In GrProcessor::TextureSampler drop the "get", it's cleaner

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4962

Change-Id: I55e7f8d1b6e1097fdbe411e9989dd42a03dd5f33
Reviewed-on: https://skia-review.googlesource.com/4962
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.cpp b/src/effects/GrAlphaThresholdFragmentProcessor.cpp
index 9a131f8..4e4dbbe 100644
--- a/src/effects/GrAlphaThresholdFragmentProcessor.cpp
+++ b/src/effects/GrAlphaThresholdFragmentProcessor.cpp
@@ -68,7 +68,7 @@
 }
 
 void GrAlphaThresholdFragmentProcessor::onComputeInvariantOutput(GrInvariantOutput* inout) const {
-    GrPixelConfig config = this->textureSampler(0).getTexture()->config();
+    GrPixelConfig config = this->textureSampler(0).texture()->config();
     if (GrPixelConfigIsAlphaOnly(config)) {
         inout->mulByUnknownSingleComponent();
     } else if (GrPixelConfigIsOpaque(config) && fOuterThreshold >= 1.f) {