Move lastRenderTask into drawing manager
Bug: skia:10320
Change-Id: I5a25d8c0bf00b379a37c479e79d4ff16403e9dfe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294339
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/GrOnFlushResourceProvider.cpp b/src/gpu/GrOnFlushResourceProvider.cpp
index 0ca9f13..93bf9db 100644
--- a/src/gpu/GrOnFlushResourceProvider.cpp
+++ b/src/gpu/GrOnFlushResourceProvider.cpp
@@ -52,12 +52,12 @@
// Since we are bypassing normal DAG operation, we need to ensure the textureProxy's last render
// task gets closed before making a texture resolve task. makeClosed is what will mark msaa and
// mipmaps dirty.
- if (GrRenderTask* renderTask = textureProxy->getLastRenderTask()) {
+ if (GrRenderTask* renderTask = fDrawingMgr->getLastRenderTask(textureProxy.get())) {
renderTask->makeClosed(*this->caps());
}
auto task = static_cast<GrTextureResolveRenderTask*>(fDrawingMgr->fOnFlushRenderTasks.push_back(
sk_make_sp<GrTextureResolveRenderTask>()).get());
- task->addProxy(std::move(textureProxy), resolveFlags, *this->caps());
+ task->addProxy(fDrawingMgr, std::move(textureProxy), resolveFlags, *this->caps());
task->makeClosed(*this->caps());
}