SkPDF: PDFShader code modernized.
Motivation: reduce code complexity.
SkCanon stores SkPDFShader::State next to SkDFObject, not inside.
many places use sk_sp<T> rather than T* to represent ownership.
SkPDFShader::State no longer holds bitmap.
SkPDFShader::State gets move constructor, no longer heap-allocated.
Classes removed:
SkPDFFunctionShader
SkPDFAlphaFunctionShader
SkPDFImageShader
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2193973002
Review-Url: https://codereview.chromium.org/2193973002
diff --git a/src/pdf/SkPDFGraphicState.h b/src/pdf/SkPDFGraphicState.h
index 6b3f7cc..84491ba 100644
--- a/src/pdf/SkPDFGraphicState.h
+++ b/src/pdf/SkPDFGraphicState.h
@@ -51,7 +51,7 @@
*
* These are not de-duped.
*/
- static sk_sp<SkPDFDict> GetSMaskGraphicState(SkPDFObject* sMask,
+ static sk_sp<SkPDFDict> GetSMaskGraphicState(sk_sp<SkPDFObject> sMask,
bool invert,
SkPDFSMaskMode sMaskMode,
SkPDFCanon* canon);