require semi at the end of SkASSERT and friends
R=bungeman@google.com
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2185063002
Review-Url: https://codereview.chromium.org/2185063002
diff --git a/src/core/SkLinearBitmapPipeline_sample.h b/src/core/SkLinearBitmapPipeline_sample.h
index 20057cc..78f46ff 100644
--- a/src/core/SkLinearBitmapPipeline_sample.h
+++ b/src/core/SkLinearBitmapPipeline_sample.h
@@ -445,7 +445,7 @@
// on the interval [0, vMax].
// Note: vMax is not width or height, but width-1 or height-1 because it is the largest valid pixel.
static inline int adjust_edge(SkShader::TileMode edgeType, int vs, int vMax) {
- SkASSERT(-1 <= vs && vs <= vMax + 1)
+ SkASSERT(-1 <= vs && vs <= vMax + 1);
switch (edgeType) {
case SkShader::kClamp_TileMode:
case SkShader::kMirror_TileMode:
diff --git a/src/core/SkNormalSource.cpp b/src/core/SkNormalSource.cpp
index c282a12..38cf0bf 100644
--- a/src/core/SkNormalSource.cpp
+++ b/src/core/SkNormalSource.cpp
@@ -280,7 +280,7 @@
output[i].normalize();
}
- SkASSERT(SkScalarNearlyEqual(output[i].length(), 1.0f))
+ SkASSERT(SkScalarNearlyEqual(output[i].length(), 1.0f));
}
output += n;