Initial split up of Debug Interface into separate files

http://codereview.appspot.com/5979048/



git-svn-id: http://skia.googlecode.com/svn/trunk@3616 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/debug/GrProgramObj.cpp b/src/gpu/gl/debug/GrProgramObj.cpp
new file mode 100644
index 0000000..aecec25
--- /dev/null
+++ b/src/gpu/gl/debug/GrProgramObj.cpp
@@ -0,0 +1,27 @@
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrProgramObj.h"
+#include "GrShaderObj.h"
+
+void GrProgramObj::AttachShader(GrShaderObj *shader) {

+    shader->ref();

+    fShaders.push_back(shader);

+}

+

+void GrProgramObj::deleteAction() {

+

+    // shaders are automatically detached from a deleted program. They will only be

+    // deleted if they were marked for deletion by a prior call to glDeleteShader

+    for (int i = 0; i < fShaders.count(); ++i) {

+        fShaders[i]->unref();

+    }

+    fShaders.reset();

+

+    this->INHERITED::deleteAction();

+}