Use different classes for client side arrays and GPU buffer objects.
GrBuffer is a base class for GrGpuBuffer and GrCpuBuffer. GrGpuBuffer is a
GrGpuResource and the others are not. This allows GrCpuBuffers to exist
outside of the GrGpuResourceCache.
Also removes flags from GrResourceProvider buffer factory function. The
only flag still in use was kRequireGpuMemory. Now CPU buffers are made
without using GrResourceProvider.
Change-Id: I82670d1316e28fd6331ca36b26c8c4ead33846f9
Reviewed-on: https://skia-review.googlesource.com/c/188823
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/gl/GrGLVertexArray.h b/src/gpu/gl/GrGLVertexArray.h
index 93bd526..4e28e62 100644
--- a/src/gpu/gl/GrGLVertexArray.h
+++ b/src/gpu/gl/GrGLVertexArray.h
@@ -75,13 +75,15 @@
void invalidate() {
fVertexBufferUniqueID.makeInvalid();
fDivisor = kInvalidDivisor;
+ fUsingCpuBuffer = false;
}
GrGpuResource::UniqueID fVertexBufferUniqueID;
+ bool fUsingCpuBuffer;
GrVertexAttribType fCPUType;
GrSLType fGPUType;
GrGLsizei fStride;
- size_t fOffset;
+ const GrGLvoid* fOffset;
int fDivisor;
};