In GrProcessor::TextureSampler drop the "get", it's cleaner

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4962

Change-Id: I55e7f8d1b6e1097fdbe411e9989dd42a03dd5f33
Reviewed-on: https://skia-review.googlesource.com/4962
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index 8c67882..afc24c9 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -129,7 +129,7 @@
 void GrGLMatrixConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
                                             const GrProcessor& processor) {
     const GrMatrixConvolutionEffect& conv = processor.cast<GrMatrixConvolutionEffect>();
-    GrTexture* texture = conv.textureSampler(0).getTexture();
+    GrTexture* texture = conv.textureSampler(0).texture();
 
     float imageIncrement[2];
     float ySign = texture->origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;