| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkBitmapProcShader.h" |
| #include "SkBitmapProvider.h" |
| #include "SkColorShader.h" |
| #include "SkColorTable.h" |
| #include "SkEmptyShader.h" |
| #include "SkImage_Base.h" |
| #include "SkImageShader.h" |
| #include "SkReadBuffer.h" |
| #include "SkWriteBuffer.h" |
| |
| SkImageShader::SkImageShader(sk_sp<SkImage> img, TileMode tmx, TileMode tmy, const SkMatrix* matrix) |
| : INHERITED(matrix) |
| , fImage(std::move(img)) |
| , fTileModeX(tmx) |
| , fTileModeY(tmy) |
| {} |
| |
| sk_sp<SkFlattenable> SkImageShader::CreateProc(SkReadBuffer& buffer) { |
| const TileMode tx = (TileMode)buffer.readUInt(); |
| const TileMode ty = (TileMode)buffer.readUInt(); |
| SkMatrix matrix; |
| buffer.readMatrix(&matrix); |
| sk_sp<SkImage> img = buffer.readImage(); |
| if (!img) { |
| return nullptr; |
| } |
| return SkImageShader::Make(std::move(img), tx, ty, &matrix); |
| } |
| |
| void SkImageShader::flatten(SkWriteBuffer& buffer) const { |
| buffer.writeUInt(fTileModeX); |
| buffer.writeUInt(fTileModeY); |
| buffer.writeMatrix(this->getLocalMatrix()); |
| buffer.writeImage(fImage.get()); |
| } |
| |
| bool SkImageShader::isOpaque() const { |
| return fImage->isOpaque(); |
| } |
| |
| size_t SkImageShader::onContextSize(const ContextRec& rec) const { |
| return SkBitmapProcLegacyShader::ContextSize(rec, SkBitmapProvider(fImage.get()).info()); |
| } |
| |
| SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const { |
| return SkBitmapProcLegacyShader::MakeContext(*this, fTileModeX, fTileModeY, |
| SkBitmapProvider(fImage.get()), rec, storage); |
| } |
| |
| SkImage* SkImageShader::onIsAImage(SkMatrix* texM, TileMode xy[]) const { |
| if (texM) { |
| *texM = this->getLocalMatrix(); |
| } |
| if (xy) { |
| xy[0] = (TileMode)fTileModeX; |
| xy[1] = (TileMode)fTileModeY; |
| } |
| return const_cast<SkImage*>(fImage.get()); |
| } |
| |
| #ifdef SK_SUPPORT_LEGACY_SHADER_ISABITMAP |
| bool SkImageShader::onIsABitmap(SkBitmap* texture, SkMatrix* texM, TileMode xy[]) const { |
| const SkBitmap* bm = as_IB(fImage)->onPeekBitmap(); |
| if (!bm) { |
| return false; |
| } |
| |
| if (texture) { |
| *texture = *bm; |
| } |
| if (texM) { |
| *texM = this->getLocalMatrix(); |
| } |
| if (xy) { |
| xy[0] = (TileMode)fTileModeX; |
| xy[1] = (TileMode)fTileModeY; |
| } |
| return true; |
| } |
| #endif |
| |
| static bool bitmap_is_too_big(int w, int h) { |
| // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it |
| // communicates between its matrix-proc and its sampler-proc. Until we can |
| // widen that, we have to reject bitmaps that are larger. |
| // |
| static const int kMaxSize = 65535; |
| |
| return w > kMaxSize || h > kMaxSize; |
| } |
| |
| // returns true and set color if the bitmap can be drawn as a single color |
| // (for efficiency) |
| static bool can_use_color_shader(const SkImage* image, SkColor* color) { |
| #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK |
| // HWUI does not support color shaders (see b/22390304) |
| return false; |
| #endif |
| |
| if (1 != image->width() || 1 != image->height()) { |
| return false; |
| } |
| |
| SkPixmap pmap; |
| if (!image->peekPixels(&pmap)) { |
| return false; |
| } |
| |
| switch (pmap.colorType()) { |
| case kN32_SkColorType: |
| *color = SkUnPreMultiply::PMColorToColor(*pmap.addr32(0, 0)); |
| return true; |
| case kRGB_565_SkColorType: |
| *color = SkPixel16ToColor(*pmap.addr16(0, 0)); |
| return true; |
| case kIndex_8_SkColorType: { |
| const SkColorTable& ctable = *pmap.ctable(); |
| *color = SkUnPreMultiply::PMColorToColor(ctable[*pmap.addr8(0, 0)]); |
| return true; |
| } |
| default: // just skip the other configs for now |
| break; |
| } |
| return false; |
| } |
| |
| sk_sp<SkShader> SkImageShader::Make(sk_sp<SkImage> image, TileMode tx, TileMode ty, |
| const SkMatrix* localMatrix, |
| SkTBlitterAllocator* allocator) { |
| SkShader* shader; |
| SkColor color; |
| if (!image || bitmap_is_too_big(image->width(), image->height())) { |
| if (nullptr == allocator) { |
| shader = new SkEmptyShader; |
| } else { |
| shader = allocator->createT<SkEmptyShader>(); |
| } |
| } else if (can_use_color_shader(image.get(), &color)) { |
| if (nullptr == allocator) { |
| shader = new SkColorShader(color); |
| } else { |
| shader = allocator->createT<SkColorShader>(color); |
| } |
| } else { |
| if (nullptr == allocator) { |
| shader = new SkImageShader(image, tx, ty, localMatrix); |
| } else { |
| shader = allocator->createT<SkImageShader>(image, tx, ty, localMatrix); |
| } |
| } |
| return sk_sp<SkShader>(shader); |
| } |
| |
| #ifndef SK_IGNORE_TO_STRING |
| void SkImageShader::toString(SkString* str) const { |
| const char* gTileModeName[SkShader::kTileModeCount] = { |
| "clamp", "repeat", "mirror" |
| }; |
| |
| str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]); |
| fImage->toString(str); |
| this->INHERITED::toString(str); |
| str->append(")"); |
| } |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| #if SK_SUPPORT_GPU |
| |
| #include "GrTextureAccess.h" |
| #include "SkGr.h" |
| #include "SkGrPriv.h" |
| #include "effects/GrSimpleTextureEffect.h" |
| #include "effects/GrBicubicEffect.h" |
| #include "effects/GrSimpleTextureEffect.h" |
| |
| sk_sp<GrFragmentProcessor> SkImageShader::asFragmentProcessor(const AsFPArgs& args) const { |
| SkMatrix matrix; |
| matrix.setIDiv(fImage->width(), fImage->height()); |
| |
| SkMatrix lmInverse; |
| if (!this->getLocalMatrix().invert(&lmInverse)) { |
| return nullptr; |
| } |
| if (args.fLocalMatrix) { |
| SkMatrix inv; |
| if (!args.fLocalMatrix->invert(&inv)) { |
| return nullptr; |
| } |
| lmInverse.postConcat(inv); |
| } |
| matrix.preConcat(lmInverse); |
| |
| SkShader::TileMode tm[] = { fTileModeX, fTileModeY }; |
| |
| // Must set wrap and filter on the sampler before requesting a texture. In two places below |
| // we check the matrix scale factors to determine how to interpret the filter quality setting. |
| // This completely ignores the complexity of the drawVertices case where explicit local coords |
| // are provided by the caller. |
| bool doBicubic; |
| GrTextureParams::FilterMode textureFilterMode = |
| GrSkFilterQualityToGrFilterMode(args.fFilterQuality, *args.fViewMatrix, this->getLocalMatrix(), |
| &doBicubic); |
| GrTextureParams params(tm, textureFilterMode); |
| SkAutoTUnref<GrTexture> texture(as_IB(fImage)->asTextureRef(args.fContext, params, |
| args.fGammaTreatment)); |
| if (!texture) { |
| return nullptr; |
| } |
| |
| SkImageInfo info = as_IB(fImage)->onImageInfo(); |
| sk_sp<GrColorSpaceXform> colorSpaceXform = GrColorSpaceXform::Make(info.colorSpace(), |
| args.fDstColorSpace); |
| sk_sp<GrFragmentProcessor> inner; |
| if (doBicubic) { |
| inner = GrBicubicEffect::Make(texture, std::move(colorSpaceXform), matrix, tm); |
| } else { |
| inner = GrSimpleTextureEffect::Make(texture, std::move(colorSpaceXform), matrix, params); |
| } |
| |
| if (GrPixelConfigIsAlphaOnly(texture->config())) { |
| return inner; |
| } |
| return sk_sp<GrFragmentProcessor>(GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner))); |
| } |
| |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| #include "SkImagePriv.h" |
| |
| sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode tmx, |
| SkShader::TileMode tmy, const SkMatrix* localMatrix, |
| SkCopyPixelsMode cpm, SkTBlitterAllocator* allocator) { |
| // Until we learn otherwise, it seems that any caller that is passing an allocator must be |
| // assuming that the returned shader will have a stack-frame lifetime, so we assert that |
| // they are also asking for kNever_SkCopyPixelsMode. If that proves otherwise, we can remove |
| // or modify this assert. |
| SkASSERT(!allocator || (kNever_SkCopyPixelsMode == cpm)); |
| |
| return SkImageShader::Make(SkMakeImageFromRasterBitmap(src, cpm, allocator), |
| tmx, tmy, localMatrix, allocator); |
| } |
| |
| static sk_sp<SkFlattenable> SkBitmapProcShader_CreateProc(SkReadBuffer& buffer) { |
| SkMatrix lm; |
| buffer.readMatrix(&lm); |
| sk_sp<SkImage> image = buffer.readBitmapAsImage(); |
| SkShader::TileMode mx = (SkShader::TileMode)buffer.readUInt(); |
| SkShader::TileMode my = (SkShader::TileMode)buffer.readUInt(); |
| return image ? image->makeShader(mx, my, &lm) : nullptr; |
| } |
| |
| SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkShader) |
| SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkImageShader) |
| SkFlattenable::Register("SkBitmapProcShader", SkBitmapProcShader_CreateProc, kSkShader_Type); |
| SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| |