Bring back the harness from SkSLGLSLTest as a testbed for debugging.
The code here is resuscitated from the GLSL testing harness at
http://review.skia.org/317771 . Testing and debugging in dm is simpler
than debugging skslc when we encounter compiler issues.
Change-Id: I492dd0bbd2f0ee0b3b6a1b5253da54d72dc1eb3b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319032
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
diff --git a/tests/SkSLGLSLTestbed.cpp b/tests/SkSLGLSLTestbed.cpp
new file mode 100644
index 0000000..baffd8b
--- /dev/null
+++ b/tests/SkSLGLSLTestbed.cpp
@@ -0,0 +1,53 @@
+/*
+ * Copyright 2020 Google LLC
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "src/sksl/SkSLCompiler.h"
+
+#include "tests/Test.h"
+
+// Note that the optimizer will aggressively kill dead code and substitute constants in place of
+// variables, so we have to jump through a few hoops to ensure that the code in these tests has the
+// necessary side-effects to remain live. In some cases we rely on the optimizer not (yet) being
+// smart enough to optimize around certain constructs; as the optimizer gets smarter it will
+// undoubtedly end up breaking some of these tests. That is a good thing, as long as the new code is
+// equivalent!
+
+static void test(skiatest::Reporter* r, const SkSL::Program::Settings& settings, const char* src,
+ SkSL::Program::Inputs* inputs,
+ SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
+ SkSL::Compiler compiler;
+ SkSL::String output;
+ std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src),
+ settings);
+ if (!program) {
+ SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
+ REPORTER_ASSERT(r, program);
+ } else {
+ *inputs = program->fInputs;
+ REPORTER_ASSERT(r, compiler.toGLSL(*program, &output));
+ REPORTER_ASSERT(r, output != "");
+ }
+}
+
+static void test(skiatest::Reporter* r, const GrShaderCaps& caps, const char* src,
+ SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
+ SkSL::Program::Settings settings;
+ settings.fCaps = ∩︀
+ SkSL::Program::Inputs inputs;
+ test(r, settings, src, &inputs, kind);
+}
+
+DEF_TEST(SkSLGLSLTestbed, r) {
+ // Add in your SkSL here.
+ test(r,
+ *SkSL::ShaderCapsFactory::Default(),
+ R"__SkSL__(
+ void main() {
+ sk_FragColor = half4(0);
+ }
+ )__SkSL__");
+}