Fix Valgrind skinning bug
This should take care of all the issues like:
Conditional jump or move depends on uninitialised value(s)
SkRect::join(float, float, float, float) (SkRect.cpp:119)
join (SkRect.h:1370)
GrDrawVerticesOp::GrDrawVerticesOp(...) (GrDrawVerticesOp.cpp:105)
Change-Id: I520ea55c9e310017bd8d5e2a7c9c343e3ac8eb40
Reviewed-on: https://skia-review.googlesource.com/142101
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Robert Phillips <robertphillips@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
1 file changed