Remove the NullGL interface (and associated test context)
Bug: skia:
Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/BUILD.gn b/BUILD.gn
index d45bae3..e05d87e 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -1503,7 +1503,6 @@
"tools/gpu/atlastext/GLTestAtlasTextRenderer.cpp",
"tools/gpu/gl/GLTestContext.cpp",
"tools/gpu/gl/command_buffer/GLTestContext_command_buffer.cpp",
- "tools/gpu/gl/null/NullGLTestContext.cpp",
"tools/gpu/mock/MockTestContext.cpp",
]
libs = []
diff --git a/dm/DMGpuTestProcs.cpp b/dm/DMGpuTestProcs.cpp
index c3587de..2be645a 100644
--- a/dm/DMGpuTestProcs.cpp
+++ b/dm/DMGpuTestProcs.cpp
@@ -25,9 +25,6 @@
bool IsRenderingGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return IsGLContextType(type) && GrContextFactory::IsRenderingContext(type);
}
-bool IsNullGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
- return type == GrContextFactory::kNullGL_ContextType;
-}
bool IsMockContextType(sk_gpu_test::GrContextFactory::ContextType type) {
return type == GrContextFactory::kMock_ContextType;
}
diff --git a/gn/gpu.gni b/gn/gpu.gni
index 4ad3150..1f6aefe 100644
--- a/gn/gpu.gni
+++ b/gn/gpu.gni
@@ -432,7 +432,6 @@
"$_src/gpu/gl/GrGLContext.cpp",
"$_src/gpu/gl/GrGLContext.h",
"$_src/gpu/gl/GrGLMakeNativeInterface_none.cpp",
- "$_src/gpu/gl/GrGLCreateNullInterface.cpp",
"$_src/gpu/gl/GrGLDefines.h",
"$_src/gpu/gl/GrGLGLSL.cpp",
"$_src/gpu/gl/GrGLGLSL.h",
@@ -454,8 +453,6 @@
"$_src/gpu/gl/GrGLSemaphore.h",
"$_src/gpu/gl/GrGLStencilAttachment.cpp",
"$_src/gpu/gl/GrGLStencilAttachment.h",
- "$_src/gpu/gl/GrGLTestInterface.cpp",
- "$_src/gpu/gl/GrGLTestInterface.h",
"$_src/gpu/gl/GrGLTexture.cpp",
"$_src/gpu/gl/GrGLTexture.h",
"$_src/gpu/gl/GrGLTextureRenderTarget.cpp",
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
index fc32ed6..c2288b4 100644
--- a/include/gpu/gl/GrGLInterface.h
+++ b/include/gpu/gl/GrGLInterface.h
@@ -35,13 +35,6 @@
SK_API const GrGLInterface* GrGLCreateNativeInterface();
/**
- * Creates a null GrGLInterface that doesn't draw anything. Used for measuring
- * CPU overhead. TODO: We would like to move this to tools/gpu/gl/null but currently
- * Chromium is using it in its unit tests.
- */
-const SK_API GrGLInterface* GrGLCreateNullInterface(bool enableNVPR = false);
-
-/**
* GrContext uses the following interface to make all calls into OpenGL. When a
* GrContext is created it is given a GrGLInterface. The interface's function
* pointers must be valid for the OpenGL context associated with the GrContext.
diff --git a/src/gpu/gl/GrGLCreateNullInterface.cpp b/src/gpu/gl/GrGLCreateNullInterface.cpp
deleted file mode 100644
index ebc11b4..0000000
--- a/src/gpu/gl/GrGLCreateNullInterface.cpp
+++ /dev/null
@@ -1,831 +0,0 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrGLTestInterface.h"
-#include "GrNonAtomicRef.h"
-#include "SkMutex.h"
-#include "SkTDArray.h"
-#include "SkTo.h"
-#include "gl/GrGLInterface.h"
-
-#include <type_traits>
-
-// added to suppress 'no previous prototype' warning and because this code is duplicated in
-// SkNullGLContext.cpp
-namespace {
-
-class GLObject : public GrNonAtomicRef<GLObject> {
-public:
- GLObject(GrGLuint id) : fID(id) {}
- virtual ~GLObject() {}
-
- GrGLuint id() const { return fID; }
-
-private:
- GrGLuint fID;
-};
-
-// This class maintains a sparsely populated array of object pointers.
-template<typename T> class TGLObjectManager {
- static_assert(std::is_convertible<T*, GLObject*>::value, "T must be a subclass of GLObject");
-
-public:
- TGLObjectManager() : fFreeListHead(kFreeListEnd) {
- *fGLObjects.append() = nullptr; // 0 is not a valid GL object id.
- }
-
- ~TGLObjectManager() {
- // nullptr out the entries that are really free list links rather than ptrs before deleting.
- intptr_t curr = fFreeListHead;
- while (kFreeListEnd != curr) {
- intptr_t next = reinterpret_cast<intptr_t>(fGLObjects[SkToS32(curr)]);
- fGLObjects[SkToS32(curr)] = nullptr;
- curr = next;
- }
-
- fGLObjects.safeUnrefAll();
- }
-
- T* lookUp(GrGLuint id) {
- T* object = fGLObjects[id];
- SkASSERT(object && object->id() == id);
- return object;
- }
-
- T* create() {
- GrGLuint id;
- T* object;
-
- if (kFreeListEnd == fFreeListHead) {
- // no free slots - create a new one
- id = fGLObjects.count();
- object = new T(id);
- *fGLObjects.append() = object;
- } else {
- // grab the head of the free list and advance the head to the next free slot.
- id = static_cast<GrGLuint>(fFreeListHead);
- fFreeListHead = reinterpret_cast<intptr_t>(fGLObjects[id]);
-
- object = new T(id);
- fGLObjects[id] = object;
- }
-
- return object;
- }
-
- void free(T* object) {
- SkASSERT(object);
- SkASSERT(fGLObjects.count() > 0);
-
- GrGLuint id = object->id();
- object->unref();
-
- fGLObjects[id] = reinterpret_cast<T*>(fFreeListHead);
- fFreeListHead = id;
- }
-
-private:
- static const intptr_t kFreeListEnd = -1;
- // Index of the first entry of fGLObjects in the free list. Free slots in fGLObjects are indices
- // to the next free slot. The last free slot has a value of kFreeListEnd.
- intptr_t fFreeListHead;
- SkTDArray<T*> fGLObjects;
-};
-
-class Buffer : public GLObject {
-public:
- Buffer(GrGLuint id) : INHERITED(id), fDataPtr(nullptr), fSize(0), fMapped(false) {}
- ~Buffer() { delete[] fDataPtr; }
-
- void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
- if (fDataPtr) {
- SkASSERT(0 != fSize);
- delete[] fDataPtr;
- }
-
- fSize = size;
- fDataPtr = new char[size];
- }
-
- GrGLchar* dataPtr() { return fDataPtr; }
- GrGLsizeiptr size() const { return fSize; }
-
- void setMapped(bool mapped) { fMapped = mapped; }
- bool mapped() const { return fMapped; }
-
-private:
- GrGLchar* fDataPtr;
- GrGLsizeiptr fSize; // size in bytes
- bool fMapped;
-
- typedef GLObject INHERITED;
-};
-
-class FramebufferAttachment : public GLObject {
-public:
- int numSamples() const { return fNumSamples; }
-
-protected:
- FramebufferAttachment(int id) : INHERITED(id), fNumSamples(1) {}
-
- int fNumSamples;
-
- typedef GLObject INHERITED;
-};
-
-class Renderbuffer : public FramebufferAttachment {
-public:
- Renderbuffer(int id) : INHERITED(id) {}
- void setNumSamples(int numSamples) { fNumSamples = numSamples; }
-
-private:
- typedef FramebufferAttachment INHERITED;
-};
-
-class Texture : public FramebufferAttachment {
-public:
- Texture() : INHERITED(1) {}
-
-private:
- typedef FramebufferAttachment INHERITED;
-};
-
-class Framebuffer : public GLObject {
-public:
- Framebuffer(int id) : INHERITED(id) {}
-
- void setAttachment(GrGLenum attachmentPoint, const FramebufferAttachment* attachment) {
- switch (attachmentPoint) {
- default:
- SK_ABORT("Invalid framebuffer attachment.");
- break;
- case GR_GL_STENCIL_ATTACHMENT:
- fAttachments[(int)AttachmentPoint::kStencil].reset(SkRef(attachment));
- break;
- case GR_GL_DEPTH_ATTACHMENT:
- fAttachments[(int)AttachmentPoint::kDepth].reset(SkRef(attachment));
- break;
- case GR_GL_COLOR_ATTACHMENT0:
- fAttachments[(int)AttachmentPoint::kColor].reset(SkRef(attachment));
- break;
- }
- }
-
- void notifyAttachmentDeleteWhileBound(const FramebufferAttachment* deleted) {
- for (auto& attachment : fAttachments) {
- if (attachment.get() == deleted) {
- attachment.reset(nullptr);
- }
- }
- }
-
- int numSamples() const {
- int numSamples = 0;
- for (auto& attachment : fAttachments) {
- if (!attachment) {
- continue;
- }
- if (numSamples) {
- GrAlwaysAssert(attachment->numSamples() == numSamples);
- continue;
- }
- numSamples = attachment->numSamples();
- }
- GrAlwaysAssert(numSamples);
- return numSamples;
- }
-
-private:
- enum AttachmentPoint {
- kStencil,
- kDepth,
- kColor
- };
- constexpr int static kNumAttachmentPoints = 1 + (int)AttachmentPoint::kColor;
-
- sk_sp<const FramebufferAttachment> fAttachments[kNumAttachmentPoints];
-
- typedef GLObject INHERITED;
-};
-
-/** Null interface implementation */
-class NullInterface : public GrGLTestInterface {
-public:
- NullInterface(bool enableNVPR)
- : fCurrDrawFramebuffer(0)
- , fCurrReadFramebuffer(0)
- , fCurrRenderbuffer(0)
- , fCurrProgramID(0)
- , fCurrShaderID(0)
- , fCurrGenericID(0)
- , fCurrUniformLocation(0)
- , fCurrPathID(0) {
- memset(fBoundBuffers, 0, sizeof(fBoundBuffers));
- fAdvertisedExtensions.push_back("GL_ARB_framebuffer_object");
- fAdvertisedExtensions.push_back("GL_ARB_blend_func_extended");
- fAdvertisedExtensions.push_back("GL_ARB_timer_query");
- fAdvertisedExtensions.push_back("GL_ARB_draw_buffers");
- fAdvertisedExtensions.push_back("GL_ARB_occlusion_query");
- fAdvertisedExtensions.push_back("GL_EXT_stencil_wrap");
- if (enableNVPR) {
- fAdvertisedExtensions.push_back("GL_NV_path_rendering");
- fAdvertisedExtensions.push_back("GL_ARB_program_interface_query");
- }
- fAdvertisedExtensions.push_back(nullptr);
-
- this->init(kGL_GrGLStandard);
- }
-
- GrGLenum checkFramebufferStatus(GrGLenum target) override {
- return GR_GL_FRAMEBUFFER_COMPLETE;
- }
-
- GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override {
- for (int i = 0; i < n; ++i) {
- Buffer* buffer = fBufferManager.create();
- ids[i] = buffer->id();
- }
- }
-
- GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data,
- GrGLenum usage) override {
- GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
- if (id > 0) {
- Buffer* buffer = fBufferManager.lookUp(id);
- buffer->allocate(size, (const GrGLchar*) data);
- }
- }
-
- GrGLuint createProgram() override {
- return ++fCurrProgramID;
- }
-
- GrGLuint createShader(GrGLenum type) override {
- return ++fCurrShaderID;
- }
-
- GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) override {
- fBoundBuffers[GetBufferIndex(target)] = buffer;
- }
-
- // deleting a bound buffer has the side effect of binding 0
- GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override {
- // First potentially unbind the buffers.
- for (int buffIdx = 0; buffIdx < kNumBufferTargets; ++buffIdx) {
- if (!fBoundBuffers[buffIdx]) {
- continue;
- }
- for (int i = 0; i < n; ++i) {
- if (ids[i] == fBoundBuffers[buffIdx]) {
- fBoundBuffers[buffIdx] = 0;
- break;
- }
- }
- }
-
- // Then actually "delete" the buffers.
- for (int i = 0; i < n; ++i) {
- if (ids[i] > 0) {
- Buffer* buffer = fBufferManager.lookUp(ids[i]);
- fBufferManager.free(buffer);
- }
- }
- }
-
- GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) override {
- for (int i = 0; i < n; ++i) {
- Framebuffer* framebuffer = fFramebufferManager.create();
- framebuffers[i] = framebuffer->id();
- }
- }
-
- GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override {
- SkASSERT(GR_GL_FRAMEBUFFER == target || GR_GL_DRAW_FRAMEBUFFER == target ||
- GR_GL_READ_FRAMEBUFFER == target);
- if (GR_GL_READ_FRAMEBUFFER != target) {
- fCurrDrawFramebuffer = framebuffer;
- }
- if (GR_GL_DRAW_FRAMEBUFFER != target) {
- fCurrReadFramebuffer = framebuffer;
- }
- }
-
- GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint* ids) override {
- for (int i = 0; i < n; ++i) {
- if (ids[i] == fCurrDrawFramebuffer) {
- fCurrDrawFramebuffer = 0;
- }
- if (ids[i] == fCurrReadFramebuffer) {
- fCurrReadFramebuffer = 0;
- }
-
- if (ids[i] > 0) {
- Framebuffer* framebuffer = fFramebufferManager.lookUp(ids[i]);
- fFramebufferManager.free(framebuffer);
- }
- }
- }
-
- GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); }
-
- GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) override {
- for (int i = 0; i < n; ++i) {
- Renderbuffer* renderbuffer = fRenderbufferManager.create();
- renderbuffers[i] = renderbuffer->id();
- }
- }
-
- GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) override {
- SkASSERT(GR_GL_RENDERBUFFER == target);
- fCurrRenderbuffer = renderbuffer;
- }
-
- GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint* ids) override {
- for (int i = 0; i < n; ++i) {
- if (ids[i] <= 0) {
- continue;
- }
- if (ids[i] == fCurrRenderbuffer) {
- fCurrRenderbuffer = 0;
- }
- Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(ids[i]);
-
- if (fCurrDrawFramebuffer) {
- Framebuffer* drawFramebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer);
- drawFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer);
- }
- if (fCurrReadFramebuffer) {
- Framebuffer* readFramebuffer = fFramebufferManager.lookUp(fCurrReadFramebuffer);
- readFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer);
- }
-
- fRenderbufferManager.free(renderbuffer);
- }
- }
-
- GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width,
- GrGLsizei height) override {
- GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
- GrAlwaysAssert(fCurrRenderbuffer);
- Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
- renderbuffer->setNumSamples(1);
- }
-
- GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples,
- GrGLenum internalformat, GrGLsizei width,
- GrGLsizei height) override {
- GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
- GrAlwaysAssert(samples > 0);
- GrAlwaysAssert(fCurrRenderbuffer);
- Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
- renderbuffer->setNumSamples(samples);
- }
-
- GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat,
- GrGLsizei width, GrGLsizei height) override {
- SK_ABORT("Not implemented");
- }
-
- GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples,
- GrGLenum GrGLinternalformat, GrGLsizei width,
- GrGLsizei height) override {
- SK_ABORT("Not implemented");
- }
-
- GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment,
- GrGLenum renderbuffertarget,
- GrGLuint renderBufferID) override {
- GrGLuint id = this->getBoundFramebufferID(target);
- GrAlwaysAssert(id);
- Framebuffer* framebuffer = fFramebufferManager.lookUp(id);
-
- GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
- if (!renderBufferID && !fCurrRenderbuffer) {
- return;
- }
- GrAlwaysAssert(fCurrRenderbuffer);
- Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
-
- framebuffer->setAttachment(attachment, renderbuffer);
- }
-
- GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment,
- GrGLenum renderbuffertarget,
- GrGLuint renderbuffer) override {
- SK_ABORT("Not implemented");
- }
-
- GrGLvoid genSamplers(GrGLsizei n, GrGLuint* samplers) override {
- this->genGenericIds(n, samplers);
- }
-
- GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override {
- this->genGenericIds(n, textures);
- }
-
- GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget,
- GrGLuint textureID, GrGLint level) override {
- GrGLuint id = this->getBoundFramebufferID(target);
- GrAlwaysAssert(id);
- Framebuffer* framebuffer = fFramebufferManager.lookUp(id);
- framebuffer->setAttachment(attachment, this->getSingleTextureObject());
- }
-
- GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment,
- GrGLenum textarget, GrGLuint texture, GrGLint level,
- GrGLsizei samples) override {
- SK_ABORT("Not implemented");
- }
-
- GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment,
- GrGLenum textarget, GrGLuint texture,
- GrGLint level) override {
- SK_ABORT("Not implemented");
- }
-
- GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment,
- GrGLenum textarget, GrGLuint texture,
- GrGLint level) override {
- SK_ABORT("Not implemented");
- }
-
- GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment,
- GrGLenum textarget, GrGLuint texture, GrGLint level,
- GrGLint zoffset) override {
- SK_ABORT("Not implemented");
- }
-
- GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override {
- this->genGenericIds(n, arrays);
- }
-
- GrGLenum getError() override { return GR_GL_NO_ERROR; }
-
- GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override {
- // TODO: remove from Ganesh the #defines for gets we don't use.
- // We would like to minimize gets overall due to performance issues
- switch (pname) {
- case GR_GL_CONTEXT_PROFILE_MASK:
- *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
- break;
- case GR_GL_STENCIL_BITS:
- *params = 8;
- break;
- case GR_GL_SAMPLES: {
- GrAlwaysAssert(fCurrDrawFramebuffer);
- Framebuffer* framebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer);
- *params = framebuffer->numSamples();
- break;
- }
- case GR_GL_FRAMEBUFFER_BINDING:
- *params = 0;
- break;
- case GR_GL_VIEWPORT:
- params[0] = 0;
- params[1] = 0;
- params[2] = 800;
- params[3] = 600;
- break;
- case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
- case GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
- case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
- case GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
- *params = 8;
- break;
- case GR_GL_MAX_TEXTURE_COORDS:
- *params = 8;
- break;
- case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
- *params = kDefaultMaxVertexUniformVectors;
- break;
- case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
- *params = kDefaultMaxFragmentUniformVectors;
- break;
- case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
- *params = 16 * 4;
- break;
- case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
- *params = 0;
- break;
- case GR_GL_COMPRESSED_TEXTURE_FORMATS:
- break;
- case GR_GL_MAX_TEXTURE_SIZE:
- *params = 8192;
- break;
- case GR_GL_MAX_RENDERBUFFER_SIZE:
- *params = 8192;
- break;
- case GR_GL_MAX_SAMPLES:
- *params = 32;
- break;
- case GR_GL_MAX_VERTEX_ATTRIBS:
- *params = kDefaultMaxVertexAttribs;
- break;
- case GR_GL_MAX_VARYING_VECTORS:
- *params = kDefaultMaxVaryingVectors;
- break;
- case GR_GL_NUM_EXTENSIONS: {
- GrGLint i = 0;
- while (fAdvertisedExtensions[i++]);
- *params = i;
- break;
- }
- default:
- SK_ABORT("Unexpected pname to GetIntegerv");
- }
- }
-
- GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override {
- this->getShaderOrProgramiv(program, pname, params);
- }
-
- GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length,
- char* infolog) override {
- this->getInfoLog(program, bufsize, length, infolog);
- }
-
- GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override {
- val[0] = val[1] = 0.5f;
- }
-
- GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override {
- switch (pname) {
- case GR_GL_CURRENT_QUERY:
- *params = 0;
- break;
- case GR_GL_QUERY_COUNTER_BITS:
- *params = 32;
- break;
- default:
- SK_ABORT("Unexpected pname passed GetQueryiv.");
- }
- }
-
- GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override {
- this->queryResult(id, pname, params);
- }
-
- GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override {
- this->queryResult(id, pname, params);
- }
-
- GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override {
- this->queryResult(id, pname, params);
- }
-
- GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override {
- this->queryResult(id, pname, params);
- }
-
- GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override {
- this->getShaderOrProgramiv(shader, pname, params);
- }
-
- GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length,
- char* infolog) override {
- this->getInfoLog(shader, bufsize, length, infolog);
- }
-
- const GrGLubyte* getString(GrGLenum name) override {
- switch (name) {
- case GR_GL_EXTENSIONS:
- return CombinedExtensionString();
- case GR_GL_VERSION:
- return (const GrGLubyte*)"4.0 Null GL";
- case GR_GL_SHADING_LANGUAGE_VERSION:
- return (const GrGLubyte*)"4.20.8 Null GLSL";
- case GR_GL_VENDOR:
- return (const GrGLubyte*)"Null Vendor";
- case GR_GL_RENDERER:
- return (const GrGLubyte*)"The Null (Non-)Renderer";
- default:
- SK_ABORT("Unexpected name passed to GetString");
- return nullptr;
- }
- }
-
- const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override {
- switch (name) {
- case GR_GL_EXTENSIONS: {
- GrGLint count;
- this->getIntegerv(GR_GL_NUM_EXTENSIONS, &count);
- if ((GrGLint)i <= count) {
- return (const GrGLubyte*) fAdvertisedExtensions[i];
- } else {
- return nullptr;
- }
- }
- default:
- SK_ABORT("Unexpected name passed to GetStringi");
- return nullptr;
- }
- }
-
- GrGLint getUniformLocation(GrGLuint program, const char* name) override {
- return ++fCurrUniformLocation;
- }
-
- GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length,
- GrGLbitfield access) override {
- GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
- if (id > 0) {
- // We just ignore the offset and length here.
- Buffer* buffer = fBufferManager.lookUp(id);
- SkASSERT(!buffer->mapped());
- buffer->setMapped(true);
- return buffer->dataPtr();
- }
- return nullptr;
- }
-
- GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override {
- GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
- if (id > 0) {
- Buffer* buffer = fBufferManager.lookUp(id);
- SkASSERT(!buffer->mapped());
- buffer->setMapped(true);
- return buffer->dataPtr();
- }
-
- SkASSERT(false);
- return nullptr; // no buffer bound to target
- }
-
- GrGLboolean unmapBuffer(GrGLenum target) override {
- GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
- if (id > 0) {
- Buffer* buffer = fBufferManager.lookUp(id);
- SkASSERT(buffer->mapped());
- buffer->setMapped(false);
- return GR_GL_TRUE;
- }
-
- GrAlwaysAssert(false);
- return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
- }
-
- GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) override {
- switch (pname) {
- case GR_GL_BUFFER_MAPPED: {
- *params = GR_GL_FALSE;
- GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
- if (id > 0) {
- Buffer* buffer = fBufferManager.lookUp(id);
- if (buffer->mapped()) {
- *params = GR_GL_TRUE;
- }
- }
- break; }
- default:
- SK_ABORT("Unexpected pname to GetBufferParamateriv");
- break;
- }
- }
-
- // NV_path_rendering
- GrGLuint genPaths(GrGLsizei range) override {
- return ++fCurrPathID;
- }
-
-
-private:
- inline int static GetBufferIndex(GrGLenum glTarget) {
- switch (glTarget) {
- default: SK_ABORT("Unexpected GL target to GetBufferIndex");
- case GR_GL_ARRAY_BUFFER: return 0;
- case GR_GL_ELEMENT_ARRAY_BUFFER: return 1;
- case GR_GL_TEXTURE_BUFFER: return 2;
- case GR_GL_DRAW_INDIRECT_BUFFER: return 3;
- case GR_GL_PIXEL_PACK_BUFFER: return 4;
- case GR_GL_PIXEL_UNPACK_BUFFER: return 5;
- }
- }
- constexpr int static kNumBufferTargets = 6;
-
- TGLObjectManager<Buffer> fBufferManager;
- GrGLuint fBoundBuffers[kNumBufferTargets];
- TGLObjectManager<Framebuffer> fFramebufferManager;
- GrGLuint fCurrDrawFramebuffer;
- GrGLuint fCurrReadFramebuffer;
- TGLObjectManager<Renderbuffer> fRenderbufferManager;
- GrGLuint fCurrRenderbuffer;
- GrGLuint fCurrProgramID;
- GrGLuint fCurrShaderID;
- GrGLuint fCurrGenericID;
- GrGLuint fCurrUniformLocation;
- GrGLuint fCurrPathID;
- sk_sp<const Texture> fSingleTextureObject;
- SkTArray<const char*> fAdvertisedExtensions;
-
- // the OpenGLES 2.0 spec says this must be >= 128
- static const GrGLint kDefaultMaxVertexUniformVectors = 128;
-
- // the OpenGLES 2.0 spec says this must be >=16
- static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
-
- // the OpenGLES 2.0 spec says this must be >= 8
- static const GrGLint kDefaultMaxVertexAttribs = 8;
-
- // the OpenGLES 2.0 spec says this must be >= 8
- static const GrGLint kDefaultMaxVaryingVectors = 8;
-
- GrGLuint getBoundFramebufferID(GrGLenum target) {
- switch (target) {
- case GR_GL_FRAMEBUFFER:
- case GR_GL_DRAW_FRAMEBUFFER:
- return fCurrDrawFramebuffer;
- case GR_GL_READ_FRAMEBUFFER:
- return fCurrReadFramebuffer;
- default:
- SK_ABORT("Invalid framebuffer target.");
- return 0;
- }
- }
-
- const Texture* getSingleTextureObject() {
- // We currently only use FramebufferAttachment objects for a sample count, and all textures
- // in Skia have one sample, so there is no need as of yet to track individual textures. This
- // also works around a bug in chromium's cc_unittests where they send us texture IDs that
- // were generated by cc::TestGLES2Interface.
- if (!fSingleTextureObject) {
- fSingleTextureObject.reset(new Texture);
- }
- return fSingleTextureObject.get();
- }
-
- const GrGLubyte* CombinedExtensionString() {
- static SkString gExtString;
- static SkMutex gMutex;
- gMutex.acquire();
- if (0 == gExtString.size()) {
- int i = 0;
- while (fAdvertisedExtensions[i]) {
- if (i > 0) {
- gExtString.append(" ");
- }
- gExtString.append(fAdvertisedExtensions[i]);
- ++i;
- }
- }
- gMutex.release();
- return (const GrGLubyte*) gExtString.c_str();
- }
-
- GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) {
- for (int i = 0; i < n; ++i) {
- ids[i] = ++fCurrGenericID;
- }
- }
-
- GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length,
- char* infolog) {
- if (length) {
- *length = 0;
- }
- if (bufsize > 0) {
- *infolog = 0;
- }
- }
-
- GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) {
- switch (pname) {
- case GR_GL_LINK_STATUS: // fallthru
- case GR_GL_COMPILE_STATUS:
- *params = GR_GL_TRUE;
- break;
- case GR_GL_INFO_LOG_LENGTH: // fallthru
- case GL_PROGRAM_BINARY_LENGTH:
- *params = 0;
- break;
- // we don't expect any other pnames
- default:
- SK_ABORT("Unexpected pname to GetProgramiv");
- break;
- }
- }
-
- template <typename T>
- void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) {
- switch (pname) {
- case GR_GL_QUERY_RESULT_AVAILABLE:
- *params = GR_GL_TRUE;
- break;
- case GR_GL_QUERY_RESULT:
- *params = 0;
- break;
- default:
- SK_ABORT("Unexpected pname passed to GetQueryObject.");
- break;
- }
- }
-
- typedef GrGLTestInterface INHERITED;
-};
-
-} // anonymous namespace
-
-const GrGLInterface* GrGLCreateNullInterface(bool enableNVPR) { return new NullInterface(enableNVPR); }
diff --git a/src/gpu/gl/GrGLTestInterface.cpp b/src/gpu/gl/GrGLTestInterface.cpp
deleted file mode 100644
index 7b4617e..0000000
--- a/src/gpu/gl/GrGLTestInterface.cpp
+++ /dev/null
@@ -1,228 +0,0 @@
-/*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrGLTestInterface.h"
-
-namespace {
-template <typename R, typename... A>
-GrGLFunction<R GR_GL_FUNCTION_TYPE(A...)> bind_to_member(GrGLTestInterface* interface,
- R (GrGLTestInterface::*member)(A...)) {
- return [interface, member](A... a) -> R { return (interface->*member)(a...); };
-}
-} // anonymous namespace
-
-GrGLTestInterface::GrGLTestInterface() {
- fFunctions.fActiveTexture = bind_to_member(this, &GrGLTestInterface::activeTexture);
- fFunctions.fAttachShader = bind_to_member(this, &GrGLTestInterface::attachShader);
- fFunctions.fBeginQuery = bind_to_member(this, &GrGLTestInterface::beginQuery);
- fFunctions.fBindAttribLocation = bind_to_member(this, &GrGLTestInterface::bindAttribLocation);
- fFunctions.fBindBuffer = bind_to_member(this, &GrGLTestInterface::bindBuffer);
- fFunctions.fBindFramebuffer = bind_to_member(this, &GrGLTestInterface::bindFramebuffer);
- fFunctions.fBindRenderbuffer = bind_to_member(this, &GrGLTestInterface::bindRenderbuffer);
- fFunctions.fBindSampler = bind_to_member(this, &GrGLTestInterface::bindSampler);
- fFunctions.fBindTexture = bind_to_member(this, &GrGLTestInterface::bindTexture);
- fFunctions.fBindFragDataLocation = bind_to_member(this, &GrGLTestInterface::bindFragDataLocation);
- fFunctions.fBindFragDataLocationIndexed = bind_to_member(this, &GrGLTestInterface::bindFragDataLocationIndexed);
- fFunctions.fBindVertexArray = bind_to_member(this, &GrGLTestInterface::bindVertexArray);
- fFunctions.fBlendBarrier = bind_to_member(this, &GrGLTestInterface::blendBarrier);
- fFunctions.fBlendColor = bind_to_member(this, &GrGLTestInterface::blendColor);
- fFunctions.fBlendEquation = bind_to_member(this, &GrGLTestInterface::blendEquation);
- fFunctions.fBlendFunc = bind_to_member(this, &GrGLTestInterface::blendFunc);
- fFunctions.fBlitFramebuffer = bind_to_member(this, &GrGLTestInterface::blitFramebuffer);
- fFunctions.fBufferData = bind_to_member(this, &GrGLTestInterface::bufferData);
- fFunctions.fBufferSubData = bind_to_member(this, &GrGLTestInterface::bufferSubData);
- fFunctions.fCheckFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkFramebufferStatus);
- fFunctions.fClear = bind_to_member(this, &GrGLTestInterface::clear);
- fFunctions.fClearColor = bind_to_member(this, &GrGLTestInterface::clearColor);
- fFunctions.fClearStencil = bind_to_member(this, &GrGLTestInterface::clearStencil);
- fFunctions.fColorMask = bind_to_member(this, &GrGLTestInterface::colorMask);
- fFunctions.fCompileShader = bind_to_member(this, &GrGLTestInterface::compileShader);
- fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D);
- fFunctions.fCompressedTexSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexSubImage2D);
- fFunctions.fCopyTexSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTexSubImage2D);
- fFunctions.fCreateProgram = bind_to_member(this, &GrGLTestInterface::createProgram);
- fFunctions.fCreateShader = bind_to_member(this, &GrGLTestInterface::createShader);
- fFunctions.fCullFace = bind_to_member(this, &GrGLTestInterface::cullFace);
- fFunctions.fDeleteBuffers = bind_to_member(this, &GrGLTestInterface::deleteBuffers);
- fFunctions.fDeleteFramebuffers = bind_to_member(this, &GrGLTestInterface::deleteFramebuffers);
- fFunctions.fDeleteProgram = bind_to_member(this, &GrGLTestInterface::deleteProgram);
- fFunctions.fDeleteQueries = bind_to_member(this, &GrGLTestInterface::deleteQueries);
- fFunctions.fDeleteRenderbuffers = bind_to_member(this, &GrGLTestInterface::deleteRenderbuffers);
- fFunctions.fDeleteSamplers = bind_to_member(this, &GrGLTestInterface::deleteSamplers);
- fFunctions.fDeleteShader = bind_to_member(this, &GrGLTestInterface::deleteShader);
- fFunctions.fDeleteTextures = bind_to_member(this, &GrGLTestInterface::deleteTextures);
- fFunctions.fDeleteVertexArrays = bind_to_member(this, &GrGLTestInterface::deleteVertexArrays);
- fFunctions.fDepthMask = bind_to_member(this, &GrGLTestInterface::depthMask);
- fFunctions.fDisable = bind_to_member(this, &GrGLTestInterface::disable);
- fFunctions.fDisableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::disableVertexAttribArray);
- fFunctions.fDrawArrays = bind_to_member(this, &GrGLTestInterface::drawArrays);
- fFunctions.fDrawArraysInstanced = bind_to_member(this, &GrGLTestInterface::drawArraysInstanced);
- fFunctions.fDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::drawArraysIndirect);
- fFunctions.fDrawBuffer = bind_to_member(this, &GrGLTestInterface::drawBuffer);
- fFunctions.fDrawBuffers = bind_to_member(this, &GrGLTestInterface::drawBuffers);
- fFunctions.fDrawElements = bind_to_member(this, &GrGLTestInterface::drawElements);
- fFunctions.fDrawElementsInstanced = bind_to_member(this, &GrGLTestInterface::drawElementsInstanced);
- fFunctions.fDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::drawElementsIndirect);
- fFunctions.fDrawRangeElements = bind_to_member(this, &GrGLTestInterface::drawRangeElements);
- fFunctions.fEnable = bind_to_member(this, &GrGLTestInterface::enable);
- fFunctions.fEnableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::enableVertexAttribArray);
- fFunctions.fEndQuery = bind_to_member(this, &GrGLTestInterface::endQuery);
- fFunctions.fFinish = bind_to_member(this, &GrGLTestInterface::finish);
- fFunctions.fFlush = bind_to_member(this, &GrGLTestInterface::flush);
- fFunctions.fFlushMappedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedBufferRange);
- fFunctions.fFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::framebufferRenderbuffer);
- fFunctions.fFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::framebufferTexture2D);
- fFunctions.fFramebufferTexture2DMultisample = bind_to_member(this, &GrGLTestInterface::framebufferTexture2DMultisample);
- fFunctions.fFrontFace = bind_to_member(this, &GrGLTestInterface::frontFace);
- fFunctions.fGenBuffers = bind_to_member(this, &GrGLTestInterface::genBuffers);
- fFunctions.fGenFramebuffers = bind_to_member(this, &GrGLTestInterface::genFramebuffers);
- fFunctions.fGenerateMipmap = bind_to_member(this, &GrGLTestInterface::generateMipmap);
- fFunctions.fGenQueries = bind_to_member(this, &GrGLTestInterface::genQueries);
- fFunctions.fGenRenderbuffers = bind_to_member(this, &GrGLTestInterface::genRenderbuffers);
- fFunctions.fGenSamplers = bind_to_member(this, &GrGLTestInterface::genSamplers);
- fFunctions.fGenTextures = bind_to_member(this, &GrGLTestInterface::genTextures);
- fFunctions.fGenVertexArrays = bind_to_member(this, &GrGLTestInterface::genVertexArrays);
- fFunctions.fGetBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getBufferParameteriv);
- fFunctions.fGetError = bind_to_member(this, &GrGLTestInterface::getError);
- fFunctions.fGetFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferAttachmentParameteriv);
- fFunctions.fGetIntegerv = bind_to_member(this, &GrGLTestInterface::getIntegerv);
- fFunctions.fGetMultisamplefv = bind_to_member(this, &GrGLTestInterface::getMultisamplefv);
- fFunctions.fGetProgramInfoLog = bind_to_member(this, &GrGLTestInterface::getProgramInfoLog);
- fFunctions.fGetProgramiv = bind_to_member(this, &GrGLTestInterface::getProgramiv);
- fFunctions.fGetQueryiv = bind_to_member(this, &GrGLTestInterface::getQueryiv);
- fFunctions.fGetQueryObjecti64v = bind_to_member(this, &GrGLTestInterface::getQueryObjecti64v);
- fFunctions.fGetQueryObjectiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectiv);
- fFunctions.fGetQueryObjectui64v = bind_to_member(this, &GrGLTestInterface::getQueryObjectui64v);
- fFunctions.fGetQueryObjectuiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectuiv);
- fFunctions.fGetRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getRenderbufferParameteriv);
- fFunctions.fGetShaderInfoLog = bind_to_member(this, &GrGLTestInterface::getShaderInfoLog);
- fFunctions.fGetShaderiv = bind_to_member(this, &GrGLTestInterface::getShaderiv);
- fFunctions.fGetShaderPrecisionFormat = bind_to_member(this, &GrGLTestInterface::getShaderPrecisionFormat);
- fFunctions.fGetString = bind_to_member(this, &GrGLTestInterface::getString);
- fFunctions.fGetStringi = bind_to_member(this, &GrGLTestInterface::getStringi);
- fFunctions.fGetTexLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTexLevelParameteriv);
- fFunctions.fGetUniformLocation = bind_to_member(this, &GrGLTestInterface::getUniformLocation);
- fFunctions.fInsertEventMarker = bind_to_member(this, &GrGLTestInterface::insertEventMarker);
- fFunctions.fInvalidateBufferData = bind_to_member(this, &GrGLTestInterface::invalidateBufferData);
- fFunctions.fInvalidateBufferSubData = bind_to_member(this, &GrGLTestInterface::invalidateBufferSubData);
- fFunctions.fInvalidateFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateFramebuffer);
- fFunctions.fInvalidateSubFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateSubFramebuffer);
- fFunctions.fInvalidateTexImage = bind_to_member(this, &GrGLTestInterface::invalidateTexImage);
- fFunctions.fInvalidateTexSubImage = bind_to_member(this, &GrGLTestInterface::invalidateTexSubImage);
- fFunctions.fIsTexture = bind_to_member(this, &GrGLTestInterface::isTexture);
- fFunctions.fLineWidth = bind_to_member(this, &GrGLTestInterface::lineWidth);
- fFunctions.fLinkProgram = bind_to_member(this, &GrGLTestInterface::linkProgram);
- fFunctions.fMapBuffer = bind_to_member(this, &GrGLTestInterface::mapBuffer);
- fFunctions.fMapBufferRange = bind_to_member(this, &GrGLTestInterface::mapBufferRange);
- fFunctions.fMapBufferSubData = bind_to_member(this, &GrGLTestInterface::mapBufferSubData);
- fFunctions.fMapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::mapTexSubImage2D);
- fFunctions.fPixelStorei = bind_to_member(this, &GrGLTestInterface::pixelStorei);
- fFunctions.fPolygonMode = bind_to_member(this, &GrGLTestInterface::polygonMode);
- fFunctions.fPopGroupMarker = bind_to_member(this, &GrGLTestInterface::popGroupMarker);
- fFunctions.fPushGroupMarker = bind_to_member(this, &GrGLTestInterface::pushGroupMarker);
- fFunctions.fQueryCounter = bind_to_member(this, &GrGLTestInterface::queryCounter);
- fFunctions.fReadBuffer = bind_to_member(this, &GrGLTestInterface::readBuffer);
- fFunctions.fReadPixels = bind_to_member(this, &GrGLTestInterface::readPixels);
- fFunctions.fRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::renderbufferStorage);
- fFunctions.fRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::renderbufferStorageMultisample);
- fFunctions.fResolveMultisampleFramebuffer = bind_to_member(this, &GrGLTestInterface::resolveMultisampleFramebuffer);
- fFunctions.fScissor = bind_to_member(this, &GrGLTestInterface::scissor);
- fFunctions.fBindUniformLocation = bind_to_member(this, &GrGLTestInterface::bindUniformLocation);
- fFunctions.fSamplerParameteri = bind_to_member(this, &GrGLTestInterface::samplerParameteri);
- fFunctions.fSamplerParameteriv = bind_to_member(this, &GrGLTestInterface::samplerParameteriv);
- fFunctions.fShaderSource = bind_to_member(this, &GrGLTestInterface::shaderSource);
- fFunctions.fStencilFunc = bind_to_member(this, &GrGLTestInterface::stencilFunc);
- fFunctions.fStencilFuncSeparate = bind_to_member(this, &GrGLTestInterface::stencilFuncSeparate);
- fFunctions.fStencilMask = bind_to_member(this, &GrGLTestInterface::stencilMask);
- fFunctions.fStencilMaskSeparate = bind_to_member(this, &GrGLTestInterface::stencilMaskSeparate);
- fFunctions.fStencilOp = bind_to_member(this, &GrGLTestInterface::stencilOp);
- fFunctions.fStencilOpSeparate = bind_to_member(this, &GrGLTestInterface::stencilOpSeparate);
- fFunctions.fTexBuffer = bind_to_member(this, &GrGLTestInterface::texBuffer);
- fFunctions.fTexImage2D = bind_to_member(this, &GrGLTestInterface::texImage2D);
- fFunctions.fTexParameterf = bind_to_member(this, &GrGLTestInterface::texParameterf);
- fFunctions.fTexParameterfv = bind_to_member(this, &GrGLTestInterface::texParameterfv);
- fFunctions.fTexParameteri = bind_to_member(this, &GrGLTestInterface::texParameteri);
- fFunctions.fTexParameteriv = bind_to_member(this, &GrGLTestInterface::texParameteriv);
- fFunctions.fTexStorage2D = bind_to_member(this, &GrGLTestInterface::texStorage2D);
- fFunctions.fDiscardFramebuffer = bind_to_member(this, &GrGLTestInterface::discardFramebuffer);
- fFunctions.fTexSubImage2D = bind_to_member(this, &GrGLTestInterface::texSubImage2D);
- fFunctions.fTextureBarrier = bind_to_member(this, &GrGLTestInterface::textureBarrier);
- fFunctions.fUniform1f = bind_to_member(this, &GrGLTestInterface::uniform1f);
- fFunctions.fUniform1i = bind_to_member(this, &GrGLTestInterface::uniform1i);
- fFunctions.fUniform1fv = bind_to_member(this, &GrGLTestInterface::uniform1fv);
- fFunctions.fUniform1iv = bind_to_member(this, &GrGLTestInterface::uniform1iv);
- fFunctions.fUniform2f = bind_to_member(this, &GrGLTestInterface::uniform2f);
- fFunctions.fUniform2i = bind_to_member(this, &GrGLTestInterface::uniform2i);
- fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv);
- fFunctions.fUniform2iv = bind_to_member(this, &GrGLTestInterface::uniform2iv);
- fFunctions.fUniform3f = bind_to_member(this, &GrGLTestInterface::uniform3f);
- fFunctions.fUniform3i = bind_to_member(this, &GrGLTestInterface::uniform3i);
- fFunctions.fUniform3fv = bind_to_member(this, &GrGLTestInterface::uniform3fv);
- fFunctions.fUniform3iv = bind_to_member(this, &GrGLTestInterface::uniform3iv);
- fFunctions.fUniform4f = bind_to_member(this, &GrGLTestInterface::uniform4f);
- fFunctions.fUniform4i = bind_to_member(this, &GrGLTestInterface::uniform4i);
- fFunctions.fUniform4fv = bind_to_member(this, &GrGLTestInterface::uniform4fv);
- fFunctions.fUniform4iv = bind_to_member(this, &GrGLTestInterface::uniform4iv);
- fFunctions.fUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix2fv);
- fFunctions.fUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix3fv);
- fFunctions.fUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix4fv);
- fFunctions.fUnmapBuffer = bind_to_member(this, &GrGLTestInterface::unmapBuffer);
- fFunctions.fUnmapBufferSubData = bind_to_member(this, &GrGLTestInterface::unmapBufferSubData);
- fFunctions.fUnmapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::unmapTexSubImage2D);
- fFunctions.fUseProgram = bind_to_member(this, &GrGLTestInterface::useProgram);
- fFunctions.fVertexAttrib1f = bind_to_member(this, &GrGLTestInterface::vertexAttrib1f);
- fFunctions.fVertexAttrib2fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib2fv);
- fFunctions.fVertexAttrib3fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib3fv);
- fFunctions.fVertexAttrib4fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib4fv);
- fFunctions.fVertexAttribDivisor = bind_to_member(this, &GrGLTestInterface::vertexAttribDivisor);
- fFunctions.fVertexAttribIPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribIPointer);
- fFunctions.fVertexAttribPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribPointer);
- fFunctions.fViewport = bind_to_member(this, &GrGLTestInterface::viewport);
- fFunctions.fMatrixLoadf = bind_to_member(this, &GrGLTestInterface::matrixLoadf);
- fFunctions.fMatrixLoadIdentity = bind_to_member(this, &GrGLTestInterface::matrixLoadIdentity);
- fFunctions.fPathCommands = bind_to_member(this, &GrGLTestInterface::pathCommands);
- fFunctions.fPathParameteri = bind_to_member(this, &GrGLTestInterface::pathParameteri);
- fFunctions.fPathParameterf = bind_to_member(this, &GrGLTestInterface::pathParameterf);
- fFunctions.fGenPaths = bind_to_member(this, &GrGLTestInterface::genPaths);
- fFunctions.fDeletePaths = bind_to_member(this, &GrGLTestInterface::deletePaths);
- fFunctions.fIsPath = bind_to_member(this, &GrGLTestInterface::isPath);
- fFunctions.fPathStencilFunc = bind_to_member(this, &GrGLTestInterface::pathStencilFunc);
- fFunctions.fStencilFillPath = bind_to_member(this, &GrGLTestInterface::stencilFillPath);
- fFunctions.fStencilStrokePath = bind_to_member(this, &GrGLTestInterface::stencilStrokePath);
- fFunctions.fStencilFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilFillPathInstanced);
- fFunctions.fStencilStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilStrokePathInstanced);
- fFunctions.fCoverFillPath = bind_to_member(this, &GrGLTestInterface::coverFillPath);
- fFunctions.fCoverStrokePath = bind_to_member(this, &GrGLTestInterface::coverStrokePath);
- fFunctions.fCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::coverFillPathInstanced);
- fFunctions.fCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::coverStrokePathInstanced);
- fFunctions.fStencilThenCoverFillPath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPath);
- fFunctions.fStencilThenCoverStrokePath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePath);
- fFunctions.fStencilThenCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPathInstanced);
- fFunctions.fStencilThenCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePathInstanced);
- fFunctions.fProgramPathFragmentInputGen = bind_to_member(this, &GrGLTestInterface::programPathFragmentInputGen);
- fFunctions.fBindFragmentInputLocation = bind_to_member(this, &GrGLTestInterface::bindFragmentInputLocation);
- fFunctions.fGetProgramResourceLocation = bind_to_member(this, &GrGLTestInterface::getProgramResourceLocation);
- fFunctions.fCoverageModulation = bind_to_member(this, &GrGLTestInterface::coverageModulation);
- fFunctions.fMultiDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawArraysIndirect);
- fFunctions.fMultiDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawElementsIndirect);
- fFunctions.fFenceSync = bind_to_member(this, &GrGLTestInterface::fenceSync);
- fFunctions.fIsSync = bind_to_member(this, &GrGLTestInterface::isSync);
- fFunctions.fClientWaitSync = bind_to_member(this, &GrGLTestInterface::clientWaitSync);
- fFunctions.fWaitSync = bind_to_member(this, &GrGLTestInterface::waitSync);
- fFunctions.fDeleteSync = bind_to_member(this, &GrGLTestInterface::deleteSync);
- fFunctions.fDebugMessageControl = bind_to_member(this, &GrGLTestInterface::debugMessageControl);
- fFunctions.fDebugMessageInsert = bind_to_member(this, &GrGLTestInterface::debugMessageInsert);
- fFunctions.fDebugMessageCallback = bind_to_member(this, &GrGLTestInterface::debugMessageCallback);
- fFunctions.fGetDebugMessageLog = bind_to_member(this, &GrGLTestInterface::getDebugMessageLog);
- fFunctions.fPushDebugGroup = bind_to_member(this, &GrGLTestInterface::pushDebugGroup);
- fFunctions.fPopDebugGroup = bind_to_member(this, &GrGLTestInterface::popDebugGroup);
- fFunctions.fObjectLabel = bind_to_member(this, &GrGLTestInterface::objectLabel);
- fFunctions.fGetInternalformativ = bind_to_member(this, &GrGLTestInterface::getInternalformativ);
- fFunctions.fProgramBinary = bind_to_member(this, &GrGLTestInterface::programBinary);
- fFunctions.fGetProgramBinary = bind_to_member(this, &GrGLTestInterface::getProgramBinary);
- fFunctions.fProgramParameteri = bind_to_member(this, &GrGLTestInterface::programParameteri);
-}
diff --git a/src/gpu/gl/GrGLTestInterface.h b/src/gpu/gl/GrGLTestInterface.h
deleted file mode 100644
index 4c791f2..0000000
--- a/src/gpu/gl/GrGLTestInterface.h
+++ /dev/null
@@ -1,350 +0,0 @@
-/*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrGLTestInterface_DEFINED
-#define GrGLTestInterface_DEFINED
-
-#include "gl/GrGLInterface.h"
-#include "GrGLDefines.h"
-
-/**
- * Base class for interfaces used for Skia testing. We would like to move this to tools/gpu/gl
- * when Chromium is no longer using GrGLCreateNullInterface in its unit testing.
- */
-class GrGLTestInterface : public GrGLInterface {
-public:
- virtual GrGLvoid activeTexture(GrGLenum texture) {}
- virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}
- virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {}
- virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
- virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {}
- virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
- virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
- virtual GrGLvoid bindSampler(GrGLuint unit, GrGLuint sampler) {}
- virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {}
- virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
- virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {}
- virtual GrGLvoid bindVertexArray(GrGLuint array) {}
- virtual GrGLvoid blendBarrier() {}
- virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
- virtual GrGLvoid blendEquation(GrGLenum mode) {}
- virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
- virtual GrGLvoid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {}
- virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
- virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
- virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
- virtual GrGLvoid clear(GrGLbitfield mask) {}
- virtual GrGLvoid clearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
- virtual GrGLvoid clearStencil(GrGLint s) {}
- virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {}
- virtual GrGLvoid compileShader(GrGLuint shader) {}
- virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {}
- virtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data) {}
- virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
- virtual GrGLuint createProgram() { return 0; }
- virtual GrGLuint createShader(GrGLenum type) { return 0; }
- virtual GrGLvoid cullFace(GrGLenum mode) {}
- virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {}
- virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
- virtual GrGLvoid deleteProgram(GrGLuint program) {}
- virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {}
- virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
- virtual GrGLvoid deleteSamplers(GrGLsizei n, const GrGLuint* samplers) {}
- virtual GrGLvoid deleteShader(GrGLuint shader) {}
- virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {}
- virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {}
- virtual GrGLvoid depthMask(GrGLboolean flag) {}
- virtual GrGLvoid disable(GrGLenum cap) {}
- virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {}
- virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {}
- virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount) {}
- virtual GrGLvoid drawArraysIndirect(GrGLenum mode, const GrGLvoid* indirect) {}
- virtual GrGLvoid drawBuffer(GrGLenum mode) {}
- virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {}
- virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
- virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount) {}
- virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect) {}
- virtual GrGLvoid drawRangeElements(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
- virtual GrGLvoid enable(GrGLenum cap) {}
- virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {}
- virtual GrGLvoid endQuery(GrGLenum target) {}
- virtual GrGLvoid finish() {}
- virtual GrGLvoid flush() {}
- virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {}
- virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
- virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
- virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples) {}
- virtual GrGLvoid frontFace(GrGLenum mode) {}
- virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {}
- virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {}
- virtual GrGLvoid generateMipmap(GrGLenum target) {}
- virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {}
- virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {}
- virtual GrGLvoid genSamplers(GrGLsizei n, GrGLuint *samplers) {}
- virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {}
- virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {}
- virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
- virtual GrGLenum getError() { return GR_GL_NO_ERROR; }
- virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {}
- virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {}
- virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {}
- virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
- virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {}
- virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {}
- virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {}
- virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {}
- virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {}
- virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {}
- virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
- virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
- virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {}
- virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {}
- virtual const GrGLubyte* getString(GrGLenum name) { return nullptr; }
- virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; }
- virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {}
- virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; }
- virtual GrGLvoid insertEventMarker(GrGLsizei length, const char* marker) {}
- virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {}
- virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
- virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments) {}
- virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
- virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {}
- virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth) {}
- virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; }
- virtual GrGLvoid lineWidth(GrGLfloat width) {}
- virtual GrGLvoid linkProgram(GrGLuint program) {}
- virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; }
- virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
- virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access) { return nullptr; }
- virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access) { return nullptr; }
- virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {}
- virtual GrGLvoid polygonMode(GrGLenum face, GrGLenum mode) {}
- virtual GrGLvoid popGroupMarker() {}
- virtual GrGLvoid pushGroupMarker(GrGLsizei length, const char* marker) {}
- virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {}
- virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {}
- virtual GrGLvoid readBuffer(GrGLenum src) {}
- virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
- virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
- virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
- virtual GrGLvoid resolveMultisampleFramebuffer() {}
- virtual GrGLvoid samplerParameteri(GrGLuint sampler, GrGLenum pname, GrGLint param) {}
- virtual GrGLvoid samplerParameteriv(GrGLuint sampler, GrGLenum pname, const GrGLint* param) {}
- virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
- virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {}
- virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {}
- virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
- virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {}
- virtual GrGLvoid stencilMask(GrGLuint mask) {}
- virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {}
- virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
- virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
- virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
- virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
- virtual GrGLvoid texParameterf(GrGLenum target, GrGLenum pname, GrGLfloat param) {}
- virtual GrGLvoid texParameterfv(GrGLenum target, GrGLenum pname, const GrGLfloat* params) {}
- virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {}
- virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {}
- virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
- virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments) {}
- virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
- virtual GrGLvoid textureBarrier() {}
- virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {}
- virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {}
- virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
- virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
- virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {}
- virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {}
- virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
- virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
- virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {}
- virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
- virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
- virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
- virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {}
- virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
- virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
- virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
- virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
- virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
- virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
- virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; }
- virtual GrGLvoid unmapBufferSubData(const GrGLvoid* mem) {}
- virtual GrGLvoid unmapTexSubImage2D(const GrGLvoid* mem) {}
- virtual GrGLvoid useProgram(GrGLuint program) {}
- virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {}
- virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {}
- virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {}
- virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {}
- virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {}
- virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr) {}
- virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {}
- virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
- virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {}
- virtual GrGLvoid matrixLoadIdentity(GrGLenum) {}
- virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords) {}
- virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {}
- virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {}
- virtual GrGLuint genPaths(GrGLsizei range) { return 0; }
- virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {}
- virtual GrGLboolean isPath(GrGLuint path) { return true; }
- virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
- virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {}
- virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {}
- virtual GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
- virtual GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
- virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {}
- virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {}
- virtual GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
- virtual GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {}
- virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode) {}
- virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) {}
- virtual GrGLvoid stencilThenCoverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
- virtual GrGLvoid stencilThenCoverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
- virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs) {}
- virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* name) {}
- virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGLchar *name) { return 0; }
- virtual GrGLvoid coverageModulation(GrGLenum components) {}
- virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
- virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
- virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; }
- virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; }
- virtual GrGLvoid makeTextureHandleResident(GrGLuint64 handle) {}
- virtual GrGLvoid makeTextureHandleNonResident(GrGLuint64 handle) {}
- virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format) { return 0; }
- virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {}
- virtual GrGLvoid makeImageHandleNonResident(GrGLuint64 handle) {}
- virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
- virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
- virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {}
- virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
- virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {}
- virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
- virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param) {}
- virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param) {}
- virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param) {}
- virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param) {}
- virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
- virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
- virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
- virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
- virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border) {}
- virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border) {}
- virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width) {}
- virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
- virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels) {}
- virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params) {}
- virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params) {}
- virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params) {}
- virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) {}
- virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
- virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
- virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
- virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
- virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
- virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
- virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
- virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
- virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
- virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img) {}
- virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage) {}
- virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data) {}
- virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; }
- virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; }
- virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {}
- virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {}
- virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data) {}
- virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {}
- virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {}
- virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2) {}
- virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3) {}
- virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {}
- virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {}
- virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
- virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
- virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
- virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
- virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
- virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
- virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
- virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
- virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
- virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
- virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
- virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
- virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
- virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
- virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
- virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
- virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
- virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
- virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
- virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
- virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params) {}
- virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
- virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
- virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
- virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
- virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {}
- virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
- virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {}
- virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {}
- virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {}
- virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {}
- virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {}
- virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {}
- virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size) {}
- virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
- virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
- virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset) {}
- virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
- virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
- virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
- virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
- virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
- virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
- virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset) {}
- virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
- virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {}
- virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {}
- virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
- virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
- virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {}
- virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {}
- virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param) {}
- virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param) {}
- virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
- virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
- virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
- virtual GrGLsync fenceSync(GrGLenum condition, GrGLbitfield flags) { return nullptr; }
- virtual GrGLboolean isSync(GrGLsync) { return false; }
- virtual GrGLenum clientWaitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) { return GR_GL_WAIT_FAILED; }
- virtual GrGLvoid waitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) {}
- virtual GrGLvoid deleteSync(GrGLsync sync) {}
- virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled) {}
- virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf) {}
- virtual GrGLvoid debugMessageCallback(GRGLDEBUGPROC callback, const GrGLvoid* userParam) {}
- virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog) { return 0; }
- virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message) {}
- virtual GrGLvoid popDebugGroup() {}
- virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label) {}
- virtual GrGLvoid getInternalformativ(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params) {}
- virtual GrGLvoid programBinary(GrGLuint program, GrGLenum binaryFormat, void *binary, GrGLsizei length) {}
- virtual GrGLvoid getProgramBinary(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum *binaryFormat, void *binary) {}
- virtual GrGLvoid programParameteri(GrGLuint program, GrGLenum pname, GrGLint value) {}
-
-protected:
- // This must be called by leaf class
- void init(GrGLStandard standard) {
- fStandard = standard;
- fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi,
- fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
- }
- GrGLTestInterface();
-};
-
-#endif
diff --git a/tests/GrSurfaceTest.cpp b/tests/GrSurfaceTest.cpp
index a35e1ab..b46ea1e 100644
--- a/tests/GrSurfaceTest.cpp
+++ b/tests/GrSurfaceTest.cpp
@@ -22,7 +22,7 @@
// Tests that GrSurface::asTexture(), GrSurface::asRenderTarget(), and static upcasting of texture
// and render targets to GrSurface all work as expected.
-DEF_GPUTEST_FOR_NULLGL_CONTEXT(GrSurface, reporter, ctxInfo) {
+DEF_GPUTEST_FOR_MOCK_CONTEXT(GrSurface, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
auto resourceProvider = context->priv().resourceProvider();
GrGpu* gpu = context->priv().getGpu();
diff --git a/tests/Test.h b/tests/Test.h
index fd29d96..35e6dd8 100644
--- a/tests/Test.h
+++ b/tests/Test.h
@@ -119,7 +119,6 @@
extern bool IsVulkanContextType(GrContextFactoryContextType);
extern bool IsMetalContextType(GrContextFactoryContextType);
extern bool IsRenderingGLContextType(GrContextFactoryContextType);
-extern bool IsNullGLContextType(GrContextFactoryContextType);
extern bool IsMockContextType(GrContextFactoryContextType);
void RunWithGPUTestContexts(GrContextTestFn*, GrContextTypeFilterFn*, Reporter*,
const GrContextOptions&);
@@ -197,9 +196,6 @@
#define DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(name, reporter, context_info) \
DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsRenderingGLContextType, \
reporter, context_info, nullptr)
-#define DEF_GPUTEST_FOR_NULLGL_CONTEXT(name, reporter, context_info) \
- DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsNullGLContextType, \
- reporter, context_info, nullptr)
#define DEF_GPUTEST_FOR_MOCK_CONTEXT(name, reporter, context_info) \
DEF_GPUTEST_FOR_CONTEXTS(name, &skiatest::IsMockContextType, \
reporter, context_info, nullptr)
diff --git a/tests/TestTest.cpp b/tests/TestTest.cpp
index ee691f4..68bec94 100644
--- a/tests/TestTest.cpp
+++ b/tests/TestTest.cpp
@@ -34,9 +34,9 @@
REPORTER_ASSERT(reporter, ctxInfo.grContext());
}
-// This is an example of a GPU test that tests a property that uses the null GPU context. It should
-// be used if the test tests some behavior that is mocked with the null context.
-DEF_GPUTEST_FOR_NULLGL_CONTEXT(TestGpuNullContext, reporter, ctxInfo) {
+// This is an example of a GPU test that tests a property that uses the mock context. It should
+// be used if the test tests some behavior that is mocked with the mock context.
+DEF_GPUTEST_FOR_MOCK_CONTEXT(TestMockContext, reporter, ctxInfo) {
REPORTER_ASSERT(reporter, reporter);
REPORTER_ASSERT(reporter, ctxInfo.grContext());
}
diff --git a/tools/flags/CommonFlagsConfig.cpp b/tools/flags/CommonFlagsConfig.cpp
index 41f0b38..c99aaa3 100644
--- a/tools/flags/CommonFlagsConfig.cpp
+++ b/tools/flags/CommonFlagsConfig.cpp
@@ -71,7 +71,6 @@
{ "glesdft", "gpu", "api=gles,dit=true" },
{ "gltestthreading", "gpu", "api=gl,testThreading=true" },
{ "gltestpersistentcache", "gpu", "api=gl,testPersistentCache=true" },
- { "nullgl", "gpu", "api=nullgl" },
{ "angle_d3d11_es2", "gpu", "api=angle_d3d11_es2" },
{ "angle_d3d11_es3", "gpu", "api=angle_d3d11_es3" },
{ "angle_d3d9_es2", "gpu", "api=angle_d3d9_es2" },
@@ -232,10 +231,6 @@
*outContextType = GrContextFactory::kGLES_ContextType;
return true;
}
- if (value.equals("nullgl")) {
- *outContextType = GrContextFactory::kNullGL_ContextType;
- return true;
- }
if (value.equals("angle_d3d9_es2")) {
*outContextType = GrContextFactory::kANGLE_D3D9_ES2_ContextType;
return true;
diff --git a/tools/gpu/GrContextFactory.cpp b/tools/gpu/GrContextFactory.cpp
index 3dcaefa..150a880 100644
--- a/tools/gpu/GrContextFactory.cpp
+++ b/tools/gpu/GrContextFactory.cpp
@@ -20,7 +20,6 @@
#ifdef SK_METAL
#include "mtl/MtlTestContext.h"
#endif
-#include "gl/null/NullGLTestContext.h"
#include "gl/GrGLGpu.h"
#include "mock/MockTestContext.h"
#include "GrCaps.h"
@@ -188,10 +187,6 @@
glCtx = CommandBufferGLTestContext::Create(glShareContext);
break;
#endif
- case kNullGL_ContextType:
- glCtx = CreateNullGLTestContext(
- ContextOverrides::kRequireNVPRSupport & overrides, glShareContext);
- break;
default:
return ContextInfo();
}
diff --git a/tools/gpu/GrContextFactory.h b/tools/gpu/GrContextFactory.h
index e2e4fe9..4a7927c 100644
--- a/tools/gpu/GrContextFactory.h
+++ b/tools/gpu/GrContextFactory.h
@@ -39,7 +39,6 @@
kANGLE_GL_ES2_ContextType, //! ANGLE on OpenGL OpenGL ES 2 context.
kANGLE_GL_ES3_ContextType, //! ANGLE on OpenGL OpenGL ES 3 context.
kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context.
- kNullGL_ContextType, //! Non-rendering OpenGL mock context.
kVulkan_ContextType, //! Vulkan
kMetal_ContextType, //! Metal
kMock_ContextType, //! Mock context that does not draw.
@@ -62,7 +61,6 @@
static bool IsRenderingContext(ContextType type) {
switch (type) {
- case kNullGL_ContextType:
case kMock_ContextType:
return false;
default:
@@ -101,8 +99,6 @@
return "ANGLE GL ES3";
case kCommandBuffer_ContextType:
return "Command Buffer";
- case kNullGL_ContextType:
- return "Null GL";
case kVulkan_ContextType:
return "Vulkan";
case kMetal_ContextType:
diff --git a/tools/gpu/gl/null/NullGLTestContext.cpp b/tools/gpu/gl/null/NullGLTestContext.cpp
deleted file mode 100644
index de33a40..0000000
--- a/tools/gpu/gl/null/NullGLTestContext.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "NullGLTestContext.h"
-#include "gl/GrGLTestInterface.h"
-#include "gl/GrGLDefines.h"
-#include "gl/GrGLInterface.h"
-#include "gl/GrGLTypes.h"
-#include "SkMutex.h"
-#include "SkTDArray.h"
-
-namespace {
-class NullGLContext : public sk_gpu_test::GLTestContext {
-public:
- NullGLContext(bool enableNVPR) {
- this->init(sk_sp<const GrGLInterface>(GrGLCreateNullInterface(enableNVPR)));
- }
- ~NullGLContext() override { this->teardown(); }
-
-private:
- void onPlatformMakeCurrent() const override {}
- std::function<void()> onPlatformGetAutoContextRestore() const override { return nullptr; }
- void onPlatformSwapBuffers() const override {}
- GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return nullptr; }
-};
-
-} // anonymous namespace
-
-namespace sk_gpu_test {
-GLTestContext* CreateNullGLTestContext(bool enableNVPR, GLTestContext* shareContext) {
- if (shareContext) {
- return nullptr;
- }
- GLTestContext* ctx = new NullGLContext(enableNVPR);
- if (ctx->isValid()) {
- return ctx;
- }
- delete ctx;
- return nullptr;
-}
-} // namespace sk_gpu_test
-
diff --git a/tools/gpu/gl/null/NullGLTestContext.h b/tools/gpu/gl/null/NullGLTestContext.h
deleted file mode 100644
index 9062e88..0000000
--- a/tools/gpu/gl/null/NullGLTestContext.h
+++ /dev/null
@@ -1,17 +0,0 @@
-
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#ifndef NullGLContext_DEFINED
-#define NullGLContext_DEFINED
-
-#include "gl/GLTestContext.h"
-
-namespace sk_gpu_test {
-GLTestContext* CreateNullGLTestContext(bool enableNVPR, GLTestContext* shareContext);
-} // namespace sk_gpu_test
-
-#endif