Use different classes for client side arrays and GPU buffer objects.
GrBuffer is a base class for GrGpuBuffer and GrCpuBuffer. GrGpuBuffer is a
GrGpuResource and the others are not. This allows GrCpuBuffers to exist
outside of the GrGpuResourceCache.
Also removes flags from GrResourceProvider buffer factory function. The
only flag still in use was kRequireGpuMemory. Now CPU buffers are made
without using GrResourceProvider.
Change-Id: I82670d1316e28fd6331ca36b26c8c4ead33846f9
Reviewed-on: https://skia-review.googlesource.com/c/188823
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/ccpr/GrCCPerFlushResources.h b/src/gpu/ccpr/GrCCPerFlushResources.h
index fc69cee..d507787 100644
--- a/src/gpu/ccpr/GrCCPerFlushResources.h
+++ b/src/gpu/ccpr/GrCCPerFlushResources.h
@@ -105,15 +105,15 @@
// Accessors used by draw calls, once the resources have been finalized.
const GrCCFiller& filler() const { SkASSERT(!this->isMapped()); return fFiller; }
const GrCCStroker& stroker() const { SkASSERT(!this->isMapped()); return fStroker; }
- sk_sp<const GrBuffer> refIndexBuffer() const {
+ sk_sp<const GrGpuBuffer> refIndexBuffer() const {
SkASSERT(!this->isMapped());
return fIndexBuffer;
}
- sk_sp<const GrBuffer> refVertexBuffer() const {
+ sk_sp<const GrGpuBuffer> refVertexBuffer() const {
SkASSERT(!this->isMapped());
return fVertexBuffer;
}
- sk_sp<const GrBuffer> refInstanceBuffer() const {
+ sk_sp<const GrGpuBuffer> refInstanceBuffer() const {
SkASSERT(!this->isMapped());
return fInstanceBuffer;
}
@@ -131,9 +131,9 @@
GrCCAtlasStack fCopyAtlasStack;
GrCCAtlasStack fRenderedAtlasStack;
- const sk_sp<const GrBuffer> fIndexBuffer;
- const sk_sp<const GrBuffer> fVertexBuffer;
- const sk_sp<GrBuffer> fInstanceBuffer;
+ const sk_sp<const GrGpuBuffer> fIndexBuffer;
+ const sk_sp<const GrGpuBuffer> fVertexBuffer;
+ const sk_sp<GrGpuBuffer> fInstanceBuffer;
GrCCPathProcessor::Instance* fPathInstanceData = nullptr;
int fNextCopyInstanceIdx;