {
+            SkShader::TileMode    mode = SkShader::kClamp_TileMode;
+            int                    index;
 
-			if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)
-				mode = (SkShader::TileMode)index;
-			return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
-		}
-	}
-	else if (dom.hasAttr(node, "type", "bitmap"))
-	{
-		if ((str = dom.findAttr(node, "src")) == NULL)
-			return NULL;
+            if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)
+                mode = (SkShader::TileMode)index;
+            return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
+        }
+    }
+    else if (dom.hasAttr(node, "type", "bitmap"))
+    {
+        if ((str = dom.findAttr(node, "src")) == NULL)
+            return NULL;
 
-		SkBitmap	bm;
+        SkBitmap    bm;
 
-		if (SkImageDecoder::DecodeFile(str, &bm))
-		{
-			SkShader::TileMode	mode = SkShader::kRepeat_TileMode;
-			int					index;
+        if (SkImageDecoder::DecodeFile(str, &bm))
+        {
+            SkShader::TileMode    mode = SkShader::kRepeat_TileMode;
+            int                    index;
 
-			if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)
-				mode = (SkShader::TileMode)index;
+            if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)
+                mode = (SkShader::TileMode)index;
 
-			return SkShader::CreateBitmapShader(bm, mode, mode);
-		}
-	}
-	return NULL;
+            return SkShader::CreateBitmapShader(bm, mode, mode);
+        }
+    }
+    return NULL;
 }
 
 void SkPaint_Inflate(SkPaint* paint, const SkDOM& dom, const SkDOM::Node* node)
 {
-	SkASSERT(paint);
-	SkASSERT(&dom);
-	SkASSERT(node);
+    SkASSERT(paint);
+    SkASSERT(&dom);
+    SkASSERT(node);
 
-	SkScalar x;
+    SkScalar x;
 
-	if (dom.findScalar(node, "stroke-width", &x))
-		paint->setStrokeWidth(x);
-	if (dom.findScalar(node, "text-size", &x))
-		paint->setTextSize(x);
-	
-	bool	b;
+    if (dom.findScalar(node, "stroke-width", &x))
+        paint->setStrokeWidth(x);
+    if (dom.findScalar(node, "text-size", &x))
+        paint->setTextSize(x);
 
-	SkASSERT("legacy: use is-stroke" && !dom.findBool(node, "is-frame", &b));
+    bool    b;
 
-	if (dom.findBool(node, "is-stroke", &b))
-		paint->setStyle(b ? SkPaint::kStroke_Style : SkPaint::kFill_Style);
-	if (dom.findBool(node, "is-antialias", &b))
-		paint->setAntiAlias(b);
-	if (dom.findBool(node, "is-lineartext", &b))
-		paint->setLinearText(b);
+    SkASSERT("legacy: use is-stroke" && !dom.findBool(node, "is-frame", &b));
 
-	const char* str = dom.findAttr(node, "color");
-	if (str)
-	{
-		SkColor	c = paint->getColor();
-		if (SkParse::FindColor(str, &c))
-			paint->setColor(c);
-	}
+    if (dom.findBool(node, "is-stroke", &b))
+        paint->setStyle(b ? SkPaint::kStroke_Style : SkPaint::kFill_Style);
+    if (dom.findBool(node, "is-antialias", &b))
+        paint->setAntiAlias(b);
+    if (dom.findBool(node, "is-lineartext", &b))
+        paint->setLinearText(b);
 
-	// do this AFTER parsing for the color
-	if (dom.findScalar(node, "opacity", &x))
-	{
-		x = SkMaxScalar(0, SkMinScalar(x, SK_Scalar1));
-		paint->setAlpha(SkScalarRound(x * 255));
-	}
+    const char* str = dom.findAttr(node, "color");
+    if (str)
+    {
+        SkColor    c = paint->getColor();
+        if (SkParse::FindColor(str, &c))
+            paint->setColor(c);
+    }
 
-	int	index = dom.findList(node, "text-anchor", "left,center,right");
-	if (index >= 0)
-		paint->setTextAlign((SkPaint::Align)index);
+    // do this AFTER parsing for the color
+    if (dom.findScalar(node, "opacity", &x))
+    {
+        x = SkMaxScalar(0, SkMinScalar(x, SK_Scalar1));
+        paint->setAlpha(SkScalarRound(x * 255));
+    }
 
-	SkShader* shader = inflate_shader(dom, node);
-	if (shader)
-		paint->setShader(shader)->unref();
+    int    index = dom.findList(node, "text-anchor", "left,center,right");
+    if (index >= 0)
+        paint->setTextAlign((SkPaint::Align)index);
+
+    SkShader* shader = inflate_shader(dom, node);
+    if (shader)
+        paint->setShader(shader)->unref();
 }