Reduce usage of GrGLShaderBuilder::SamplerMode
http://codereview.appspot.com/6453080/
git-svn-id: http://skia.googlecode.com/svn/trunk@4940 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 3590428..ebbd267 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -1068,15 +1068,7 @@
builder->fSampleCoords = varyingFSName;
- GrGLShaderBuilder::SamplerMode sampleMode =
- GrGLShaderBuilder::kExplicitDivide_SamplerMode;
- if (desc.fOptFlags & (StageDesc::kIdentityMatrix_OptFlagBit |
- StageDesc::kNoPerspective_OptFlagBit)) {
- sampleMode = GrGLShaderBuilder::kDefault_SamplerMode;
- } else if (NULL == customStage) {
- sampleMode = GrGLShaderBuilder::kProj_SamplerMode;
- }
- builder->setupTextureAccess(sampleMode, stageNum);
+ builder->setupTextureAccess(stageNum);
builder->computeSwizzle(desc.fInConfigFlags);
builder->computeModulate(fsInColor);