Reland "Don't key progams/pipelines on origin.""
Reland works around Adreno issue with this formulation of sk_Clockwise:
(sk_RTFlip.y < 0.0 ? !gl_FrontFacing : gl_FrontFacing)
and instead adds this to the top of the function:
bool sk_Clockwise = gl_FrontFacing;
if (sk_RTFlip.y < 0.0) {
sk_Clockwise = !sk_Clockwise;
}
Original description:
SkSL language features that are origin sensitive now use a uniform
to conditionally flip their result rather than generating different
code.
Previously we would insert a "rt height" uniform if sk_FragCoord needed
to be flipped. sk_FragCoord,y was implemented as "realFragCoord.y" or
"rtHeight - realFragCoord.y" depending on SkSL::ProgramSettings::fFlipY.
Now we instead use a two component vector rtFlip and sk_FragCoord.y is
always "rtFlip.x + rtFlip.y*realFragCoord.y". We configure rtFlip as
either (0, 1) or (rtHeight, -1). sk_Clockwise and dFdy simiarly use
rtFlip.y to emit code that always works with either origin.
Bug: skia:12037
Change-Id: I3a2ad6f5667eb4dcd823b939abd5698f89b58929
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425178
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/sksl/codegen/SkSLMetalCodeGenerator.cpp b/src/sksl/codegen/SkSLMetalCodeGenerator.cpp
index 99ccb1b..8614d79 100644
--- a/src/sksl/codegen/SkSLMetalCodeGenerator.cpp
+++ b/src/sksl/codegen/SkSLMetalCodeGenerator.cpp
@@ -618,11 +618,7 @@
return true;
}
case k_dFdy_IntrinsicKind: {
- // Flipping Y also negates the Y derivatives.
- if (fProgram.fConfig->fSettings.fFlipY) {
- this->write("-");
- }
- this->write("dfdy");
+ this->write(fRTFlipName + ".y*dfdy");
this->writeArgumentList(c.arguments());
return true;
}
@@ -1107,13 +1103,12 @@
}
void MetalCodeGenerator::writeFragCoord() {
- if (fRTHeightName.length()) {
- this->write("float4(_fragCoord.x, ");
- this->write(fRTHeightName.c_str());
- this->write(" - _fragCoord.y, 0.0, _fragCoord.w)");
- } else {
- this->write("float4(_fragCoord.x, _fragCoord.y, 0.0, _fragCoord.w)");
- }
+ SkASSERT(fRTFlipName.length());
+ this->write("float4(_fragCoord.x, ");
+ this->write(fRTFlipName.c_str());
+ this->write(".x + ");
+ this->write(fRTFlipName.c_str());
+ this->write(".y * _fragCoord.y, 0.0, _fragCoord.w)");
}
void MetalCodeGenerator::writeVariableReference(const VariableReference& ref) {
@@ -1141,7 +1136,7 @@
case SK_CLOCKWISE_BUILTIN:
// We'd set the front facing winding in the MTLRenderCommandEncoder to be counter
// clockwise to match Skia convention.
- this->write(fProgram.fConfig->fSettings.fFlipY ? "_frontFacing" : "(!_frontFacing)");
+ this->write("(" + fRTFlipName + ".y < 0 ? _frontFacing : !_frontFacing)");
break;
default:
const Variable& var = *ref.variable();
@@ -1596,7 +1591,9 @@
}
bool MetalCodeGenerator::writeFunctionDeclaration(const FunctionDeclaration& f) {
- fRTHeightName = fProgram.fInputs.fRTHeight ? "_globals._anonInterface0->u_skRTHeight" : "";
+ fRTFlipName = fProgram.fInputs.fUseFlipRTUniform
+ ? "_globals._anonInterface0->" SKSL_RTFLIP_NAME
+ : "";
const char* separator = "";
if (f.isMain()) {
switch (fProgram.fConfig->fKind) {
@@ -1657,9 +1654,9 @@
}
}
if (fProgram.fConfig->fKind == ProgramKind::kFragment) {
- if (fProgram.fInputs.fRTHeight && fInterfaceBlockNameMap.empty()) {
+ if (fProgram.fInputs.fUseFlipRTUniform && fInterfaceBlockNameMap.empty()) {
this->write(", constant sksl_synthetic_uniforms& _anonInterface0 [[buffer(1)]]");
- fRTHeightName = "_anonInterface0.u_skRTHeight";
+ fRTFlipName = "_anonInterface0." SKSL_RTFLIP_NAME;
}
this->write(", bool _frontFacing [[front_facing]]");
this->write(", float4 _fragCoord [[position]]");
@@ -1784,8 +1781,8 @@
}
fIndentation++;
this->writeFields(structType->fields(), structType->fOffset, &intf);
- if (fProgram.fInputs.fRTHeight) {
- this->writeLine("float u_skRTHeight;");
+ if (fProgram.fInputs.fUseFlipRTUniform) {
+ this->writeLine("float2 " SKSL_RTFLIP_NAME ";");
}
fIndentation--;
this->write("}");
@@ -2165,9 +2162,9 @@
wroteInterfaceBlock = true;
}
}
- if (!wroteInterfaceBlock && fProgram.fInputs.fRTHeight) {
+ if (!wroteInterfaceBlock && fProgram.fInputs.fUseFlipRTUniform) {
this->writeLine("struct sksl_synthetic_uniforms {");
- this->writeLine(" float u_skRTHeight;");
+ this->writeLine(" float2 " SKSL_RTFLIP_NAME ";");
this->writeLine("};");
}
}