Rename SkPicturePlayback to SkPictureData
This is in preparation for splitting the playback portion of the new SkPictureData class into a new SkPicturePlayback class.
R=reed@google.com, mtklein@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/362773002
diff --git a/src/gpu/GrPictureUtils.cpp b/src/gpu/GrPictureUtils.cpp
index c677c64..4da9e3c 100644
--- a/src/gpu/GrPictureUtils.cpp
+++ b/src/gpu/GrPictureUtils.cpp
@@ -9,7 +9,7 @@
#include "SkDevice.h"
#include "SkDraw.h"
#include "SkPaintPriv.h"
-#include "SkPicturePlayback.h"
+#include "SkPictureData.h"
SkPicture::AccelData::Key GPUAccelData::ComputeAccelDataKey() {
static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain();
@@ -250,12 +250,12 @@
virtual void onDrawPicture(const SkPicture* picture) SK_OVERRIDE {
// BBH-based rendering doesn't re-issue many of the operations the gather
// process cares about (e.g., saves and restores) so it must be disabled.
- if (NULL != picture->fPlayback.get()) {
- picture->fPlayback->setUseBBH(false);
+ if (NULL != picture->fData.get()) {
+ picture->fData->setUseBBH(false);
}
picture->draw(this);
- if (NULL != picture->fPlayback.get()) {
- picture->fPlayback->setUseBBH(true);
+ if (NULL != picture->fData.get()) {
+ picture->fData->setUseBBH(true);
}
}