Implement support for mixed sampled render targets
Adds a new FBO type kStencil_MSFBOType that is selected whenever
NV_framebuffer_mixed_samples extension is available. In this new
FBO type a non-msaa color buffer is created with a multisampled
stencil buffer attachment.
Replaces numSamples() with separate numColorSamples and numStencilSamples
methods in RenderTarget.
In mixed samples mode non-MSAA codepaths are used to draw simple shapes,
while NVPR-rendered paths and text are rendered with a multisampled
stencil.
BUG=skia:3177
Review URL: https://codereview.chromium.org/1001503002
diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp
index 04b1cb0..ae352aa 100644
--- a/samplecode/SampleApp.cpp
+++ b/samplecode/SampleApp.cpp
@@ -1953,9 +1953,9 @@
if (IsGpuDeviceType(fDeviceType) &&
fDevManager &&
fDevManager->getGrRenderTarget() &&
- fDevManager->getGrRenderTarget()->numSamples() > 0) {
+ fDevManager->getGrRenderTarget()->numColorSamples() > 0) {
title.appendf(" [MSAA: %d]",
- fDevManager->getGrRenderTarget()->numSamples());
+ fDevManager->getGrRenderTarget()->numColorSamples());
}
#endif