Use different classes for client side arrays and GPU buffer objects.

GrBuffer is a base class for GrGpuBuffer and GrCpuBuffer. GrGpuBuffer is a
GrGpuResource and the others are not. This allows GrCpuBuffers to exist
outside of the GrGpuResourceCache.

Also removes flags from GrResourceProvider buffer factory function. The
only flag still in use was kRequireGpuMemory. Now CPU buffers are made
without using GrResourceProvider.

Change-Id: I82670d1316e28fd6331ca36b26c8c4ead33846f9
Reviewed-on: https://skia-review.googlesource.com/c/188823
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/GrGpuBuffer.h b/src/gpu/GrGpuBuffer.h
new file mode 100644
index 0000000..5bc6ed1
--- /dev/null
+++ b/src/gpu/GrGpuBuffer.h
@@ -0,0 +1,113 @@
+/*
+ * Copyright 2019 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGpuBuffer_DEFINED
+#define GrGpuBuffer_DEFINED
+
+#include "GrBuffer.h"
+#include "GrGpuResource.h"
+
+class GrGpu;
+
+class GrGpuBuffer : public GrGpuResource, public GrBuffer {
+public:
+    /**
+     * Computes a scratch key for a GPU-side buffer with a "dynamic" access pattern. (Buffers with
+     * "static" and "stream" patterns are disqualified by nature from being cached and reused.)
+     */
+    static void ComputeScratchKeyForDynamicVBO(size_t size, GrGpuBufferType, GrScratchKey*);
+
+    GrAccessPattern accessPattern() const { return fAccessPattern; }
+
+    size_t size() const final { return fSizeInBytes; }
+
+    void ref() const final { GrGpuResource::ref(); }
+
+    void unref() const final { GrGpuResource::unref(); }
+
+    /**
+     * Maps the buffer to be written by the CPU.
+     *
+     * The previous content of the buffer is invalidated. It is an error
+     * to draw from the buffer while it is mapped. It may fail if the backend
+     * doesn't support mapping the buffer. If the buffer is CPU backed then
+     * it will always succeed and is a free operation. Once a buffer is mapped,
+     * subsequent calls to map() are ignored.
+     *
+     * Note that buffer mapping does not go through GrContext and therefore is
+     * not serialized with other operations.
+     *
+     * @return a pointer to the data or nullptr if the map fails.
+     */
+    void* map() {
+        if (!fMapPtr) {
+            this->onMap();
+        }
+        return fMapPtr;
+    }
+
+    /**
+     * Unmaps the buffer.
+     *
+     * The pointer returned by the previous map call will no longer be valid.
+     */
+    void unmap() {
+        SkASSERT(fMapPtr);
+        this->onUnmap();
+        fMapPtr = nullptr;
+    }
+
+    /**
+     Queries whether the buffer has been mapped.
+
+     @return true if the buffer is mapped, false otherwise.
+     */
+    bool isMapped() const { return SkToBool(fMapPtr); }
+
+    bool isCpuBuffer() const final { return false; }
+
+    /**
+     * Updates the buffer data.
+     *
+     * The size of the buffer will be preserved. The src data will be
+     * placed at the beginning of the buffer and any remaining contents will
+     * be undefined. srcSizeInBytes must be <= to the buffer size.
+     *
+     * The buffer must not be mapped.
+     *
+     * Note that buffer updates do not go through GrContext and therefore are
+     * not serialized with other operations.
+     *
+     * @return returns true if the update succeeds, false otherwise.
+     */
+    bool updateData(const void* src, size_t srcSizeInBytes) {
+        SkASSERT(!this->isMapped());
+        SkASSERT(srcSizeInBytes <= fSizeInBytes);
+        return this->onUpdateData(src, srcSizeInBytes);
+    }
+
+protected:
+    GrGpuBuffer(GrGpu*, size_t sizeInBytes, GrGpuBufferType, GrAccessPattern);
+    GrGpuBufferType intendedType() const { return fIntendedType; }
+
+    void* fMapPtr;
+
+private:
+    virtual void onMap() = 0;
+    virtual void onUnmap() = 0;
+    virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0;
+
+    size_t onGpuMemorySize() const override { return fSizeInBytes; }
+    const char* getResourceType() const override { return "Buffer Object"; }
+    void computeScratchKey(GrScratchKey* key) const override;
+
+    size_t            fSizeInBytes;
+    GrAccessPattern   fAccessPattern;
+    GrGpuBufferType   fIntendedType;
+};
+
+#endif