| /* |
| * Copyright 2009 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "SkBitmapProcState.h" |
| #include "SkColorPriv.h" |
| #include "SkPaint.h" |
| #include "SkTypes.h" |
| #include "SkUtils.h" |
| #include "SkUtilsArm.h" |
| |
| #include "SkConvolver.h" |
| |
| #if SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN) |
| void SI8_D16_nofilter_DX_arm( |
| const SkBitmapProcState& s, |
| const uint32_t* SK_RESTRICT xy, |
| int count, |
| uint16_t* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1; |
| |
| void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s, |
| const uint32_t* SK_RESTRICT xy, |
| int count, uint16_t* SK_RESTRICT colors) { |
| SkASSERT(count > 0 && colors != NULL); |
| SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)); |
| SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel); |
| |
| const uint16_t* SK_RESTRICT table = s.fBitmap->getColorTable()->lock16BitCache(); |
| const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels(); |
| |
| // buffer is y32, x16, x16, x16, x16, x16 |
| // bump srcAddr to the proper row, since we're told Y never changes |
| SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height()); |
| srcAddr = (const uint8_t*)((const char*)srcAddr + |
| xy[0] * s.fBitmap->rowBytes()); |
| |
| uint8_t src; |
| |
| if (1 == s.fBitmap->width()) { |
| src = srcAddr[0]; |
| uint16_t dstValue = table[src]; |
| sk_memset16(colors, dstValue, count); |
| } else { |
| int i; |
| int count8 = count >> 3; |
| const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1); |
| |
| asm volatile ( |
| "cmp %[count8], #0 \n\t" // compare loop counter with 0 |
| "beq 2f \n\t" // if loop counter == 0, exit |
| "1: \n\t" |
| "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7 |
| "subs %[count8], %[count8], #1 \n\t" // decrement loop counter |
| "uxth r4, r5 \n\t" // extract ptr 0 |
| "mov r5, r5, lsr #16 \n\t" // extract ptr 1 |
| "uxth r6, r7 \n\t" // extract ptr 2 |
| "mov r7, r7, lsr #16 \n\t" // extract ptr 3 |
| "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image |
| "uxth r8, r9 \n\t" // extract ptr 4 |
| "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image |
| "mov r9, r9, lsr #16 \n\t" // extract ptr 5 |
| "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image |
| "uxth r10, r11 \n\t" // extract ptr 6 |
| "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image |
| "mov r11, r11, lsr #16 \n\t" // extract ptr 7 |
| "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image |
| "add r4, r4, r4 \n\t" // double pixel 0 for RGB565 lookup |
| "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image |
| "add r5, r5, r5 \n\t" // double pixel 1 for RGB565 lookup |
| "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image |
| "add r6, r6, r6 \n\t" // double pixel 2 for RGB565 lookup |
| "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image |
| "add r7, r7, r7 \n\t" // double pixel 3 for RGB565 lookup |
| "ldrh r4, [%[table], r4] \n\t" // load pixel 0 RGB565 from colmap |
| "add r8, r8, r8 \n\t" // double pixel 4 for RGB565 lookup |
| "ldrh r5, [%[table], r5] \n\t" // load pixel 1 RGB565 from colmap |
| "add r9, r9, r9 \n\t" // double pixel 5 for RGB565 lookup |
| "ldrh r6, [%[table], r6] \n\t" // load pixel 2 RGB565 from colmap |
| "add r10, r10, r10 \n\t" // double pixel 6 for RGB565 lookup |
| "ldrh r7, [%[table], r7] \n\t" // load pixel 3 RGB565 from colmap |
| "add r11, r11, r11 \n\t" // double pixel 7 for RGB565 lookup |
| "ldrh r8, [%[table], r8] \n\t" // load pixel 4 RGB565 from colmap |
| "ldrh r9, [%[table], r9] \n\t" // load pixel 5 RGB565 from colmap |
| "ldrh r10, [%[table], r10] \n\t" // load pixel 6 RGB565 from colmap |
| "ldrh r11, [%[table], r11] \n\t" // load pixel 7 RGB565 from colmap |
| "pkhbt r5, r4, r5, lsl #16 \n\t" // pack pixels 0 and 1 |
| "pkhbt r6, r6, r7, lsl #16 \n\t" // pack pixels 2 and 3 |
| "pkhbt r8, r8, r9, lsl #16 \n\t" // pack pixels 4 and 5 |
| "pkhbt r10, r10, r11, lsl #16 \n\t" // pack pixels 6 and 7 |
| "stmia %[colors]!, {r5, r6, r8, r10} \n\t" // store last 8 pixels |
| "bgt 1b \n\t" // loop if counter > 0 |
| "2: \n\t" |
| : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors) |
| : [table] "r" (table), [srcAddr] "r" (srcAddr) |
| : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11" |
| ); |
| |
| for (i = (count & 7); i > 0; --i) { |
| src = srcAddr[*xx++]; *colors++ = table[src]; |
| } |
| } |
| |
| s.fBitmap->getColorTable()->unlock16BitCache(); |
| } |
| |
| void SI8_opaque_D32_nofilter_DX_arm( |
| const SkBitmapProcState& s, |
| const uint32_t* SK_RESTRICT xy, |
| int count, |
| SkPMColor* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1; |
| |
| void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s, |
| const uint32_t* SK_RESTRICT xy, |
| int count, SkPMColor* SK_RESTRICT colors) { |
| SkASSERT(count > 0 && colors != NULL); |
| SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)); |
| SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel); |
| |
| const SkPMColor* SK_RESTRICT table = s.fBitmap->getColorTable()->lockColors(); |
| const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels(); |
| |
| // buffer is y32, x16, x16, x16, x16, x16 |
| // bump srcAddr to the proper row, since we're told Y never changes |
| SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height()); |
| srcAddr = (const uint8_t*)((const char*)srcAddr + xy[0] * s.fBitmap->rowBytes()); |
| |
| if (1 == s.fBitmap->width()) { |
| uint8_t src = srcAddr[0]; |
| SkPMColor dstValue = table[src]; |
| sk_memset32(colors, dstValue, count); |
| } else { |
| const uint16_t* xx = (const uint16_t*)(xy + 1); |
| |
| asm volatile ( |
| "subs %[count], %[count], #8 \n\t" // decrement count by 8, set flags |
| "blt 2f \n\t" // if count < 0, branch to singles |
| "1: \n\t" // eights loop |
| "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7 |
| "uxth r4, r5 \n\t" // extract ptr 0 |
| "mov r5, r5, lsr #16 \n\t" // extract ptr 1 |
| "uxth r6, r7 \n\t" // extract ptr 2 |
| "mov r7, r7, lsr #16 \n\t" // extract ptr 3 |
| "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image |
| "uxth r8, r9 \n\t" // extract ptr 4 |
| "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image |
| "mov r9, r9, lsr #16 \n\t" // extract ptr 5 |
| "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image |
| "uxth r10, r11 \n\t" // extract ptr 6 |
| "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image |
| "mov r11, r11, lsr #16 \n\t" // extract ptr 7 |
| "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image |
| "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image |
| "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image |
| "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image |
| "ldr r4, [%[table], r4, lsl #2] \n\t" // load pixel 0 SkPMColor from colmap |
| "ldr r5, [%[table], r5, lsl #2] \n\t" // load pixel 1 SkPMColor from colmap |
| "ldr r6, [%[table], r6, lsl #2] \n\t" // load pixel 2 SkPMColor from colmap |
| "ldr r7, [%[table], r7, lsl #2] \n\t" // load pixel 3 SkPMColor from colmap |
| "ldr r8, [%[table], r8, lsl #2] \n\t" // load pixel 4 SkPMColor from colmap |
| "ldr r9, [%[table], r9, lsl #2] \n\t" // load pixel 5 SkPMColor from colmap |
| "ldr r10, [%[table], r10, lsl #2] \n\t" // load pixel 6 SkPMColor from colmap |
| "ldr r11, [%[table], r11, lsl #2] \n\t" // load pixel 7 SkPMColor from colmap |
| "subs %[count], %[count], #8 \n\t" // decrement loop counter |
| "stmia %[colors]!, {r4-r11} \n\t" // store 8 pixels |
| "bge 1b \n\t" // loop if counter >= 0 |
| "2: \n\t" |
| "adds %[count], %[count], #8 \n\t" // fix up counter, set flags |
| "beq 4f \n\t" // if count == 0, branch to exit |
| "3: \n\t" // singles loop |
| "ldrh r4, [%[xx]], #2 \n\t" // load pixel ptr |
| "subs %[count], %[count], #1 \n\t" // decrement loop counter |
| "ldrb r5, [%[srcAddr], r4] \n\t" // load pixel from image |
| "ldr r6, [%[table], r5, lsl #2] \n\t" // load SkPMColor from colmap |
| "str r6, [%[colors]], #4 \n\t" // store pixel, update ptr |
| "bne 3b \n\t" // loop if counter != 0 |
| "4: \n\t" // exit |
| : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors) |
| : [table] "r" (table), [srcAddr] "r" (srcAddr) |
| : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11" |
| ); |
| } |
| |
| s.fBitmap->getColorTable()->unlockColors(false); |
| } |
| #endif // SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN) |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| /* If we replace a sampleproc, then we null-out the associated shaderproc, |
| otherwise the shader won't even look at the matrix/sampler |
| */ |
| void SkBitmapProcState::platformProcs() { |
| bool isOpaque = 256 == fAlphaScale; |
| bool justDx = false; |
| |
| if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { |
| justDx = true; |
| } |
| |
| switch (fBitmap->config()) { |
| case SkBitmap::kIndex8_Config: |
| #if SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN) |
| if (justDx && SkPaint::kNone_FilterLevel == fFilterLevel) { |
| #if 0 /* crashing on android device */ |
| fSampleProc16 = SI8_D16_nofilter_DX_arm; |
| fShaderProc16 = NULL; |
| #endif |
| if (isOpaque) { |
| // this one is only very slighty faster than the C version |
| fSampleProc32 = SI8_opaque_D32_nofilter_DX_arm; |
| fShaderProc32 = NULL; |
| } |
| } |
| #endif |
| break; |
| default: |
| break; |
| } |
| } |
| |
| ///////////////////////////////////// |
| |
| /* FUNCTIONS BELOW ARE SCALAR STUBS INTENDED FOR ARM DEVELOPERS TO REPLACE */ |
| |
| ///////////////////////////////////// |
| |
| |
| static inline unsigned char ClampTo8(int a) { |
| if (static_cast<unsigned>(a) < 256) { |
| return a; // Avoid the extra check in the common case. |
| } |
| if (a < 0) { |
| return 0; |
| } |
| return 255; |
| } |
| |
| // Convolves horizontally along a single row. The row data is given in |
| // |srcData| and continues for the numValues() of the filter. |
| void convolveHorizontally_arm(const unsigned char* srcData, |
| const SkConvolutionFilter1D& filter, |
| unsigned char* outRow, |
| bool hasAlpha) { |
| // Loop over each pixel on this row in the output image. |
| int numValues = filter.numValues(); |
| for (int outX = 0; outX < numValues; outX++) { |
| // Get the filter that determines the current output pixel. |
| int filterOffset, filterLength; |
| const SkConvolutionFilter1D::ConvolutionFixed* filterValues = |
| filter.FilterForValue(outX, &filterOffset, &filterLength); |
| |
| // Compute the first pixel in this row that the filter affects. It will |
| // touch |filterLength| pixels (4 bytes each) after this. |
| const unsigned char* rowToFilter = &srcData[filterOffset * 4]; |
| |
| // Apply the filter to the row to get the destination pixel in |accum|. |
| int accum[4] = {0}; |
| for (int filterX = 0; filterX < filterLength; filterX++) { |
| SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterX]; |
| accum[0] += curFilter * rowToFilter[filterX * 4 + 0]; |
| accum[1] += curFilter * rowToFilter[filterX * 4 + 1]; |
| accum[2] += curFilter * rowToFilter[filterX * 4 + 2]; |
| if (hasAlpha) { |
| accum[3] += curFilter * rowToFilter[filterX * 4 + 3]; |
| } |
| } |
| |
| // Bring this value back in range. All of the filter scaling factors |
| // are in fixed point with kShiftBits bits of fractional part. |
| accum[0] >>= SkConvolutionFilter1D::kShiftBits; |
| accum[1] >>= SkConvolutionFilter1D::kShiftBits; |
| accum[2] >>= SkConvolutionFilter1D::kShiftBits; |
| if (hasAlpha) { |
| accum[3] >>= SkConvolutionFilter1D::kShiftBits; |
| } |
| |
| // Store the new pixel. |
| outRow[outX * 4 + 0] = ClampTo8(accum[0]); |
| outRow[outX * 4 + 1] = ClampTo8(accum[1]); |
| outRow[outX * 4 + 2] = ClampTo8(accum[2]); |
| if (hasAlpha) { |
| outRow[outX * 4 + 3] = ClampTo8(accum[3]); |
| } |
| } |
| } |
| |
| // Does vertical convolution to produce one output row. The filter values and |
| // length are given in the first two parameters. These are applied to each |
| // of the rows pointed to in the |sourceDataRows| array, with each row |
| // being |pixelWidth| wide. |
| // |
| // The output must have room for |pixelWidth * 4| bytes. |
| template<bool hasAlpha> |
| void convolveVertically_arm(const SkConvolutionFilter1D::ConvolutionFixed* filterValues, |
| int filterLength, |
| unsigned char* const* sourceDataRows, |
| int pixelWidth, |
| unsigned char* outRow) { |
| // We go through each column in the output and do a vertical convolution, |
| // generating one output pixel each time. |
| for (int outX = 0; outX < pixelWidth; outX++) { |
| // Compute the number of bytes over in each row that the current column |
| // we're convolving starts at. The pixel will cover the next 4 bytes. |
| int byteOffset = outX * 4; |
| |
| // Apply the filter to one column of pixels. |
| int accum[4] = {0}; |
| for (int filterY = 0; filterY < filterLength; filterY++) { |
| SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterY]; |
| accum[0] += curFilter * sourceDataRows[filterY][byteOffset + 0]; |
| accum[1] += curFilter * sourceDataRows[filterY][byteOffset + 1]; |
| accum[2] += curFilter * sourceDataRows[filterY][byteOffset + 2]; |
| if (hasAlpha) { |
| accum[3] += curFilter * sourceDataRows[filterY][byteOffset + 3]; |
| } |
| } |
| |
| // Bring this value back in range. All of the filter scaling factors |
| // are in fixed point with kShiftBits bits of precision. |
| accum[0] >>= SkConvolutionFilter1D::kShiftBits; |
| accum[1] >>= SkConvolutionFilter1D::kShiftBits; |
| accum[2] >>= SkConvolutionFilter1D::kShiftBits; |
| if (hasAlpha) { |
| accum[3] >>= SkConvolutionFilter1D::kShiftBits; |
| } |
| |
| // Store the new pixel. |
| outRow[byteOffset + 0] = ClampTo8(accum[0]); |
| outRow[byteOffset + 1] = ClampTo8(accum[1]); |
| outRow[byteOffset + 2] = ClampTo8(accum[2]); |
| if (hasAlpha) { |
| unsigned char alpha = ClampTo8(accum[3]); |
| |
| // Make sure the alpha channel doesn't come out smaller than any of the |
| // color channels. We use premultipled alpha channels, so this should |
| // never happen, but rounding errors will cause this from time to time. |
| // These "impossible" colors will cause overflows (and hence random pixel |
| // values) when the resulting bitmap is drawn to the screen. |
| // |
| // We only need to do this when generating the final output row (here). |
| int maxColorChannel = SkTMax(outRow[byteOffset + 0], |
| SkTMax(outRow[byteOffset + 1], |
| outRow[byteOffset + 2])); |
| if (alpha < maxColorChannel) { |
| outRow[byteOffset + 3] = maxColorChannel; |
| } else { |
| outRow[byteOffset + 3] = alpha; |
| } |
| } else { |
| // No alpha channel, the image is opaque. |
| outRow[byteOffset + 3] = 0xff; |
| } |
| } |
| } |
| |
| void convolveVertically_arm(const SkConvolutionFilter1D::ConvolutionFixed* filterValues, |
| int filterLength, |
| unsigned char* const* sourceDataRows, |
| int pixelWidth, |
| unsigned char* outRow, |
| bool sourceHasAlpha) { |
| if (sourceHasAlpha) { |
| convolveVertically_arm<true>(filterValues, filterLength, |
| sourceDataRows, pixelWidth, |
| outRow); |
| } else { |
| convolveVertically_arm<false>(filterValues, filterLength, |
| sourceDataRows, pixelWidth, |
| outRow); |
| } |
| } |
| |
| // Convolves horizontally along four rows. The row data is given in |
| // |src_data| and continues for the num_values() of the filter. |
| // The algorithm is almost same as |ConvolveHorizontally_SSE2|. Please |
| // refer to that function for detailed comments. |
| void convolve4RowsHorizontally_arm(const unsigned char* src_data[4], |
| const SkConvolutionFilter1D& filter, |
| unsigned char* out_row[4]) { |
| } |
| |
| /////////////////////////// |
| |
| /* STOP REWRITING FUNCTIONS HERE, BUT DON'T FORGET TO EDIT THE |
| PLATFORM CONVOLUTION PROCS BELOW */ |
| |
| /////////////////////////// |
| |
| void applySIMDPadding_arm(SkConvolutionFilter1D *filter) { |
| // Padding |paddingCount| of more dummy coefficients after the coefficients |
| // of last filter to prevent SIMD instructions which load 8 or 16 bytes |
| // together to access invalid memory areas. We are not trying to align the |
| // coefficients right now due to the opaqueness of <vector> implementation. |
| // This has to be done after all |AddFilter| calls. |
| for (int i = 0; i < 8; ++i) { |
| filter->addFilterValue(static_cast<SkConvolutionFilter1D::ConvolutionFixed>(0)); |
| } |
| } |
| |
| void SkBitmapProcState::platformConvolutionProcs() { |
| if (sk_cpu_arm_has_neon()) { |
| fConvolutionProcs->fExtraHorizontalReads = 3; |
| fConvolutionProcs->fConvolveVertically = &convolveVertically_arm; |
| |
| // next line is commented out because the four-row convolution function above is |
| // just a no-op. Please see the comment above its definition, and the SSE implementation |
| // in SkBitmapProcState_opts_SSE2.cpp for guidance on its semantics. |
| // leaving it as NULL will just cause the convolution system to not attempt |
| // to operate on four rows at once, which is correct but not performance-optimal. |
| |
| // fConvolutionProcs->fConvolve4RowsHorizontally = &convolve4RowsHorizontally_arm; |
| |
| fConvolutionProcs->fConvolve4RowsHorizontally = NULL; |
| |
| fConvolutionProcs->fConvolveHorizontally = &convolveHorizontally_arm; |
| fConvolutionProcs->fApplySIMDPadding = &applySIMDPadding_arm; |
| } |
| } |