Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)

This CL is part II of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6474054

git-svn-id: http://skia.googlecode.com/svn/trunk@5263 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/ShaderOpacityTest.cpp b/tests/ShaderOpacityTest.cpp
index a8177ee..0af25d1 100644
--- a/tests/ShaderOpacityTest.cpp
+++ b/tests/ShaderOpacityTest.cpp
@@ -13,9 +13,9 @@
 static void test_bitmap(skiatest::Reporter* reporter) {
     SkBitmap bmp;
     bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2);
-    
+
     // test 1: bitmap without pixel data
-    SkShader* shader = SkShader::CreateBitmapShader(bmp, 
+    SkShader* shader = SkShader::CreateBitmapShader(bmp,
         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     REPORTER_ASSERT(reporter, shader);
     REPORTER_ASSERT(reporter, !shader->isOpaque());
@@ -25,7 +25,7 @@
     bmp.allocPixels();
 
     // test 2: not opaque by default
-    shader = SkShader::CreateBitmapShader(bmp, 
+    shader = SkShader::CreateBitmapShader(bmp,
         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     REPORTER_ASSERT(reporter, shader);
     REPORTER_ASSERT(reporter, !shader->isOpaque());
@@ -33,7 +33,7 @@
 
     // test 3: explicitly opaque
     bmp.setIsOpaque(true);
-    shader = SkShader::CreateBitmapShader(bmp, 
+    shader = SkShader::CreateBitmapShader(bmp,
         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     REPORTER_ASSERT(reporter, shader);
     REPORTER_ASSERT(reporter, shader->isOpaque());
@@ -41,7 +41,7 @@
 
     // test 4: explicitly not opaque
     bmp.setIsOpaque(false);
-    shader = SkShader::CreateBitmapShader(bmp, 
+    shader = SkShader::CreateBitmapShader(bmp,
         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
     REPORTER_ASSERT(reporter, shader);
     REPORTER_ASSERT(reporter, !shader->isOpaque());
@@ -102,7 +102,7 @@
     SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0));
     REPORTER_ASSERT(reporter, !colorShader3.isOpaque());
 
-    // with inherrited color, shader must declare itself as opaque, 
+    // with inherrited color, shader must declare itself as opaque,
     // since lack of opacity will depend solely on the paint
     SkColorShader colorShader4;
     REPORTER_ASSERT(reporter, colorShader4.isOpaque());