fix for uniform view matrix being uploaded but not used

As discussed, I'll follow this up by removing localmatrix/uniform view matrix from the base classe

BUG=skia:

Review URL: https://codereview.chromium.org/920933002
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 37e1dff..158fd5d 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -83,11 +83,8 @@
     this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputColor, NULL,
                                 &fColorUniform);
 
-    // setup uniform viewMatrix
-    this->addUniformViewMatrix(pb);
-
     // Setup position
-    SetupPosition(vsBuilder, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), this->uViewM());
+    this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix());
 
     // emit transforms with position
     this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
@@ -153,10 +150,10 @@
     if (0xff != local.fCoverageScale) {
         const char* coverageScale;
         fCoverageScaleUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility,
-                                          kFloat_GrSLType,
-                                          kDefault_GrSLPrecision,
-                                          "Coverage",
-                                          &coverageScale);
+                                               kFloat_GrSLType,
+                                               kDefault_GrSLPrecision,
+                                               "Coverage",
+                                               &coverageScale);
         fsBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
     } else {
         fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
@@ -321,11 +318,8 @@
     this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputColor, NULL,
                                 &fColorUniform);
 
-    // setup uniform viewMatrix
-    this->addUniformViewMatrix(pb);
-
     // Setup position
-    SetupPosition(vsBuilder, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), this->uViewM());
+    this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix());
 
     // emit transforms with position
     this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
@@ -538,11 +532,8 @@
     this->setupColorPassThrough(args.fPB, local.fInputColorType, args.fOutputColor, NULL,
                                 &fColorUniform);
 
-    // setup uniform viewMatrix
-    this->addUniformViewMatrix(args.fPB);
-
     // Setup position
-    SetupPosition(vsBuilder, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), this->uViewM());
+    this->setupPosition(args.fPB, gpArgs, gp.inPosition()->fName, gp.viewMatrix());
 
     // emit transforms with position
     this->emitTransforms(args.fPB, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index a699b04..2487b65 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -43,11 +43,8 @@
         this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, cte.inColor(),
                                     &fColorUniform);
 
-        // setup uniform viewMatrix
-        this->addUniformViewMatrix(pb);
-
         // Setup position
-        SetupPosition(vsBuilder, gpArgs, cte.inPosition()->fName, cte.viewMatrix(), this->uViewM());
+        this->setupPosition(pb, gpArgs, cte.inPosition()->fName, cte.viewMatrix());
 
         // emit transforms
         this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->fName,
diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
index a33d604..0b84c2c 100644
--- a/src/gpu/effects/GrDashingEffect.cpp
+++ b/src/gpu/effects/GrDashingEffect.cpp
@@ -645,11 +645,8 @@
     // Setup pass through color
     this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL, &fColorUniform);
 
-    // setup uniform viewMatrix
-    this->addUniformViewMatrix(pb);
-
     // Setup position
-    SetupPosition(vsBuilder, gpArgs, dce.inPosition()->fName, dce.viewMatrix(), this->uViewM());
+    this->setupPosition(pb, gpArgs, dce.inPosition()->fName, dce.viewMatrix());
 
     // emit transforms
     this->emitTransforms(args.fPB, gpArgs->fPositionVar, dce.inPosition()->fName, dce.localMatrix(),
@@ -892,11 +889,8 @@
     // Setup pass through color
     this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL, &fColorUniform);
 
-    // setup uniform viewMatrix
-    this->addUniformViewMatrix(pb);
-
     // Setup position
-    SetupPosition(vsBuilder, gpArgs, de.inPosition()->fName, de.viewMatrix(), this->uViewM());
+    this->setupPosition(pb, gpArgs, de.inPosition()->fName, de.viewMatrix());
 
     // emit transforms
     this->emitTransforms(args.fPB, gpArgs->fPositionVar, de.inPosition()->fName, de.localMatrix(),
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index dfc4ca1..1a8a07e 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -57,12 +57,8 @@
         this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor,
                                     dfTexEffect.inColor(), &fColorUniform);
 
-        // setup uniform viewMatrix
-        this->addUniformViewMatrix(pb);
-
         // Setup position
-        SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName,
-                      dfTexEffect.viewMatrix(), this->uViewM());
+        this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix());
 
         // emit transforms
         this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
@@ -357,12 +353,8 @@
 
         vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
 
-        // setup uniform viewMatrix
-        this->addUniformViewMatrix(pb);
-
         // Setup position
-        SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName,
-                      dfTexEffect.viewMatrix(), this->uViewM());
+        this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix());
 
         // emit transforms
         this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
@@ -602,12 +594,8 @@
         this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL,
                                     &fColorUniform);
 
-        // setup uniform viewMatrix
-        this->addUniformViewMatrix(pb);
-
         // Setup position
-        SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName,
-                      dfTexEffect.viewMatrix(), this->uViewM());
+        this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix());
 
         // emit transforms
         this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,