Use different classes for client side arrays and GPU buffer objects.
GrBuffer is a base class for GrGpuBuffer and GrCpuBuffer. GrGpuBuffer is a
GrGpuResource and the others are not. This allows GrCpuBuffers to exist
outside of the GrGpuResourceCache.
Also removes flags from GrResourceProvider buffer factory function. The
only flag still in use was kRequireGpuMemory. Now CPU buffers are made
without using GrResourceProvider.
Change-Id: I82670d1316e28fd6331ca36b26c8c4ead33846f9
Reviewed-on: https://skia-review.googlesource.com/c/188823
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/vk/GrVkTransferBuffer.h b/src/gpu/vk/GrVkTransferBuffer.h
index 036f4f7..22f7286 100644
--- a/src/gpu/vk/GrVkTransferBuffer.h
+++ b/src/gpu/vk/GrVkTransferBuffer.h
@@ -8,14 +8,13 @@
#ifndef GrVkTransferBuffer_DEFINED
#define GrVkTransferBuffer_DEFINED
-#include "GrBuffer.h"
+#include "GrGpuBuffer.h"
#include "GrVkBuffer.h"
#include "vk/GrVkTypes.h"
class GrVkGpu;
-class GrVkTransferBuffer : public GrBuffer, public GrVkBuffer {
-
+class GrVkTransferBuffer : public GrGpuBuffer, public GrVkBuffer {
public:
static sk_sp<GrVkTransferBuffer> Make(GrVkGpu* gpu, size_t size, GrVkBuffer::Type type);
@@ -31,7 +30,7 @@
void onMap() override {
if (!this->wasDestroyed()) {
- this->GrBuffer::fMapPtr = this->vkMap(this->getVkGpu());
+ this->GrGpuBuffer::fMapPtr = this->vkMap(this->getVkGpu());
}
}
@@ -51,7 +50,7 @@
return reinterpret_cast<GrVkGpu*>(this->getGpu());
}
- typedef GrBuffer INHERITED;
+ typedef GrGpuBuffer INHERITED;
};
#endif